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Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 5:25 pm
by cairnswk
Fireside Poet wrote:...think it needs to have more of a "snowier" look ... :)

That may happen...keep watch. What do others think?
Version 1.
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Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 5:27 pm
by Fireside Poet
cairnswk wrote:
Fireside Poet wrote:No Mamayev Hill or sewer fighting? ;)

Mameyev Hill is in there....Perhaps a suggestion...maybe it can be an extra bonus or something.


I edited my post after seeing it. I had 8-) on. ;)

I keep having flashbacks of playing Squad Leader ... endless possibilities here with the street fighting, sewer fighting ...

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 5:30 pm
by the.killing.44
Yeah that key point idea sounds decent ... where's the tractor factory? That'd be me of those, right?

.44

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 5:31 pm
by Fireside Poet
the.killing.44 wrote:Yeah that key point idea sounds decent ... where's the tractor factory? That'd be me of those, right?

.44


Dzerzhinsdky is the tractor factory.

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 5:45 pm
by the.killing.44
Fireside Poet wrote:
the.killing.44 wrote:Yeah that key point idea sounds decent ... where's the tractor factory? That'd be me of those, right?

.44


Dzerzhinsdky is the tractor factory.

Gotcha ...

Anyway, I think there should be some small underground bonus that really epitomizes the street-fighting that was Stalingrad.

.44

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 5:50 pm
by cairnswk
the.killing.44 wrote:
Fireside Poet wrote:
the.killing.44 wrote:Yeah that key point idea sounds decent ... where's the tractor factory? That'd be me of those, right?

.44


Dzerzhinsdky is the tractor factory.

Gotcha ...

Anyway, I think there should be some small underground bonus that really epitomizes the street-fighting that was Stalingrad.

.44


Can someone expand on what you want here regards that gameplay re street/underground fighting, so i can think graphically on this one.

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 5:50 pm
by the.killing.44
cairnswk wrote:Can someone expand on what you want here regards that gameplay re street/underground fighting, so i can think graphically on this one.

Give me like 20 minutes to get back on the computer and I'll really post something …

.44

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 6:35 pm
by cairnswk
the.killing.44 wrote:
cairnswk wrote:Can someone expand on what you want here regards that gameplay re street/underground fighting, so i can think graphically on this one.

Give me like 20 minutes to get back on the computer and I'll really post something …

.44


OK. in the meantime, playing with some colours and things.
Version 2.

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Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 6:40 pm
by the.killing.44
What I'm thinking is something like what you did with the black and white lines. You either take those off or reduce the opacity of those so much they're essentially moot, then add another line (maybe Soviet red) along some territories in the city. Then you could have the Soviet "underground" with the Soviet red-shaded territories, running along the Volga. Since it's the "Underground" you'd be hijacking, sabotaging, etc. and as such the neutrals (correct?) would vary, so the Tractor Plant would be more than some tert, and the bonuses would probably be the same as the rest of the map (i.e. +1 per tert).

Meh, it might be too much (and you'll probably have to downscale what I outlined, tert number-wise), but I think it's better for the "Stalingradness" of the map.

And I agree with FP on more snow ;)

.44

RE: fastpost/v2 - how does white text with a black glow look?

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 7:00 pm
by LED ZEPPELINER
Honestly graphics are already pretty great.

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 7:02 pm
by cairnswk
the.killing.44 wrote:What I'm thinking is something like what you did with the black and white lines. You either take those off or reduce the opacity of those so much they're essentially moot, then add another line (maybe Soviet red) along some territories in the city. Then you could have the Soviet "underground" with the Soviet red-shaded territories, running along the Volga. Since it's the "Underground" you'd be hijacking, sabotaging, etc. and as such the neutrals (correct?) would vary, so the Tractor Plant would be more than some tert, and the bonuses would probably be the same as the rest of the map (i.e. +1 per tert).

Meh, it might be too much (and you'll probably have to downscale what I outlined, tert number-wise), but I think it's better for the "Stalingradness" of the map.

And I agree with FP on more snow ;)

.44

RE: fastpost/v2 - how does white text with a black glow look?


How does this look?

Version 3.
Image

LED ZEPPELINER wrote:Honestly graphics are already pretty great.

Ooohhh LED Z.... don't say that, you'll down the graphics expectations in this place. ;)

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 7:04 pm
by the.killing.44
Text and reduced opacity-wise, yes yes yes. I'm interested to see what you'll throw together — that'll take more time of course ;)

.44

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 7:07 pm
by LED ZEPPELINER
cairnswk wrote:
LED ZEPPELINER wrote:Honestly graphics are already pretty great.

Ooohhh LED Z.... don't say that, you'll down the graphics expectations in this place. ;)

what i meant was that for a 3rd version it looks good

Re: [POLL] WWII - Stalingrad

PostPosted: Sat May 09, 2009 10:18 pm
by Juan_Bottom
What I think of when I think of the battle of Stalingrad:
German superiority of equiptment and training (air force too)
Russion superiority of numbers; female soldiers too
Constantly overlapping lines
Cold; cold that got into your bones and never left
hunger; and civilians
lol @ the Germans since the Russians were still bulding war supplies during the battle

Anyway to add these things to the map? High bonuses or whatever to make it feel like a real meat-grinder? Or making pockets to get trapped in? The Russians (and later the Germans everywhere else) were sitting ducks as the crossed the river.... maybe have river terts that revert to nuetral?
Now I am thinking historically here, not exclusivly gameplay wise. It would suck to launch an attack accros the river only to have bad roles and get stuck in a pocket somewhere... and be trapped with no way back since the river reverts.... but that is they way it could have happened.

Re: [POLL] WWII - Stalingrad

PostPosted: Sun May 10, 2009 12:52 am
by cairnswk
Juan_Bottom wrote:What I think of when I think of the battle of Stalingrad:
German superiority of equiptment and training (air force too)
Russion superiority of numbers; female soldiers too
Constantly overlapping lines
Cold; cold that got into your bones and never left
hunger; and civilians
lol @ the Germans since the Russians were still bulding war supplies during the battle

Anyway to add these things to the map? High bonuses or whatever to make it feel like a real meat-grinder? Or making pockets to get trapped in? The Russians (and later the Germans everywhere else) were sitting ducks as the crossed the river.... maybe have river terts that revert to nuetral?
Now I am thinking historically here, not exclusivly gameplay wise. It would suck to launch an attack accros the river only to have bad roles and get stuck in a pocket somewhere... and be trapped with no way back since the river reverts.... but that is they way it could have happened.


I hope i can include some these things somewhere Juan_Bottom.
As for the river terts, they will probably happen, as the ferries that attempted to support the Russians across from the east were often bombed by the Germans to stop the support. Good thinking in bringing this up.

Re: [POLL] WWII - Stalingrad

PostPosted: Sun May 10, 2009 12:07 pm
by cairnswk
So what do people think of the fact that planes can attack bombs, and bombs can attack infantry? or armour?

Re: [POLL] WWII - Stalingrad

PostPosted: Sun May 10, 2009 12:08 pm
by cairnswk
Version 3.
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Re: [POLL] WWII - Stalingrad

PostPosted: Sun May 10, 2009 4:36 pm
by neanderpaul14
Welcome back CAIRNS

As always I look forward to playing, and learning the intricacies, of any of your maps. They are truly my favorites :)

Sorry to go off topic but what happened to Jamaica?? That was looking sweet.

Re: [POLL] WWII - Stalingrad

PostPosted: Sun May 10, 2009 5:58 pm
by the.killing.44
All Red X terts can attack one another? Seems a bit harsh, I'd go with adjacent or up to two terts away.
For the ships, I know you're working on it but a suggestion would be to graphically represent a ship with a army circle on it that can be bombarded, then try to help that 4-way arrow thing that has me tied up in knots ;)
For the attacks, does it apply to everyone? i.e. could Red Army Air Force attack Barrikady Factory via the plane –› bomb route?

.44

Re: [POLL] WWII - Stalingrad

PostPosted: Sun May 10, 2009 6:06 pm
by cairnswk
neanderpaul14 wrote:Welcome back CAIRNS

As always I look forward to playing, and learning the intricacies, of any of your maps. They are truly my favorites :)

Sorry to go off topic but what happened to Jamaica?? That was looking sweet.


Thanks Paul. Jamaica is simply on vacation until about mid june.

Re: [POLL] WWII - Stalingrad

PostPosted: Sun May 10, 2009 6:09 pm
by cairnswk
the.killing.44 wrote:All Red X terts can attack one another? Seems a bit harsh, I'd go with adjacent or up to two terts away.

OK, that sounds better actually.

For the ships, I know you're working on it but a suggestion would be to graphically represent a ship with a army circle on it that can be bombarded, then try to help that 4-way arrow thing that has me tied up in knots ;)
Understand, Good idea.

For the attacks, does it apply to everyone? i.e. could Red Army Air Force attack Barrikady Factory via the plane –› bomb route?
.44

That i am sorting out. Probably needs some more color clarification and identification.
Thanks for yo-ur thoughts. Keep them coming. :)

Re: [POLL] WWII - Stalingrad

PostPosted: Mon May 11, 2009 3:59 am
by Incandenza
Seems like planes should only be able to bombard bomb targets (and perhaps opposing planes)... also might want to add another red army plane and heavy artillery, it'll at least kinda balance things out with the german airfield (how's that going to work, btw?)

Re: [POLL] WWII - Stalingrad

PostPosted: Mon May 11, 2009 4:38 am
by cairnswk
Incandenza wrote:Seems like planes should only be able to bombard bomb targets (and perhaps opposing planes)

OK, and are you happy with the bomb targeting infantry and armour?

... also might want to add another red army plane and heavy artillery, it'll at least kinda balance things out with the german airfield (how's that going to work, btw?)

More red army planes and heavy artillery, yes can do.

German airfields...since S'grad was basically bombed to the s***house, would it be appropriate that german airfields re-generate with a bonus each turn, since everyone is going to hold one at the start fo the game.
Any other ideas would be welcome. ;)

Re: [POLL] WWII - Stalingrad

PostPosted: Wed May 13, 2009 4:26 pm
by cairnswk
Further comments?

Re: [POLL] WWII - Stalingrad

PostPosted: Wed May 13, 2009 8:55 pm
by the.killing.44
New version will bring more, but there are many more (new) things to see …
:-^

.44