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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sun May 10, 2009 12:07 pm

So what do people think of the fact that planes can attack bombs, and bombs can attack infantry? or armour?
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sun May 10, 2009 12:08 pm

Version 3.
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Re: [POLL] WWII - Stalingrad

Postby neanderpaul14 on Sun May 10, 2009 4:36 pm

Welcome back CAIRNS

As always I look forward to playing, and learning the intricacies, of any of your maps. They are truly my favorites :)

Sorry to go off topic but what happened to Jamaica?? That was looking sweet.
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Re: [POLL] WWII - Stalingrad

Postby the.killing.44 on Sun May 10, 2009 5:58 pm

All Red X terts can attack one another? Seems a bit harsh, I'd go with adjacent or up to two terts away.
For the ships, I know you're working on it but a suggestion would be to graphically represent a ship with a army circle on it that can be bombarded, then try to help that 4-way arrow thing that has me tied up in knots ;)
For the attacks, does it apply to everyone? i.e. could Red Army Air Force attack Barrikady Factory via the plane ā€“ā€ŗ bomb route?

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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sun May 10, 2009 6:06 pm

neanderpaul14 wrote:Welcome back CAIRNS

As always I look forward to playing, and learning the intricacies, of any of your maps. They are truly my favorites :)

Sorry to go off topic but what happened to Jamaica?? That was looking sweet.


Thanks Paul. Jamaica is simply on vacation until about mid june.
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sun May 10, 2009 6:09 pm

the.killing.44 wrote:All Red X terts can attack one another? Seems a bit harsh, I'd go with adjacent or up to two terts away.

OK, that sounds better actually.

For the ships, I know you're working on it but a suggestion would be to graphically represent a ship with a army circle on it that can be bombarded, then try to help that 4-way arrow thing that has me tied up in knots ;)
Understand, Good idea.

For the attacks, does it apply to everyone? i.e. could Red Army Air Force attack Barrikady Factory via the plane ā€“ā€ŗ bomb route?
.44

That i am sorting out. Probably needs some more color clarification and identification.
Thanks for yo-ur thoughts. Keep them coming. :)
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Re: [POLL] WWII - Stalingrad

Postby Incandenza on Mon May 11, 2009 3:59 am

Seems like planes should only be able to bombard bomb targets (and perhaps opposing planes)... also might want to add another red army plane and heavy artillery, it'll at least kinda balance things out with the german airfield (how's that going to work, btw?)
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Mon May 11, 2009 4:38 am

Incandenza wrote:Seems like planes should only be able to bombard bomb targets (and perhaps opposing planes)

OK, and are you happy with the bomb targeting infantry and armour?

... also might want to add another red army plane and heavy artillery, it'll at least kinda balance things out with the german airfield (how's that going to work, btw?)

More red army planes and heavy artillery, yes can do.

German airfields...since S'grad was basically bombed to the s***house, would it be appropriate that german airfields re-generate with a bonus each turn, since everyone is going to hold one at the start fo the game.
Any other ideas would be welcome. ;)
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Wed May 13, 2009 4:26 pm

Further comments?
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Re: [POLL] WWII - Stalingrad

Postby the.killing.44 on Wed May 13, 2009 8:55 pm

New version will bring more, but there are many more (new) things to see ā€¦
:-^

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Re: [POLL] WWII - Stalingrad

Postby sailorseal on Wed May 13, 2009 9:04 pm

Well very late happy birthday


Now I love the look and the idea of the map! Another goodie cairns =D>
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Re: [POLL] WWII - Stalingrad

Postby Incandenza on Wed May 13, 2009 9:31 pm

cairnswk wrote:Further comments?


Can we assume that empty circles will start neutral and filled circles will be player starting terits?
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Wed May 13, 2009 10:27 pm

Incandenza wrote:
cairnswk wrote:Further comments?


Can we assume that empty circles will start neutral and filled circles will be player starting terits?


Yes, and as you know all that is changeable. ;)
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Re: [POLL] WWII - Stalingrad

Postby Incandenza on Wed May 13, 2009 10:36 pm

I see where you're going with it, but consider, instead of a bunch of starting neutrals, make the city terits along the river suffer decay (maybe just the infantry) as a means of simulating the harsh conditions.

Also, I'm still not sure how the airstrip works. It sounds like you're proposing a situation where I, holding a Russian air force terit, could bombard my opponent's airstrip terit(s), but then they respawn for my opponent? I'm pretty sure that's not possible, nor does it even seem like a great idea.
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Re: [POLL] WWII - Stalingrad

Postby oaktown on Thu May 14, 2009 12:11 am

likes: a no-region map; let the players slug it out. And I like the idea of units attacking each other based on unit type, though i think right now it may be too wide open.

dislikes: the territory names; with everything starting "62nd XXXX" everybody is going to screw up placements and attacks. Bombs attacking territories and occupying them - seems like "bombs" should use a bombardment style attack. Same with anybody attacking the planes from the ground.

questions: the way the planes are represented... can they attack each other? Ferry lines: is that two crossing lines at the bottom part of the river? And the roads aren't a gameplay element, right?

neutral: many elements of the image are very 'cairnswk,' which is both good and bad... the brick building in the bottom right corner looks like you and looks good,but other elements of the map could be right out of the cairns metro map (landforms, color). I'd love to see the map capture the feel of how miserable this battle must have been, as well as further reflect the fact that this is an urban landscape. Right now I'm a maybe, but I could easily be pushed to a yes.

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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Thu May 14, 2009 6:37 pm

Incandenza wrote:I see where you're going with it, but consider, instead of a bunch of starting neutrals, make the city terits along the river suffer decay (maybe just the infantry) as a means of simulating the harsh conditions.

yeh, can do that.

Also, I'm still not sure how the airstrip works. It sounds like you're proposing a situation where I, holding a Russian air force terit, could bombard my opponent's airstrip terit(s), but then they respawn for my opponent? I'm pretty sure that's not possible, nor does it even seem like a great idea.


Well, my initial idea was that as per the RL war:
1. the aircraft would respawn each round with a number of armies (perhaps 4) so that they could be used to simulate air raids.
2. the russian airforce could attack any german aircarft at any time
3. the german aircraft are attackable if you have any infantry positions bordering the airfield (more towards end of battle)
In a sense, if you had arrived close to the end of the game, you'd have to have a massive attack on the airforce in the last round to win the map.
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Thu May 14, 2009 6:54 pm

oaktown wrote:likes: a no-region map; let the players slug it out. And I like the idea of units attacking each other based on unit type, though i think right now it may be too wide open.

OK, but remember there were a huge number of german troops involved in this front. It would be nice if that could be relflected.

dislikes: the territory names; with everything starting "62nd XXXX" everybody is going to screw up placements and attacks. Bombs attacking territories and occupying them - seems like "bombs" should use a bombardment style attack. Same with anybody attacking the planes from the ground.

So you want a bombardment capacity from the bombs to other units, and from the units on the ground to the planes?

questions: the way the planes are represented... can they attack each other?

I hadn't considered that. Only that Russian aircraft could attack german aircraft.
There are two terts bordering the Kalach Airfield where anyone holding the infantry on those terts could take out a number of aircraft at the beginning of the game if they're lucky enough to get those in the drop. Those two could be increased to four if needed for gameplay balance.

Ferry lines: is that two crossing lines at the bottom part of the river? And the roads aren't a gameplay element, right?

Ferry crossing lines will be converted to play terts.
Road (those are rail lines) won't be a gameplay element for attack but could hold extra bonus from attack.

neutral: many elements of the image are very 'cairnswk,' which is both good and bad... the brick building in the bottom right corner looks like you and looks good,but other elements of the map could be right out of the cairns metro map (landforms, color). I'd love to see the map capture the feel of how miserable this battle must have been, as well as further reflect the fact that this is an urban landscape. Right now I'm a maybe, but I could easily be pushed to a yes.

Early days, i hear you, let's see where i can go with this one.

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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Thu May 14, 2009 11:32 pm

Version 4.

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Re: [POLL] WWII - Stalingrad V4(p4)

Postby samuelc812 on Fri May 15, 2009 12:17 am

It's looking nice cairns :)

I'm not a big fan of the new font for the titles "Impassables", "Attacks" and "Bonuses" and the Airfield, i can't even make out what it says sorry :oops:

Also the Armour Division and Artillery symbols are grey? Unlike the Airforce, Bombs and Infantry which are black, is there a reason for this?

I like the underground aspect of the map, it will make for some challenging gameplay, nice :)

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Re: [POLL] WWII - Stalingrad V4(p4)

Postby cairnswk on Fri May 15, 2009 3:03 am

samuelc812 wrote:It's looking nice cairns :)

I'm not a big fan of the new font for the titles "Impassables", "Attacks" and "Bonuses" and the Airfield, i can't even make out what it says sorry :oops:

Also the Armour Division and Artillery symbols are grey? Unlike the Airforce, Bombs and Infantry which are black, is there a reason for this?

I like the underground aspect of the map, it will make for some challenging gameplay, nice :)

--Sam


Thanks Sam.
I'm thinking i might take this one over to either Corel Draw or Illustrator, but am having probs loading issues with Illustrator and it's taking time to sort it out with Adobe.
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Re: [POLL] WWII - Stalingrad V4(p4)

Postby Fireside Poet on Fri May 15, 2009 11:23 am

Might I recommend the font called 1942 Report?
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Re: [POLL] WWII - Stalingrad V4(p4)

Postby cairnswk on Fri May 15, 2009 1:07 pm

Fireside Poet wrote:Might I recommend the font called 1942 Report?

I'll check it out FP, thanks :)
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Re: [POLL] WWII - Stalingrad V5

Postby cairnswk on Fri May 15, 2009 8:02 pm

Version 5...conversion to Corel Draw.
Not quite finished yet.
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Re: [POLL] WWII - Stalingrad V5

Postby cairnswk on Sat May 16, 2009 4:05 am

OK. I've converted this to Coreldraw, so that i won't have any issues with line sizes.
Coreldraw allows hairline similar to PS, but most of this is in vector imaging.

Some comments on gameplay development would be appreciated, graphics will be covered as we go along.
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Re: [POLL] WWII - Stalingrad V5(p4)

Postby cairnswk on Sat May 16, 2009 6:59 pm

Version 6.

Moving deck chairs....in the legend.

There are two fonts in the legend.
Left (as with the tert names) is the Atlanctic line font.
Right is the 1942 Font in the legend, and on the bonuses up top right.
Neither of these fonts can be bolded but they can have glow.

Are they suitable?

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