Incandenza wrote:I see where you're going with it, but consider, instead of a bunch of starting neutrals, make the city terits along the river suffer decay (maybe just the infantry) as a means of simulating the harsh conditions.
yeh, can do that.
Also, I'm still not sure how the airstrip works. It sounds like you're proposing a situation where I, holding a Russian air force terit, could bombard my opponent's airstrip terit(s), but then they respawn for my opponent? I'm pretty sure that's not possible, nor does it even seem like a great idea.
Well, my initial idea was that as per the RL war:
1. the aircraft would respawn each round with a number of armies (perhaps 4) so that they could be used to simulate air raids.
2. the russian airforce could attack any german aircarft at any time
3. the german aircraft are attackable if you have any infantry positions bordering the airfield (more towards end of battle)
In a sense, if you had arrived close to the end of the game, you'd have to have a massive attack on the airforce in the last round to win the map.