Thanks for dropping in.pamoa wrote:ok cairns big mayhem here but nice map indeed
first correct me if I'm wrong
yes at present. that may change to create some balance.each bomb territory is under german and russian aircraft attack
well, we can have that, or you can have it so that only neighbouring infantry can attack each aircraft.and each aircraft is under any opponent artillery fire
yes.by holding 100th division (by example) you get a +3 bonus and 16th a +2 am I right
yes. oned of those whould be VVS1questions
is vvs2 (right on the map shouldn't be vvs1) attackable 62nd chulkov
like i said, that's what discussing gameplay is about, its changeable if you want. what is your proposition?what's the use of having differentiated infantry and armoured units as they have the same power
from a graphic point of view
to reduce noise and help players you should find a way of combinig the army symbol with army number
by getting rid of the circle and making some rectangle next to it like "X___"
yep still working on those.your trees are too repetitive make 3 or four of them them put them in a random order to get a more "natural" effect
and make a vertical trunk not that triangle
still experimenting with those.the difference between the thin line of infantry and the black surface of other symbol make them feel like 2 separate graphic language make infantry "cross" thicker
ok, well they'll all be larger if your armies alongside works.german artillery symbols are weird and on the top some symbols are larger
far from offensive. some good suggestions. thankswell a lot of comments I hope not too offensive
keep going on
the.killing.44 wrote:....Bolding the 1942 font text would probably increase the readability. ....
cairnswk wrote:the.killing.44 wrote:....Bolding the 1942 font text would probably increase the readability. ....
Already stated that this font can't be bolded.
the.killing.44 wrote:cairnswk wrote:the.killing.44 wrote:....Bolding the 1942 font text would probably increase the readability. ....
Already stated that this font can't be bolded.
Faux bold it? You could do that in PS then transfer in — even saving the text as a .png and bringing it in would work.
the.killing.44 wrote:Faux bolded. Scale and do whatever as you please — they're all PNGs. I apologize if the glows aren't the right color. Hope this helps…
Fireside Poet wrote:That font fits perfect ... just needs a little darkening and it's set. I'll look over the rest of the map when I get more time.
pamoa wrote:1st suggestion another way of using aircraft ?
what if you get rid of the strange bombs attacking armies and make
aircraft can bombard any city position
artillery can bombard any aircraft ennemies
and then create two or three german HQ that can attack some or all german aircrafts
artillery can only bombard enemy infantry and artillery (also aircrafts)
not armoured units as they were less affected by artillery
armoured units get an attack range of 2
as they were mechanised and able to go quicker into enemy lines without being stopped by the first sniper they come through
some graphic minor issue
minor I said
in the attack legend if attacker are red then "defenders" should be with blue bg
and btw red army should be in red no?
maybe just use a simple courrier font bolded in the legend and only for some larger title your 1942 font
I prefer it to the atlantic line one
army symbol yes something like this don't you find your map easier to read like this?
maybe being more creative by blending army number in the symbol (I'll send you an example of what I mean latter)
trees with shadow much much better
maybe as suggested add some dropping shadow to the river sides
both will make your map more living
maybe also some ground texture like the snow you had in army circle
I'll discuss it latter
AndyDufresne wrote:The colors that dominate the map at the moment I don't think say much about the theme of the fighting for Stalingrad---perhaps it's is their light color in nature, perhaps it's the lack of grunge and grime usually assocated with battle, especially on like Stalingrad. Whatever it is, this map's colors remind me more of your non-war maps, than your war maps.
actual attack conditions
aircrafts attack bombs
bombs attack neighbouring infantry and armoured units
artillery attack enemy artillery, infantry, armoured units and all aircrafts
infantry and armoured units attack any neighbouring artillery, infantry and armoured units
pamoa wrote:my suggestion
aircrafts bombard city position or target zone marked with bomb
artillery bombard enemy artillery, infantry and aircrafts
infantry attack any neighbouring artillery, infantry, armoured units and aircrafts*
armoured units attack with a range of 2 any neighbouring artillery, infantry and armoured units
*some 2 or 3 new german position should be created as HQ which would connect to german aircrafts
cairnswk wrote:the reason I put bombs in there was to make it so that only aircraft could attack those positions to keep some gameplay balance. Also to create some reality with what happened re bombing raids. If you have aircraft attacking all over the place then this greatly enhances the opportunity for somebody to fort heavily into the aircraft positions and this could lessen other players opportunities to gain a stronghold somewhere to win the game.
Perhaps the artillery could just be a bombardment aspect.
my problem is you can have troops into the aircraft drop on the bomb and then attack units on the ground
it is something like a parachutists attack and I don't think it is what you had in mind
that's why I propose aircrafts are only bombarding positions
if someone is stupid enough to heavily fort into a position you can not go out I don't think he will be able to win the game
and to be historically accurate I don't think holding the city was the key to win the battle
on the contrary holding the city was a trap for both armies until russian managed to cut the city from any supply
maybe target zone can be less than all the city positions by leaving the bomb symbol in the zone but not as a position itself
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