Page 3 of 33

Re: [POLL] WWII - Stalingrad V6(p4)

PostPosted: Sun May 17, 2009 5:07 pm
by the.killing.44
cairnswk wrote:
the.killing.44 wrote:....Bolding the 1942 font text would probably increase the readability. ....
.44

Already stated that this font can't be bolded.

Faux bold it? You could do that in PS then transfer in — even saving the text as a .png and bringing it in would work.

.44

Re: [POLL] WWII - Stalingrad V6(p4)

PostPosted: Sun May 17, 2009 5:09 pm
by cairnswk
the.killing.44 wrote:
cairnswk wrote:
the.killing.44 wrote:....Bolding the 1942 font text would probably increase the readability. ....
.44

Already stated that this font can't be bolded.

Faux bold it? You could do that in PS then transfer in — even saving the text as a .png and bringing it in would work.

.44

i don't have PS. this map is being rendered in Coreldraw, and i can't use Illustrator at present as it won't load properly.
I'll continue to see what is possible, though.

Re: [POLL] WWII - Stalingrad V7(p4)

PostPosted: Sun May 17, 2009 5:17 pm
by Fireside Poet
That font fits perfect ... just needs a little darkening and it's set. =D> I'll look over the rest of the map when I get more time.

Re: [POLL] WWII - Stalingrad V7(p4)

PostPosted: Sun May 17, 2009 5:31 pm
by the.killing.44
Image

Image

Image

Image

Image

Image

Image

Image

Image

Faux bolded. Scale and do whatever as you please — they're all PNGs. I apologize if the glows aren't the right color. Hope this helps…

.44

Re: [POLL] WWII - Stalingrad V7

PostPosted: Sun May 17, 2009 7:44 pm
by cairnswk
Current Version 7.
Image

the.killing.44 wrote:Faux bolded. Scale and do whatever as you please — they're all PNGs. I apologize if the glows aren't the right color. Hope this helps…
.44

I'll look into whatever i can .44, but making no promises.

Fireside Poet wrote:That font fits perfect ... just needs a little darkening and it's set. =D> I'll look over the rest of the map when I get more time.

So are you suggesting this font just for the legend or the entire map. i think the entire map would be a mistake, and even parts of the legend might be impossible where there is extended but small text.
Let me look at what is achievable without jumping in here, and i think others might have an opinion also eh?

Re: [POLL] WWII - Stalingrad V7(p4)

PostPosted: Sun May 17, 2009 10:44 pm
by Fireside Poet
In my opinion, the font looks perfect where it is at and I agree that map-wide usage would not work. I am sure there will be some other opinions on it though.

Re: [POLL] WWII - Stalingrad V7(p4)

PostPosted: Mon May 18, 2009 3:07 am
by pamoa
font:
maybe just use a simple courrier font bolded in the legend and only for some larger title your 1942 font
I prefer it to the atlantic line one

graphics:
army symbol yes something like this don't you find your map easier to read like this?
maybe being more creative by blending army number in the symbol (I'll send you an example of what I mean latter)
trees with shadow much much better
maybe as suggested add some dropping shadow to the river sides
both will make your map more living
maybe also some ground texture like the snow you had in army circle

gameplay:
I'll discuss it latter

Re: [POLL] WWII - Stalingrad V7(p4)

PostPosted: Mon May 18, 2009 5:42 am
by cairnswk
please guys. get on with the gameplay now. this is more important than graphics issues, :) right now.

Re: [POLL] WWII - Stalingrad V7(p4)

PostPosted: Mon May 18, 2009 8:12 am
by pamoa
1st suggestion another way of using aircraft ?
what if you get rid of the strange bombs attacking armies and make
aircraft can bombard any city position
artillery can bombard any aircraft ennemies
and then create two or three german HQ that can attack some or all german aircrafts

2nd suggestion
artillery can only bombard enemy infantry and artillery (also aircrafts)
not armoured units as they were less affected by artillery

3rd suggestion
armoured units get an attack range of 2
as they were mechanised and able to go quicker into enemy lines without being stopped by the first sniper they come through

some graphic minor issue
minor I said ;)
in the attack legend if attacker are red then "defenders" should be with blue bg

and btw red army should be in red no?

Re: [POLL] WWII - Stalingrad V8

PostPosted: Mon May 18, 2009 5:56 pm
by cairnswk
pamoa wrote:1st suggestion another way of using aircraft ?
what if you get rid of the strange bombs attacking armies and make
aircraft can bombard any city position
artillery can bombard any aircraft ennemies
and then create two or three german HQ that can attack some or all german aircrafts

2nd suggestion
artillery can only bombard enemy infantry and artillery (also aircrafts)
not armoured units as they were less affected by artillery

3rd suggestion
armoured units get an attack range of 2
as they were mechanised and able to go quicker into enemy lines without being stopped by the first sniper they come through

some graphic minor issue
minor I said ;)
in the attack legend if attacker are red then "defenders" should be with blue bg

and btw red army should be in red no?


I'm not up for all of these pamoa. But let's what others have to say about gameplay also.

the reason i put bombs in there was to make it so that only aircraft could attack those positions to keep some gameplay balance. Also to create some reality with what happened re bombing raids. If you have aircraft attacking all over the place then this greatly enhances the opportunity for somebody to fort heavily into the aircraft positions and this could lessen other players opportunities to gain a stronghold somewhere to win the game.

Perhaps the artillery could just be a bombardment aspect.

i see what you mean in the legend re defender colour blue.

red army red. well no not necessarily. although other might agree with you.

Anyway, Version 8 below.
1. I'm trying to put some perspective into this one.
2. Trees are still being worked on
3. Army shadows are being made more transparent.
4. Legend appearing in all 1942 font.
5. Experimenting with background colours...still. Not sure i want winter for this map, That map is more set at the beginning of the battle in summer.

More gameplay discussion please. :)

Image

Click image to enlarge.
image

Re: [POLL] WWII - Stalingrad V7(p4)

PostPosted: Mon May 18, 2009 9:05 pm
by cairnswk
pamoa wrote:font:
maybe just use a simple courrier font bolded in the legend and only for some larger title your 1942 font
I prefer it to the atlantic line one

graphics:
army symbol yes something like this don't you find your map easier to read like this?
maybe being more creative by blending army number in the symbol (I'll send you an example of what I mean latter)
trees with shadow much much better
maybe as suggested add some dropping shadow to the river sides
both will make your map more living
maybe also some ground texture like the snow you had in army circle

gameplay:
I'll discuss it latter

Gameplay good.
I'm trying to implement some of your graphics suggestions.

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Tue May 19, 2009 2:16 pm
by AndyDufresne
The colors that dominate the map at the moment I don't think say much about the theme of the fighting for Stalingrad---perhaps it's is their light color in nature, perhaps it's the lack of grunge and grime usually assocated with battle, especially on like Stalingrad. Whatever it is, this map's colors remind me more of your non-war maps, than your war maps.


--Andy

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Tue May 19, 2009 2:26 pm
by cairnswk
AndyDufresne wrote:The colors that dominate the map at the moment I don't think say much about the theme of the fighting for Stalingrad---perhaps it's is their light color in nature, perhaps it's the lack of grunge and grime usually assocated with battle, especially on like Stalingrad. Whatever it is, this map's colors remind me more of your non-war maps, than your war maps.


--Andy

Thanks Andy. I'll keep that in mind for the next colour change. :)

Re: [POLL] WWII - Stalingrad V8

PostPosted: Wed May 20, 2009 5:14 am
by pamoa
actual attack conditions
    aircrafts attack bombs
    bombs attack neighbouring infantry and armoured units
    artillery attack enemy artillery, infantry, armoured units and all aircrafts
    infantry and armoured units attack any neighbouring artillery, infantry and armoured units

pamoa wrote:my suggestion
    aircrafts bombard city position or target zone marked with bomb
    artillery bombard enemy artillery, infantry and aircrafts
    infantry attack any neighbouring artillery, infantry, armoured units and aircrafts*
    armoured units attack with a range of 2 any neighbouring artillery, infantry and armoured units

    *some 2 or 3 new german position should be created as HQ which would connect to german aircrafts

cairnswk wrote:the reason I put bombs in there was to make it so that only aircraft could attack those positions to keep some gameplay balance. Also to create some reality with what happened re bombing raids. If you have aircraft attacking all over the place then this greatly enhances the opportunity for somebody to fort heavily into the aircraft positions and this could lessen other players opportunities to gain a stronghold somewhere to win the game.
Perhaps the artillery could just be a bombardment aspect.


my problem is you can have troops into the aircraft drop on the bomb and then attack units on the ground
it is something like a parachutists attack and I don't think it is what you had in mind
that's why I propose aircrafts are only bombarding positions
if someone is stupid enough to heavily fort into a position you can not go out I don't think he will be able to win the game
and to be historically accurate I don't think holding the city was the key to win the battle
on the contrary holding the city was a trap for both armies until russian managed to cut the city from any supply
maybe target zone can be less than all the city positions by leaving the bomb symbol in the zone but not as a position itself

Re: [POLL] WWII - Stalingrad V8

PostPosted: Fri May 22, 2009 2:42 pm
by cairnswk
pamoa wrote:....
my problem is you can have troops into the aircraft drop on the bomb and then attack units on the ground
it is something like a parachutists attack and I don't think it is what you had in mind
that's why I propose aircrafts are only bombarding positions


What i had in mind was not parachutists, pamoa, but that aircraft drop troops/ammo on bombs which then can kill infantry/armour.

if someone is stupid enough to heavily fort into a position you can not go out I don't think he will be able to win the game
and to be historically accurate I don't think holding the city was the key to win the battle
on the contrary holding the city was a trap for both armies until russian managed to cut the city from any supply
maybe target zone can be less than all the city positions by leaving the bomb symbol in the zone but not as a position itself


what is not on the attacks legend, and this is my mistake, is that artillery, infantry and armour can attack bombs.
i'll consider your option for target zone...see what others think about it also. :)

Re: [POLL] WWII - Stalingrad V8

PostPosted: Fri May 22, 2009 5:08 pm
by pamoa
cairnswk wrote:What i had in mind was not parachutists, pamoa, but that aircraft drop troops/ammo on bombs which then can kill infantry/armour.

troops dropped out of aircrafts above the city without parachute :lol:
I'm sure they get the right abandon feeling of the battle reaching the ground ;)
aren't you a bit sadistic ? :?

no offence but your word gave me a real good laughing moment in my day
thanks
anyway do as you feel

Re: [POLL] WWII - Stalingrad V8

PostPosted: Fri May 22, 2009 5:21 pm
by cairnswk
pamoa wrote:
cairnswk wrote:What i had in mind was not parachutists, pamoa, but that aircraft drop troops/ammo on bombs which then can kill infantry/armour.

troops dropped out of aircrafts above the city without parachute :lol:
I'm sure they get the right abandon feeling of the battle reaching the ground ;)
aren't you a bit sadistic ? :?

no offence but your word gave me a real good laughing moment in my day
thanks
anyway do as you feel


What you say makes very good sense. So i hope you're not offended, but i 'm glad i gave you a laugh.
If you recognise it, while this is in drafts, i am simply trying to think outside the box to create something a little different on this map. But if it doesn't work, then you're suggestion of bomb bombardment will probably get through.
For someone to tell me to do as I feel....i can't help but feel i have offended you by not taking up your suggestion as quick as you would like. :shock:

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Sat May 23, 2009 10:19 am
by pamoa
no offence just me being a bit stubborn :-$

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Mon May 25, 2009 4:59 pm
by mibi
agh!... its the nightmare of Ardennes all over again.

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Wed May 27, 2009 11:55 am
by cairnswk
mibi wrote:agh!... its the nightmare of Ardennes all over again.

yeh mibi. i'm hoping to change that, but it'll be a couple of weeks before now before i get back to this.
Uni exams are 2 weeks away, so study is priority. :(

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Thu May 28, 2009 4:19 am
by Industrial Helix
Good luck with exams!

Other than that just a few graphical tidbits, the artillery pieces on the ground don't look like the ones in the key. They're more skinny.

Did not realize the Luftwaffe bit was part of the game until just now. Can something be one to call more attention to it?

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Thu May 28, 2009 1:10 pm
by cairnswk
Industrial Helix wrote:Good luck with exams!

Other than that just a few graphical tidbits, the artillery pieces on the ground don't look like the ones in the key. They're more skinny.

Did not realize the Luftwaffe bit was part of the game until just now. Can something be one to call more attention to it?


Thanks Industrial Helix.
Yes, there will be a lot of changes to this once i get enough time to work on it, and i'll keep your requests/suggestions in mind. :)

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Thu May 28, 2009 4:06 pm
by mibi
cairnswk wrote:
mibi wrote:agh!... its the nightmare of Ardennes all over again.

yeh mibi. i'm hoping to change that, but it'll be a couple of weeks before now before i get back to this.
Uni exams are 2 weeks away, so study is priority. :(


Your in uni? A bit of a late bloomer eh?

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Thu May 28, 2009 4:17 pm
by cairnswk
mibi wrote:
cairnswk wrote:
mibi wrote:agh!... its the nightmare of Ardennes all over again.

yeh mibi. i'm hoping to change that, but it'll be a couple of weeks before now before i get back to this.
Uni exams are 2 weeks away, so study is priority. :(


Your in uni? A bit of a late bloomer eh?

Yes mibi, but loving it. Bachelor of Business Accounting. Working for 33 years gives one a much better understanding of processes and things that have occurred in your own life where these life/soft/transferable skills are developed.
But i am not the only late bloomer, there are plenty of mature aged students who use uni to update skills this late in their life. At present it is really important for baby boomers to understand X and Y Gens and uni provides this really well through group/team and social interaction.

Re: [POLL] WWII - Stalingrad V8(p5)

PostPosted: Thu May 28, 2009 6:12 pm
by whitestazn88
what does the bonus for each army held mean? i'm a little unclear on that based on looking at the map