WWII-Stalingrad [QUENCHED]

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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Fri Jul 23, 2010 12:43 am

jefjef wrote:I will say I like the idea of relocating R62 92nd Div to the South sector for arty purposes. Be a little more balanced.

Why do you say it would be more balanced jefjef?

What do others think on this?
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby skillfusniper33 on Fri Jul 23, 2010 1:54 am

I would have to agree with him there, maybe switch the locations of the text with army placement.

For me Pavlov's house is hard to read, probably because it is located in the river, and the same color text as all the other land regions. I am not sure if you want to change this to the color of the river text or keep it that way.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby fumandomuerte on Wed Jul 28, 2010 5:10 am

The map experience is awesome. My only complain is that I need to open Firefox to get BOB... That's not cool imho :(
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Army of GOD on Wed Jul 28, 2010 3:41 pm

Ohhhhmygawd.

Well, the confusing ass gameplay just lost me a game. I was pretty pissed (check the game chat) =(
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby the.killing.44 on Wed Jul 28, 2010 4:02 pm

Army of GOD wrote:Ohhhhmygawd.

Well, the confusing ass gameplay just lost me a game. I was pretty pissed (check the game chat) =(

HAHA YOU SUCK
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby jefjef on Thu Jul 29, 2010 1:13 am

cairnswk wrote:
jefjef wrote:I will say I like the idea of relocating R62 92nd Div to the South sector for arty purposes. Be a little more balanced.

Why do you say it would be more balanced jefjef?


More balanced potential tert targeting and a more natural North - South. I also found myself wanting to bombard it with Sadvaya arty and couldn't and it just made sense that I should of been able to.
This post was made by jefjef who should be on your ignore list.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Fri Jul 30, 2010 6:27 pm

skillfusniper33 wrote:I would have to agree with him there, maybe switch the locations of the text with army placement.

For me Pavlov's house is hard to read, probably because it is located in the river, and the same color text as all the other land regions. I am not sure if you want to change this to the color of the river text or keep it that way.


I'll change the colour to the same as that of the river texts :)

Version 38.
Let me know if this is OK.
1. changed the Pavlov's house text to river boat text colour
2. Fixed the R 62nd 13th Div text so that it is more legible

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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Fri Jul 30, 2010 9:29 pm

Those changes do seem to be an improvement over what I am playing now.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby fumandomuerte on Sat Jul 31, 2010 5:27 am

Snipers range attack is still not clear on the legend.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Kabanellas on Sat Jul 31, 2010 6:25 am

couldn't pass by without leaving a warm and happy - THANK YOU!!!! - for this map. I'm loving it.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby cairnswk on Sat Jul 31, 2010 6:42 am

fumandomuerte wrote:Snipers range attack is still not clear on the legend.

Please explain ;)

Kabanellas wrote:couldn't pass by without leaving a warm and happy - THANK YOU!!!! - for this map. I'm loving it.

Thanks Kab. :)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby cairnswk on Sat Jul 31, 2010 9:13 pm

Above images sent forth for uploading. :)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby skillfusniper33 on Wed Aug 04, 2010 1:25 am

Yes it is much better thanks.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby canadianbacon99 on Wed Aug 04, 2010 1:10 pm

Why can't I reinforce out of Artilleries?

I don't think that makes much sense.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Wed Aug 04, 2010 8:13 pm

canadianbacon99 wrote:Why can't I reinforce out of Artilleries?

I don't think that makes much sense.

Artilleries do not attack, they only bombard, and you can only reinforce along attack routes. Think of the artillery as being dug in and essentially immobile. The adjoining infantry (which helps to form a +1 bonus with the artillery) is the mobile force in the area. Just remember not to deploy or advance more troops into the artillery position than you plan on using for bombardment (aside from simple defensive numbers, in case of an attack on the artillery).
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