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WWII-Stalingrad [QUENCHED]

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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Fri Jul 23, 2010 12:43 am

jefjef wrote:I will say I like the idea of relocating R62 92nd Div to the South sector for arty purposes. Be a little more balanced.

Why do you say it would be more balanced jefjef?

What do others think on this?
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby skillfusniper33 on Fri Jul 23, 2010 1:54 am

I would have to agree with him there, maybe switch the locations of the text with army placement.

For me Pavlov's house is hard to read, probably because it is located in the river, and the same color text as all the other land regions. I am not sure if you want to change this to the color of the river text or keep it that way.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby fumandomuerte on Wed Jul 28, 2010 5:10 am

The map experience is awesome. My only complain is that I need to open Firefox to get BOB... That's not cool imho :(
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby Army of GOD on Wed Jul 28, 2010 3:41 pm

Ohhhhmygawd.

Well, the confusing ass gameplay just lost me a game. I was pretty pissed (check the game chat) =(
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby the.killing.44 on Wed Jul 28, 2010 4:02 pm

Army of GOD wrote:Ohhhhmygawd.

Well, the confusing ass gameplay just lost me a game. I was pretty pissed (check the game chat) =(

HAHA YOU SUCK
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby jefjef on Thu Jul 29, 2010 1:13 am

cairnswk wrote:
jefjef wrote:I will say I like the idea of relocating R62 92nd Div to the South sector for arty purposes. Be a little more balanced.

Why do you say it would be more balanced jefjef?


More balanced potential tert targeting and a more natural North - South. I also found myself wanting to bombard it with Sadvaya arty and couldn't and it just made sense that I should of been able to.
This post was made by jefjef who should be on your ignore list.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Postby cairnswk on Fri Jul 30, 2010 6:27 pm

skillfusniper33 wrote:I would have to agree with him there, maybe switch the locations of the text with army placement.

For me Pavlov's house is hard to read, probably because it is located in the river, and the same color text as all the other land regions. I am not sure if you want to change this to the color of the river text or keep it that way.


I'll change the colour to the same as that of the river texts :)

Version 38.
Let me know if this is OK.
1. changed the Pavlov's house text to river boat text colour
2. Fixed the R 62nd 13th Div text so that it is more legible

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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Fri Jul 30, 2010 9:29 pm

Those changes do seem to be an improvement over what I am playing now.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby fumandomuerte on Sat Jul 31, 2010 5:27 am

Snipers range attack is still not clear on the legend.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Kabanellas on Sat Jul 31, 2010 6:25 am

couldn't pass by without leaving a warm and happy - THANK YOU!!!! - for this map. I'm loving it.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby cairnswk on Sat Jul 31, 2010 6:42 am

fumandomuerte wrote:Snipers range attack is still not clear on the legend.

Please explain ;)

Kabanellas wrote:couldn't pass by without leaving a warm and happy - THANK YOU!!!! - for this map. I'm loving it.

Thanks Kab. :)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby cairnswk on Sat Jul 31, 2010 9:13 pm

Above images sent forth for uploading. :)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby skillfusniper33 on Wed Aug 04, 2010 1:25 am

Yes it is much better thanks.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby canadianbacon99 on Wed Aug 04, 2010 1:10 pm

Why can't I reinforce out of Artilleries?

I don't think that makes much sense.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Wed Aug 04, 2010 8:13 pm

canadianbacon99 wrote:Why can't I reinforce out of Artilleries?

I don't think that makes much sense.

Artilleries do not attack, they only bombard, and you can only reinforce along attack routes. Think of the artillery as being dug in and essentially immobile. The adjoining infantry (which helps to form a +1 bonus with the artillery) is the mobile force in the area. Just remember not to deploy or advance more troops into the artillery position than you plan on using for bombardment (aside from simple defensive numbers, in case of an attack on the artillery).
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby wisemanpsemc on Thu Aug 19, 2010 7:53 pm

I am truly enjoying this map. One note. Sniper S3, the territory name blends into the background and it is hard to pick out.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Keefie on Sun Aug 22, 2010 3:15 am

I've played nearly 150 games on this map and it's been very kind to me :) One thing I've noticed is that in EVERY singles game I've played U3 R1077AA is neutral, is this intentional or a bug ?

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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby cairnswk on Sun Aug 22, 2010 4:35 am

wisemanpsemc wrote:I am truly enjoying this map. One note. Sniper S3, the territory name blends into the background and it is hard to pick out.


Thanks for that feedback. I'll see if anyone else has same issue.

Keefie wrote:I've played nearly 150 games on this map and it's been very kind to me :) One thing I've noticed is that in EVERY singles game I've played U3 R1077AA is neutral, is this intentional or a bug ?

Keefie


Kind to me also ;)
Not it's not a bug, it is intentional...each two unit region has at least one neutral, and neutrals can only be set statically at game beginning.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Sun Aug 22, 2010 1:43 pm

Yeah, now that wisemanpsemc mentions it, it is a little difficult to spot the grey S3 on that purple. But "Kulikov" stands out well. I'm not sure if it would be best to (a) change the S3 to white for the contrast, (b) change the XML to say "Kulikov (S3)" (and the others similarly) so that the focus of the search is for the more visible text, (c) some other solution or (d) no change at all.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby pamoa on Mon Aug 23, 2010 2:43 am

e) have a walk on moon :lol:
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby natty dread on Mon Aug 23, 2010 6:26 am

pamoa wrote:e) have a walk on moon :lol:


Wrong map :)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Razorvich on Fri Aug 27, 2010 8:06 am

Just a comment...I hate that you cant reinforce from aa or art.


Apart from that minor issue, great job.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Fri Aug 27, 2010 9:10 pm

Razorvich wrote:Just a comment...I hate that you cant reinforce from aa or art.


Apart from that minor issue, great job.

I agree that it can be annoying, but AA and artillery on this map, as in real life, only bombard other locations, and leave it to the infantry and armour to move in and occupy a location. And in conquer club, if you cannot attack a location, you cannot reinforce to it either. It forces you to plan a bit more, but I think it makes this a very challenging and enjoyable map.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Coxey on Sat Sep 04, 2010 11:10 pm

I'd like to say that I think this map is brilliant - though quite tricky to learn (I'm playing in about 4 games on it right now).

My main grime is that I can't tell exactly how many troop strength I have on my own snipers. I don't mind not knowing others' troop strengths but I think I should know my own.

I'm running and old version of firefox (can't upgrade) so BOB isn't an option. Anyhow, I should at least know my own sniper strength somehow.

Other than that I love this map - I play it foggy anyhow, which suits it better i think.

Is there anything in the XML right now that would allow the tag system to override "sunny" conditions? If not then perhaps it should be added to the base DTD for this "sniper" type situation. that way the player who owns the province knows its strength but the other players don't.

A sort of <alwaysfoggy>region</alwaysfoggy> tag.

If I wanted to code a map and I wanted to use invisible dungeon dwellers that were always invisible no matter what then I'd like this tag available for me to use - but also to be able to overridden by Dust of Appearance say.

anyhow, the sniper question needs to be fixed or I'm going to have start penciling sniper strength on my wall.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby jefjef on Sat Sep 04, 2010 11:33 pm

ummm. Look in each corner of the map. You will see the sniper tert in it's corresponding box...
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