WWII-Stalingrad [QUENCHED]

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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby wisemanpsemc on Thu Aug 19, 2010 7:53 pm

I am truly enjoying this map. One note. Sniper S3, the territory name blends into the background and it is hard to pick out.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Keefie on Sun Aug 22, 2010 3:15 am

I've played nearly 150 games on this map and it's been very kind to me :) One thing I've noticed is that in EVERY singles game I've played U3 R1077AA is neutral, is this intentional or a bug ?

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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby cairnswk on Sun Aug 22, 2010 4:35 am

wisemanpsemc wrote:I am truly enjoying this map. One note. Sniper S3, the territory name blends into the background and it is hard to pick out.


Thanks for that feedback. I'll see if anyone else has same issue.

Keefie wrote:I've played nearly 150 games on this map and it's been very kind to me :) One thing I've noticed is that in EVERY singles game I've played U3 R1077AA is neutral, is this intentional or a bug ?

Keefie


Kind to me also ;)
Not it's not a bug, it is intentional...each two unit region has at least one neutral, and neutrals can only be set statically at game beginning.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Sun Aug 22, 2010 1:43 pm

Yeah, now that wisemanpsemc mentions it, it is a little difficult to spot the grey S3 on that purple. But "Kulikov" stands out well. I'm not sure if it would be best to (a) change the S3 to white for the contrast, (b) change the XML to say "Kulikov (S3)" (and the others similarly) so that the focus of the search is for the more visible text, (c) some other solution or (d) no change at all.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby pamoa on Mon Aug 23, 2010 2:43 am

e) have a walk on moon :lol:
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby natty dread on Mon Aug 23, 2010 6:26 am

pamoa wrote:e) have a walk on moon :lol:


Wrong map :)
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Razorvich on Fri Aug 27, 2010 8:06 am

Just a comment...I hate that you cant reinforce from aa or art.


Apart from that minor issue, great job.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Fri Aug 27, 2010 9:10 pm

Razorvich wrote:Just a comment...I hate that you cant reinforce from aa or art.


Apart from that minor issue, great job.

I agree that it can be annoying, but AA and artillery on this map, as in real life, only bombard other locations, and leave it to the infantry and armour to move in and occupy a location. And in conquer club, if you cannot attack a location, you cannot reinforce to it either. It forces you to plan a bit more, but I think it makes this a very challenging and enjoyable map.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Coxey on Sat Sep 04, 2010 11:10 pm

I'd like to say that I think this map is brilliant - though quite tricky to learn (I'm playing in about 4 games on it right now).

My main grime is that I can't tell exactly how many troop strength I have on my own snipers. I don't mind not knowing others' troop strengths but I think I should know my own.

I'm running and old version of firefox (can't upgrade) so BOB isn't an option. Anyhow, I should at least know my own sniper strength somehow.

Other than that I love this map - I play it foggy anyhow, which suits it better i think.

Is there anything in the XML right now that would allow the tag system to override "sunny" conditions? If not then perhaps it should be added to the base DTD for this "sniper" type situation. that way the player who owns the province knows its strength but the other players don't.

A sort of <alwaysfoggy>region</alwaysfoggy> tag.

If I wanted to code a map and I wanted to use invisible dungeon dwellers that were always invisible no matter what then I'd like this tag available for me to use - but also to be able to overridden by Dust of Appearance say.

anyhow, the sniper question needs to be fixed or I'm going to have start penciling sniper strength on my wall.
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby jefjef on Sat Sep 04, 2010 11:33 pm

ummm. Look in each corner of the map. You will see the sniper tert in it's corresponding box...
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby Coxey on Sat Sep 04, 2010 11:43 pm

Thanks for the wall post jefjef, I still think it would be nice to override "sunny" conditions via the XML dtd - as explained above.

I've only just started playing this map it's very complex, I love it!
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby ender516 on Sun Sep 05, 2010 10:57 am

There is a topic in the Foundry Discussions forum, XML Suggestions and Modifications II, where you could propose your "always foggy" idea (if it hasn't been already, I didn't search, so you should).
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby cairnswk on Wed Sep 08, 2010 7:05 pm

Guys, lackattack asked for the latest version in .png format so that it is a little clearer to reduce down.
so here it is.

Image

Click image to enlarge.
image


http://i155.photobucket.com/albums/s282 ... V38S-1.png
http://i155.photobucket.com/albums/s282 ... V38L-1.png
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby natty dread on Wed Sep 08, 2010 8:52 pm

WOW, that looks so clear compared to the jpg.

Except... what's that thing between R 62nd 39th and 42nd?
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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

Postby cairnswk on Wed Sep 08, 2010 9:13 pm

natty_dread wrote:WOW, that looks so clear compared to the jpg.

Except... what's that thing between R 62nd 39th and 42nd?


Swamp.
Its the underlying image where some of the coast doesn't exactly follow the outline of the region.
I don't think it's too bothersome. It also happens in a couple of other areas if you looks closely.
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