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Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Fri Sep 17, 2010 3:31 pm
by MrBenn
It's been a week with no comments.... I don;t know if we're still waiting for a file to be uploaded, or whether we can push the boat out on this one?

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Fri Sep 17, 2010 3:52 pm
by cairnswk
MrBenn wrote:It's been a week with no comments.... I don;t know if we're still waiting for a file to be uploaded, or whether we can push the boat out on this one?

Still waiting for the file upload i think MrBenn.
Once that's done, this can go and Das Schloß

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Mon Sep 27, 2010 4:46 pm
by danryan
This one is ready for primetime, and it may be my favorite complex map on CC. I'd say my favorite cairnswk map, and there are a lot of really good ones. =D>

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Thu Oct 14, 2010 12:09 pm
by sm8900
hi. I'm in game 7641094 on this map right now. I'm a bit confused though. how do i attack the kulikov space?

also, what do the dotted lines mean? (the ones running along the ground on north side of the river.)

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Thu Oct 14, 2010 3:09 pm
by pamoa
sm8900 wrote:hi. I'm in game 7641094 on this map right now. I'm a bit confused though. how do i attack the kulikov space?
also, what do the dotted lines mean? (the ones running along the ground on north side of the river.)

1 see the underground fighting legend in the lower right corner
2 see artillery bombardment range left next to it

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Thu Oct 14, 2010 3:15 pm
by danryan
Who has the champagne, this ship is ready to sail!

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Fri Oct 15, 2010 12:06 pm
by sm8900
pamoa wrote:
sm8900 wrote:hi. I'm in game 7641094 on this map right now. I'm a bit confused though. how do i attack the kulikov space?
also, what do the dotted lines mean? (the ones running along the ground on north side of the river.)

1 see the underground fighting legend in the lower right corner
2 see artillery bombardment range left next to it


hi. sorry, don;'t mean to sound ignorant or puzzled, but I'm not sure how to utilize that. could you please tell me just a bit more about the kulikov space? I would really really appreciate it. thanks.

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Fri Oct 15, 2010 12:35 pm
by ender516
sm8900 wrote:
pamoa wrote:
sm8900 wrote:hi. I'm in game 7641094 on this map right now. I'm a bit confused though. how do i attack the kulikov space?
also, what do the dotted lines mean? (the ones running along the ground on north side of the river.)

1 see the underground fighting legend in the lower right corner
2 see artillery bombardment range left next to it


hi. sorry, don;'t mean to sound ignorant or puzzled, but I'm not sure how to utilize that. could you please tell me just a bit more about the kulikov space? I would really really appreciate it. thanks.

Okay, the legend says: Enter sniper positions through regions bordering coloured building. So Kulikov is coloured purple. The purple building is bordered by the Meat Combine Inf, the Lazur Chemical Plant Inf, and the Krasny Oktyabr Inf territories. So you conquer Kulikov from one of those. The legend also says: sniper fire can bombard the same edge-coloured regions as the entered buildings. So Kulikov can bombard the purple-edged regions, Refiney Inf, and B.T.F. Barrikady Tractor Factory Inf.

The dotted lines actually cross the river as well. Where they meet, next to Mameyev Hill, you can see an icon designating the four sectors of the map, N, E, S, and W. As the legend implies, artillery bombardment is restricted based on these zones. So artillery in the W zone (like Airfield Art, for example) can bombard anything in the S zone, and artillery in the S zone, (e.g., R 64th 15th Div Art) can bombard anything in the W zone. The N and E zones are paired similarly.

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Tue Oct 19, 2010 4:19 pm
by sm8900
ok, thanks for your note. is there any way to perhaps add that explanation to that map? thanks.

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Tue Oct 19, 2010 6:48 pm
by ender516
I sincerely doubt it. This map is packed tight within the site-regulated size limits. The information is all there in the legends, as pamoa intimated. You just have to look at it, read it, and think about it. Using the BOB add-on is very helpful on dense maps like this one, as it makes obvious attack and bombardment routes through its Map Inspect feature.

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Thu Oct 21, 2010 7:48 am
by Joodoo
A question about the artillery territories...do they act like the artillery in Waterloo (ex.they can only bombard but cannot not attack adjacent territories)?

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Thu Oct 21, 2010 12:36 pm
by ender516
Joodoo wrote:A question about the artillery territories...do they act like the artillery in Waterloo (ex.they can only bombard but cannot not attack adjacent territories)?

Right, artillery cannot attack, only bombard. (It is the job of the adjoining infantry to protect the artillery.)

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Thu Oct 21, 2010 2:06 pm
by sm8900
ender516 wrote:I sincerely doubt it. This map is packed tight within the site-regulated size limits. The information is all there in the legends, as pamoa intimated. You just have to look at it, read it, and think about it. Using the BOB add-on is very helpful on dense maps like this one, as it makes obvious attack and bombardment routes through its Map Inspect feature.


hmmm, interesting. could you please let me know how to get that? thanks.

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Thu Oct 21, 2010 4:13 pm
by Leehar
sm8900 wrote:
ender516 wrote:I sincerely doubt it. This map is packed tight within the site-regulated size limits. The information is all there in the legends, as pamoa intimated. You just have to look at it, read it, and think about it. Using the BOB add-on is very helpful on dense maps like this one, as it makes obvious attack and bombardment routes through its Map Inspect feature.


hmmm, interesting. could you please let me know how to get that? thanks.

Bob

I still don't really like the map that much, but being as this is one of those heavily complex maps I guess it does have it's support. (I still don't even like waterloo much)

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Fri Oct 29, 2010 6:09 pm
by MrBenn
cairnswk wrote:
MrBenn wrote:It's been a week with no comments.... I don;t know if we're still waiting for a file to be uploaded, or whether we can push the boat out on this one?

Still waiting for the file upload i think MrBenn.
Once that's done, this can go and Das Schloß

Hmmm :-k

Are we still waiting for a file upload? I haven't had any notifications from lackattack about it - can you repost the latest links and we'll make sure it's all tickety-boo.

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Fri Oct 29, 2010 8:54 pm
by cairnswk
MrBenn wrote:
cairnswk wrote:
MrBenn wrote:It's been a week with no comments.... I don;t know if we're still waiting for a file to be uploaded, or whether we can push the boat out on this one?

Still waiting for the file upload i think MrBenn.
Once that's done, this can go and Das Schloß

Hmmm :-k

Are we still waiting for a file upload? I haven't had any notifications from lackattack about it - can you repost the latest links and we'll make sure it's all tickety-boo.


[img]The file was upgraded by lackattack. All is good thanks.
http://i155.photobucket.com/albums/s282 ... d_V38S.jpg[/img]
Click image to enlarge.
image

http://h1.ripway.com/cairnswk/_stalingrad_040710.xml

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Sat Oct 30, 2010 6:07 pm
by MrBenn
              Quenching

---The Beta period has concluded for the WWII Stalingrad Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations cairnswk and saraith, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: WWII-Stalingrad [D,GP,GR,X] BETA V38

PostPosted: Sat Oct 30, 2010 7:16 pm
by cairnswk
Thanks MrBenn :)

Re: WWII-Stalingrad [QUENCHED)

PostPosted: Sat Oct 30, 2010 10:38 pm
by Joodoo
Congrats to cairns and myself, I've finally learned how to play this map.

Re: WWII-Stalingrad [QUENCHED)

PostPosted: Sun Oct 31, 2010 12:42 am
by ender516
Congratulations on quenching a well thought out and challenging map!

Re: WWII-Stalingrad [QUENCHED)

PostPosted: Sun Oct 31, 2010 6:48 am
by joriki
I'm very sorry to bring this up the day the map came out of beta -- an unfortunate coincidence.
R 1077AA U3 AA Bat isn't supposed to be able to attack R 1077AA U4 Inf, but it is.

Re: WWII-Stalingrad [QUENCHED)

PostPosted: Mon Nov 01, 2010 8:45 am
by laughingcavalier
Fine map.
A small note, unless it's been picked up: in the drop-downs when you assault Orlovka Woods it's mistakenly called Orlovak Woods.

Re: WWII-Stalingrad [QUENCHED)

PostPosted: Mon Nov 01, 2010 10:37 am
by cairnswk
laughingcavalier wrote:Fine map.
A small note, unless it's been picked up: in the drop-downs when you assault Orlovka Woods it's mistakenly called Orlovak Woods.

I beleive that has already been picked up.

joriki wrote:I'm very sorry to bring this up the day the map came out of beta -- an unfortunate coincidence.
R 1077AA U3 AA Bat isn't supposed to be able to attack R 1077AA U4 Inf, but it is.


This should fix that error. Thanks joriki.
http://h1.ripway.com/cairnswk/_stalingrad_021110.xml

Re: WWII-Stalingrad [QUENCHED)

PostPosted: Tue Nov 02, 2010 11:23 am
by cairnswk
^^^^^^^
lackattack wrote:updated, thanks :)

Re: WWII-Stalingrad [QUENCHED)

PostPosted: Wed Nov 03, 2010 8:41 pm
by kmhebert
I just have to say, this is the best new map to come down the line in a while. GREAT gameplay and strategy!!!!!