dolomite13 wrote:I was going with holding 1 tools and 1 jack gets +2 ... if you hold all jacks all 3 tools you would get +6 I did this because those two equipment can't bombard car conditions.
that's what i thought. in the legend, u can make it clearer by using a + or & instead of a /.
dolomite13 wrote:Holding 1 tires + 1 engine + 1 fuel gets +3. If you hold all 9 you would get +9. Holding all pit equipment would get you +15... if this seems like too much then I would drop holding one of each (fuel, tires, engine) to +1 because they are strategic positions to bombard car conditions.
+3 for every set of tires + engine + fuel seems fine. it'll be difficult to hold this bonus. the main value of these regions is, as u say, to bombard the car conditions.
dolomite13 wrote:Increasing the central track location to 3 neutral to start and giving it an autodeploy 2 would guarantee units on the track side. Holding a complete track segment should still give you a bonus although increasing that to +2 per segment would also give you incentive to go for the track...
dolomite13 wrote:I want the pits side to support conquering the track side so that you can "win" the race and bombard the remaining competition out of the race. It might be worth investigating having the winners circle only accessible from the track rather than from the pits and add a neutral 10 "pit row" location that crews can assault and then bombard the track. What ya think?
this will make it much easier for the pit crews to bombard the track (but not win the game directly by this means, since the pit row cannot bombard the pit crew), so the winner's circle will probably be used only after the pit row bombardment has removed the opposition from the track. something doesn't feel quite right about this, though i can't think what. u can try it and see.