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Re: The Conquer 500 - [XML Update 9/12]

PostPosted: Thu Sep 12, 2013 1:22 pm
by dolomite13
I think the map can be reopened now that all of the games that were affected were reset.

Here is what I hope will be the final update.

* Fixes connection for Track E3 to Final Lap
* Tweaks the Final Lap unit display slightly to the left to help center it.

Conquer500z.xml (9/12 11:19am)
Conquer500z.xml
(58.55 KiB) Downloaded 215 times


=D13=

Re: The Conquer 500 - [XML Update 9/12]

PostPosted: Thu Sep 12, 2013 5:22 pm
by ender516
So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.

Re: The Conquer 500 - [XML Update 9/12]

PostPosted: Thu Sep 12, 2013 5:26 pm
by DoomYoshi
dolomite13 wrote:I
* Tweaks the Final Lap unit display slightly to the left to help center it.


I was just coming to report that, glad to see you're already on it!

It sucks because I had an experience advantage the first time we played. When the game got bugged, that advantage left.

Re: The Conquer 500 - [XML Update 9/12]

PostPosted: Thu Sep 12, 2013 8:45 pm
by dolomite13
ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.


Ah that's why. It wasn't added last on the list. :(

D13

Re: The Conquer 500 - [XML Update 9/12]

PostPosted: Fri Sep 13, 2013 2:32 pm
by ender516
dolomite13 wrote:
ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.


Ah that's why. It wasn't added last on the list. :(

D13

Image

Re: The Conquer 500 - [XML Update 9/12]

PostPosted: Fri Sep 13, 2013 7:36 pm
by GeeksAreMyPeeps
I just noticed that this map is closed for starting new games or finding games. Any word when/if it will be re-opened?

Re: The Conquer 500 - [XML Update 9/12]

PostPosted: Fri Sep 13, 2013 7:42 pm
by dolomite13
GeeksAreMyPeeps wrote:I just noticed that this map is closed for starting new games or finding games. Any word when/if it will be re-opened?

Dunno ... I posted another quick XML update above as well and hope they can update that and unlock it soon.

=D13=

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Mon Sep 16, 2013 3:00 pm
by thenobodies80
The update has been sent. We will unlock the map as soon everything is in the right place. :mrgreen:

Nobodies

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Mon Sep 16, 2013 3:11 pm
by dolomite13
thenobodies80 wrote:The update has been sent. We will unlock the map as soon everything is in the right place. :mrgreen:

Nobodies


Sounds good :)

=D13=

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Sep 18, 2013 6:45 am
by iAmCaffeine
Any reason why I still can't start a game on this map?

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Sep 18, 2013 5:49 pm
by dolomite13
iAmCaffeine wrote:Any reason why I still can't start a game on this map?


Waiting for an XML upload and map unlock. Shouldn't be long now.

=D13=

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Sep 25, 2013 9:08 am
by iAmCaffeine
Tick tock. :(

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 1:05 am
by dolomite13
Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 6:14 am
by iAmCaffeine
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=


+1

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 9:34 am
by isaiah40
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 9:36 am
by Gilligan
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 9:38 am
by isaiah40
Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 10:53 am
by dolomite13
isaiah40 wrote:
Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.


So when the problem occurred all existing games were restarted with the new xml. So wouldn't it be true then that all of the current games are on the xml that added the territory? The new xml that is waiting for upload is that same xml with one connection fix. So do we really need to wait for them to end?

=D13=

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 11:13 am
by Gilligan
dolomite13 wrote:
isaiah40 wrote:
Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.


So when the problem occurred all existing games were restarted with the new xml. So wouldn't it be true then that all of the current games are on the xml that added the territory? The new xml that is waiting for upload is that same xml with one connection fix. So do we really need to wait for them to end?

=D13=


Hmm...this is true. Was there an XML update AFTER the final lap was introduced?

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 11:16 am
by dolomite13
Yes... it fixes the connection for Track E3 to Final Lap and tweaks the Final Lap unit display slightly to the left to help center it... It is uploaded in the first post.

=D13=

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 02, 2013 11:28 am
by Gilligan
dolomite13 wrote:Yes... it fixes the connection for Track E3 to Final Lap and tweaks the Final Lap unit display slightly to the left to help center it... It is uploaded in the first post.

=D13=


Then there should be no issue with opening the map up now. We change coordinates and borders all of the time with no issues.

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Tue Oct 08, 2013 2:21 pm
by Donelladan
So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Tue Oct 08, 2013 2:40 pm
by dolomite13
Donelladan wrote:So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)

I think they want to wait for all games to finish just in case it causes issues again. Although Gilligan has said he believes it will not cause the same issues as before as all games were reset with the new xml and the latest update is just a minor territory connection fix. I would really love to see a turn limit put on the remaining games if that is possible with the game engine.

=D13=

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Tue Oct 08, 2013 2:41 pm
by Gilligan
dolomite13 wrote:
Donelladan wrote:So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)

I think they want to wait for all games to finish just in case it causes issues again. Although Gilligan has said he believes it will not cause the same issues as before as all games were reset with the new xml and the latest update is just a minor territory connection fix. I would really love to see a turn limit put on the remaining games if that is possible with the game engine.

=D13=


I sent a PM to blake and rds to impose round limits about an hour ago.

Re: The Conquer 500 - [Waiting for Upload & Unlock]

PostPosted: Wed Oct 09, 2013 8:20 am
by iAmCaffeine
I want to continue my lovely 1v1 win percentage on this!