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Japan - 日本 - Quenched

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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby Industrial Helix on Sun Feb 07, 2010 4:43 pm

I say quit messing with the graphics... these comments would be more appropriate during the near half year this map was in the graphics workshop.

Secondly, this map is about Japan, not the boat.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby natty dread on Sun Feb 07, 2010 5:23 pm

Indeed I'd say, just point that quench gun at this map and fire up some beta rays. ;)
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby porkenbeans on Mon Feb 08, 2010 2:02 pm

Industrial Helix wrote:I say quit messing with the graphics... these comments would be more appropriate during the near half year this map was in the graphics workshop.

Secondly, this map is about Japan, not the boat.
You should scroll back, You will find that I HAVE been contributing to the development of this map from the beginning. Also if you were to read my last sugg with a little more thought, you will clearly understand, that I am only playing the devils advocate, and just trying to point out the weaker aspects of this map. I have pointed out that IMO this map is very strong, and I really had to look hard to find what I believe are its weakest points. IH, I am a graphics guy, and I am sure that you are aware that most, if not all of my posts, are about graphics. At this stage, I believe that it IS appropriate to comment about any final tweaks.

I understand that this map has many fans, including me, and we are all anxious to welcome its birth, into the world of live play. But, any and all suggestions that go to the final tweaks, should be welcomed. someone might come up with a small tweak that would improve the map.

If you see something that is only a small tweak, and would not cause any substantial changes, NOW is the time to post it. If red sees any merit to it, he can quickly and easily try it out. If he is not happy with it, he can just scratch it off the list. On the other hand, if he IS happy with it, he can post it and see what the fans say. I believe that any tweak suggestion that only takes red a few moments to try out, is well worth the time spent at this stage. After all, this project has spent hundreds of hours in its development. The 2 or 3 minutes spent on a tweak suggestion or 2, is time well spent.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby jefjef on Mon Feb 08, 2010 2:12 pm

Looks good RB0.

If ya want you could replace the boat with a giant squid. Don't forget to give me an honorable mention on this map too. 8-)

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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby porkenbeans on Mon Feb 08, 2010 2:53 pm

Where did you get that picture, jeff ? :lol:

I like it.
There are indeed a few ancient myths surrounding sea monsters. Its almost like all that empty space in the center of the map, has just been waiting for one of those sea monsters to raise its head. Something like that, if it was pulled off just right, could just be the thing that sends this map over the top. For shits and giggles, I will see if I can find an old Japanese drawing that might work. stay tuned... ;)
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby RedBaron0 on Mon Feb 08, 2010 2:56 pm

hehehe no squids, maybe if someone wanted to put a map together about the Nautilus...

Ok, it is worth a try. I do kinda sort-a know what you're talking about, pork. I learned it as a kind of tic-tac-toe board, an work or art generally can be broken down into 9 equal regions each area should have something of "note" within it. Points of greatest value or interest should be on or around the points where the lines cross on the board of the center square.

However continuing to nitpick only delays Beta... Lets not fight about stuff, please point out any glaring errors and get this puppy setup!


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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby porkenbeans on Mon Feb 08, 2010 3:03 pm

There is one thing that I have noticed, but have not mentioned it because it is such a minor thing. The compass rose would work better if it was faded into the background like the sun is. A gradient fade to match the suns, would send it to the background, where I think it should be.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby RedBaron0 on Mon Feb 08, 2010 10:59 pm

It's such a small object that that wouldn't really work, you wouldn't see half the compass rose. It's an artistic touch not important, but it loses it's significance if you can't see a good chunk of it.

I have added a gradient fade with the current image, but it's a radial fade, so the center is faded and disappearing, while the points and the lettering are still strong. (click F5 to see the newest image if still seeing the old version)
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby RedBaron0 on Wed Feb 10, 2010 11:40 am

Ripway has been acting strangely the last 24 hours, so I've switched the location of the file back to fileden. Tests still working well. Still ready to go. I do have a small addition ready if there is a pronounced call for a little something in the mostly empty space between the mini-map and the junk. Other than that please note any significant omissions/errors.

Link to large image: http://i213.photobucket.com/albums/cc121/RedBaron0/bigjapanfinal.png
Link to small image: http://i213.photobucket.com/albums/cc121/RedBaron0/japanfinal.png
XML: http://www.fileden.com/files/2009/9/16/2577274/Japanfinal.xml

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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby ender516 on Thu Feb 11, 2010 1:00 am

I'm curious as to what your little something might be. I mean, I could imagine the junk simply being bigger without taking over the map, but it might require moving the Sea of Japan label and the paths to and from it.

Were you thinking of resurrecting the dragon? Say, what about a dragon attacking the junk? ;)

Seriously, though, I don't want to see this delayed much more.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby RedBaron0 on Thu Feb 11, 2010 1:07 am

It's just a little dragon, kinda looks like another stamp. I don't think it needs to be added since the rays of the rising sun kinda fill that space, I only wonder if anyone else thinks the space should be have a little something else besides porken.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby natty dread on Thu Feb 11, 2010 2:31 am

Yeah, where's Godzilla? :D

Seriously, just quench it already.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby porkenbeans on Thu Feb 11, 2010 2:45 pm

RedBaron0 wrote:It's just a little dragon, kinda looks like another stamp. I don't think it needs to be added since the rays of the rising sun kinda fill that space, I only wonder if anyone else thinks the space should be have a little something else besides porken.
Post it on up red. Gotta see it to judge it. ;)

The compass may need to be decreased in size and/or moved, if you add something there. :D
Two possibilities are, move it to the top left corner over the sun, or move it to under Sapporo's southern point.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby RedBaron0 on Thu Feb 11, 2010 4:23 pm

Like I said, I don't want to change it anymore if I don't have to. Everything is ready as-is.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby MrBenn on Thu Feb 11, 2010 6:19 pm

RedBaron0 wrote:Like I said, I don't want to change it anymore if I don't have to. Everything is ready as-is.

I'd agree with that...

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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby porkenbeans on Thu Feb 11, 2010 8:13 pm

=D> =D> =D>
So whats next ?
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby isaiah40 on Thu Feb 11, 2010 8:17 pm

MrBenn wrote:
RedBaron0 wrote:Like I said, I don't want to change it anymore if I don't have to. Everything is ready as-is.

I'd agree with that...

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Congrats Red!! =D> =D> =D> =D>
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby porkenbeans on Thu Feb 11, 2010 10:33 pm

GOD, this is a pretty map. :P
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready for Beta

Postby elfish_lad on Thu Feb 11, 2010 11:51 pm

porkenbeans wrote:GOD, this is a pretty map. :P


Damn pretty. Cheers to all!
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Re: Japan - 日本 (D, Gp, Gr, XML) Bring on Beta!

Postby RedBaron0 on Fri Feb 12, 2010 12:42 am

Sweet! Thanks MrBenn! It's on to upload and Beta-play! :D
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Re: Japan - 日本 (D, Gp, Gr, XML) Bring on Beta!

Postby Industrial Helix on Fri Feb 12, 2010 9:16 am

Awesome news Red, we're finally going to have a Japan map!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Japan - 日本 (D, Gp, Gr, XML) Bring on Beta!

Postby AndyDufresne on Fri Feb 12, 2010 12:20 pm

Long road coming---with the history of Japan maps...but glad this one made it. Now what is the next project everyone has always suggested but has never succeeded? You should lead that charge too, Redbaron. :)


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Re: Japan - 日本 (D, Gp, Gr, XML) Bring on Beta!

Postby RedBaron0 on Fri Feb 12, 2010 1:35 pm

There are 2 that spring to mind, in fact the one I tried before to no avail... stay tuned. :-$ ;)
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Re: Japan - 日本 (D, Gp, Gr, XML) Bring on Beta!

Postby Mad-elph on Wed Feb 17, 2010 12:00 pm

Any idea how long it'll be before its listed on the games list? I am excited to play it. But haven't been active enough on the forums to know what the delay time is for XML to Beat approved.
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Re: Japan - 日本 (D, Gp, Gr, XML) Bring on Beta!

Postby Industrial Helix on Wed Feb 17, 2010 4:46 pm

Mad-elph wrote:Any idea how long it'll be before its listed on the games list? I am excited to play it. But haven't been active enough on the forums to know what the delay time is for XML to Beat approved.


Just aking a look at the last batch of maps that were approved, it's about 10 days between the approval for Beta and getting stickied for Beta. Something like 15 days total average.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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