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AndrewB wrote:The XML was updated without authors' knowledge. At least just a note could have been posted...
viewtopic.php?p=2531861#p2531861
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
talonz wrote:That just confirms what I said...team victory conditions are not working.
talonz wrote:VCs are nothing like bonuses, and should be able to be jointly held by a team...otherwise there is no point to teamplay outside of total destruction of other teams, which in itself is another victory condition...
talonz wrote:VCs are nothing like bonuses, and should be able to be jointly held by a team...otherwise there is no point to teamplay outside of total destruction of other teams, which in itself is another victory condition...
ender516 wrote:Here on Conquer Club, the term "victory condition" is applied only to special situations apart from the "remove all opposing players from the board" method, ...
In the Overview, the creators of Conquer Club wrote:Conquer Club is a turn-based strategy game. Opponents engage in combat and the last remaining player wins.
In the Gameplay Notes (emphasis mine), the creators of Conquer Club wrote:Some maps have objectives which you must conquer and hold for one round to win the game.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
it would really open the mapKabanellas wrote:Now that I'm on this revisiting mood, I'd like to change the Vatican and Granada starting Neutrals from 5 to 4 (at least)
The Vatican is barely touched , and Granada is acting like a protection wall for the Iberian Kingdoms.
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