DimnjacarStef wrote:First of all: it's not Zagrab but Zagreb and it's misplaced.
thenobodies80 wrote:english please!
thenobodies80 wrote:It was written without the umlaut just because it was more simple for me to write (with the italian keyboard layout) on a map draft.
The definitive version will have the umlaut.
DimnjacarStef wrote:First of all: it's not Zagrab but Zagreb and it's misplaced. Real Zagreb is exactly on your border between Zagreb an Belovar. U can redraw the border more to the south and then u'll have Zagreb on the north and Karlovac on the south. Also, Belovar is Bjelovar if u want to keep this name of the territorry.
2. Poszega is ok but it will be more correct to call it Slavonia or Slavonien in German
3. Lika-Kravaba does not mean anything. Kravaba does not exist. U can call it only Lika. Krbava (u wrote Kravaba) is river in Lika
4. Dalmatien- it's ok if u want to have german names, but also u can call it Dalmatia
Industrial Helix wrote:Wow that is a beautiful update. Something about the mountains though... I think the shadows are too dark and nothing else on the map has that level of darkness. They could use some more integration with the land as well... like a smoother transition from land to mountains. And the river is too uniform to fit with the very natural look of this map... so vary it in width in some places I think.
Industrial Helix wrote:As for gameplay, shouldn't Tolna be Buda as Pest is on the other side of the river?
Industrial Helix wrote:I feel like Austria ought to be more defensible given that it was the dominant state in the Empire. I figure, with historical maps, the areas that were dominant ought to be the more logical bonus a player ought to go for... in this case, its more like a transilvanian or Galacian empire. What about dividing Austria into two smaller, easier to attain bonuses? Or just increasing the impassables or fudging the borders.
Given the above, maybe reduce Galacia by 1 so the bonus is 2.
Industrial Helix wrote:Your legend ought to read mountains, forests, rivers and lakes.
Industrial Helix wrote:The dynamics of the thrones should be interesting and positive. I think it will prevent a player from stacking in an easy bonus and scoring the win. Players, I think, will need to fight two fronts, one for quick and easy bonuses and the other for the thrones. Any idea what kind of neutrals they will be packing?
I think and Autodeploy of 1 ought to be sufficient as we don't want the stacks to get too high too quickly as to make the thrones impossible to secure.
Industrial Helix wrote:Lastly, I think the title could use a c. 1914 or something to indicate the era.
The Bison King wrote:Gameplay suggestion: what about a larger bonus for holding all (or a large percent) of either Austria or Hungary?
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