Re: The Dawn Of Ages (Version 7)
Posted: Tue Aug 18, 2009 5:17 am
Barterer, I don’t know if I got your doubts right… but let me try to explain how Dwarfs’ Gates work.
-The Dwarf’s Gate in Khnum is an entry to the underground caves (it has 2 red arrows in it). Being so; from Khnum (region) you can assault and conquer ‘Khnum’s entry gate’ and then assault ‘Damkianna’s gate’; from Damkianna (region) you CAN’T assault ‘Damkianna’s gate’ but you can be assaulted by it. The Gates (not the entries) have a one-way assault capability.
Also, you gain a bonus for holding an entry and a gate or a group of gates.
-I’ll keep your concerns about Raider’s Haven on mind….
-The ‘Tower Of Control’ starts with 3 neutral because it doesn’t have an auto-deploy bonus attached to it. The others do have (Elven town, Tower Of Doom and the Raider’s Haven), so it makes some sense to raise those neuts a bit.
- Actually they do worth the same in the end… Elves will also get those +2 but in a different way – 1 in free deploy and 1 in auto-deploy. Because those are different races I wanted them to have different attributes.
-Logoth only gives a +1 bonus, I’ve adjusted it in the last versions already . Those neutral troops in NL are there to prevent an easy bonus for someone having a lucky drop.
Cairnswk, thanks a lot! This map was 95% drawn by me directly on the PC… So I’ve got a special feeling for every little curve there, especially the Raider’s Haven skull
I’ll start working on the small version now. (P.S. – yes, those are trees and do represent a forest)
Captainwalrus - I’ll try to sort something out… (those Dwarf Runes in the top do say something )
Danyael, thanks. I’ll keep that in mind – reducing the legend. As for the cut-off border, that’s a personal thing I guess, I do prefer to avoid the obvious which would be keeping all inside that frame….
Helix, thanks for the support – I’m totally available to make a font style change there (as long as it has that manuscript look). I just couldn’t find one that I like more than this. Open to suggestions though…
-The Dwarf’s Gate in Khnum is an entry to the underground caves (it has 2 red arrows in it). Being so; from Khnum (region) you can assault and conquer ‘Khnum’s entry gate’ and then assault ‘Damkianna’s gate’; from Damkianna (region) you CAN’T assault ‘Damkianna’s gate’ but you can be assaulted by it. The Gates (not the entries) have a one-way assault capability.
Also, you gain a bonus for holding an entry and a gate or a group of gates.
-I’ll keep your concerns about Raider’s Haven on mind….
-The ‘Tower Of Control’ starts with 3 neutral because it doesn’t have an auto-deploy bonus attached to it. The others do have (Elven town, Tower Of Doom and the Raider’s Haven), so it makes some sense to raise those neuts a bit.
- Actually they do worth the same in the end… Elves will also get those +2 but in a different way – 1 in free deploy and 1 in auto-deploy. Because those are different races I wanted them to have different attributes.
-Logoth only gives a +1 bonus, I’ve adjusted it in the last versions already . Those neutral troops in NL are there to prevent an easy bonus for someone having a lucky drop.
Cairnswk, thanks a lot! This map was 95% drawn by me directly on the PC… So I’ve got a special feeling for every little curve there, especially the Raider’s Haven skull
I’ll start working on the small version now. (P.S. – yes, those are trees and do represent a forest)
Captainwalrus - I’ll try to sort something out… (those Dwarf Runes in the top do say something )
Danyael, thanks. I’ll keep that in mind – reducing the legend. As for the cut-off border, that’s a personal thing I guess, I do prefer to avoid the obvious which would be keeping all inside that frame….
Helix, thanks for the support – I’m totally available to make a font style change there (as long as it has that manuscript look). I just couldn’t find one that I like more than this. Open to suggestions though…