Commander62890 wrote:cairnswk wrote:Leehar wrote:I was just wondering, are you supposed to be able to drop mk6?
It just seems to be a bit weird considering all the other 6's are neutral, but if you wanted it like that, I guess It's ok
Gees, nobody picked that up before. Thanks Leehar.
http://h1.ripway.com/cairnswk/cricket_smo_V27.xml
I really like it that MK6 is not neutral. If it were neutral, the team that secured the middle of the map first would win nearly every time.
MK6 gives easy access to the middle... which means that even if a team secures the middle due to a great drop, the other team has a chance to come back and break Bowler without having to go through any brutal neutrals.
Yeah, I just think it's probably important to have uniformity across the board.
I don't disagree with that, it's what made me realise that there was an error there in the first place with all the vulnerability at third man. In a lot of the games it starts becoming easy to also get the mk6, kevin and max bonus and I don't think that was what carins was going for.
However, as it is, it seems after 1 team holds the field with usually a +9/12 for fielders it becomes difficult to break with either the 6's or the umpires the only way in. (and results in a umpire or media complex bonus along the way) I think cairns still may need to work on this a bit more for balancing, I think the field turns out to be the area of contention and after that falls then it becomes difficult to continue. Otherwise the only other things of importance are the team bonuses around the stadium. But basically, what I'm seeing is that there's not enough other activity which I think there could be. For example, it really doesn't look to me that the batter/run bonuses are being managed in the best way, maybe you'll have better info on this, but I don't think anybody really feels the need to take them and they just serve as a detraction from the main battles which I'm not sure will come into use...
Anyway, those are just my 2 cents, but what do I know about maps anyway
Also, just another quick mention, it seems from the games I'm in that public 7 is neutral instead of public 8? And I'm just wondering about the reasoning behind the need for them being neutral? I personally feel that it's unnecessary (I just think there's way too many neutrals in static positions on the map) Just something to think about I guess...
And another q (I seem to be just running on and on
), uhm, you say that there are 3 media guys in the map?(with the three famous commentators-I just see 2), guess 3rdU was originally meant to be somebody?
Edit: Sorry, seems on your map of neutrals that public 7 is meant to be neutral, however, it also says that Mike Atherton needs to be neutral, which I don't think is the case?