mr. CD wrote:Have to play a few games first, but I'm afraid that although this does make it slightly more balanced it also takes away a lot of fun. One of the great things of this map was that you had to fight for the field every turn as well as trying to get and break bonuses around. Now the field is hardly interesting anymore in the first few turns turning it in just another go get the bonuses map. Actually this might not make the drop less important, now I come to think about it. The player starting the game doesn't have to worry about the field anymore, there's not gonna be happening anything interesting down there anyway, so he can just focus on the bonuses. If you ask me a great part of the fun in this map has been taken away without getting much back for it.
this seems to be a vazlid point, but also I will get back to you after trying a few games with the neutral bowler..
maybe just make the bowler a neutral 1 to give some incentive to get the field-war going?
in anything above 4player dubs i wouldnt hit a neutral 2 for a +2 autodeploy since to many chanses to lose it before they payout..
just some thoughts, and as i said ill get back to you after ive played it in the new version..