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Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 17, 2010 10:10 pm
by Evil DIMwit
natty_dread wrote:Hm, I like the map, but only getting 1 troop in the beginning makes it a bit tedious and dependant on dice. I'd prefer if you would change the territory bonus to 2 troops.


Upon playing a couple of games, this makes sense to me. Anyone else care to opine?

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 17, 2010 10:24 pm
by TheForgivenOne
Totally agree. If you have horrible dice at the start, you are in essence screwed

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jun 18, 2010 6:18 am
by natty dread
If you're feeling bold you could even up it to 3. Although it might be best to go a step at a time...

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Sun Jun 20, 2010 5:33 pm
by Evil DIMwit
I think 3 puts us in danger of first-round eliminations, so hopefully this step will be enough.

Large: http://rassyndrome.webs.com/CC/WLF1.png
Small: http://rassyndrome.webs.com/CC/WSF1.png
XML: http://rassyndrome.webs.com/CC/Woodboro.xml
show: Pictures

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 24, 2010 6:41 pm
by MrBenn
Update sent to lackattack and awaiting upload ;-)

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jun 25, 2010 7:35 am
by Gormbroc
Sorry if I didn't see this in the earlier discussion, but why can't the antennas attack ALL the houses, similar to the yard in Super Max? Ditto with the sponsors. Seems like with radio competition as the fundamental premise, then geography/proximity should be largely irrelevant to the gameplay, except for a bum-rush of the stations or pirate stations to seize the antennas.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jun 25, 2010 9:09 am
by Evil DIMwit
Gormbroc wrote:Sorry if I didn't see this in the earlier discussion, but why can't the antennas attack ALL the houses, similar to the yard in Super Max? Ditto with the sponsors. Seems like with radio competition as the fundamental premise, then geography/proximity should be largely irrelevant to the gameplay, except for a bum-rush of the stations or pirate stations to seize the antennas.


Well, because then the gameplay would be ridiculous.
If you must, think of it as station popularity spreading by word of mouth from neighbor to neighbor. The fanatics are always scanning the airwaves, so stations have to boost power to the antenna temporarily to get noticed by them.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jun 25, 2010 5:09 pm
by MrBenn
MrBenn wrote:Update sent to lackattack and awaiting upload ;-)

Waiting over - the adjustment has gone live!

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Mon Jun 28, 2010 2:22 am
by MarshalNey
I like the minimum bonus increase, even though it's only been two turns I think it's definitely an improvement.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Mon Jun 28, 2010 8:49 am
by Evil DIMwit
Stations lightened at the request of a Gray player:
Click image to enlarge.
image

Click image to enlarge.
image

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Mon Jun 28, 2010 8:54 am
by Dako
Well, +1 was a disastrously dice dependent and slow game. I will try to play it with +2 and see how it goes.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jul 01, 2010 11:25 am
by GloverParkDude
there aren't 8 radio towers so there shouldn't be able to be 8 player games.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jul 01, 2010 11:32 am
by natty dread
GloverParkDude wrote:there aren't 8 radio towers so there shouldn't be able to be 8 player games.


Pirate stations are starting positions in 7-8 player games.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jul 06, 2010 9:20 pm
by AndyDufresne
I didn't notice earlier, but you mention 'no regular territory bonus' --- instead of 'region,' and territory as a word doesn't seem integral to the theme.


--Andy

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Sun Jul 11, 2010 6:25 pm
by Evil DIMwit
AndyDufresne wrote:I didn't notice earlier, but you mention 'no regular territory bonus' --- instead of 'region,' and territory as a word doesn't seem integral to the theme.


If you insist.
http://rassyndrome.webs.com/CC/WLF3.png
http://rassyndrome.webs.com/CC/WSF3.png

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jul 13, 2010 6:11 pm
by MrBenn
AndyDufresne wrote:I didn't notice earlier, but you mention 'no regular territory bonus' --- instead of 'region,' and territory as a word doesn't seem integral to the theme.


--Andy

This is one area I'd tend to disagree.... I still believe that the majority of CCers refer to individual army spaces as territories, and that people will assume a region relates to a specific group of territories. Having seen the "No standard region bonus" on the updated image, my initial thought is something along the lines of "so it's just autodeploys and the territory bonus".

I'd favour leaving the map as it is :-k

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jul 13, 2010 11:40 pm
by Evil DIMwit
Quite a few maps refer to them as 'territories,' including three others in Beta. Possibly the plurality of maps use 'territory' or some derivative like 'terr.' or DiM's 'terits' (it might be interesting to document how many maps use each term, but I don't quite have time to go through them all at the moment).

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Sat Jul 17, 2010 7:12 pm
by musteriuz
I noticed in game 7302123, that I am not receiving my +1 for holding Warren and Banda (2 listener terits). Did something change or might this be a bug?

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jul 20, 2010 10:18 pm
by Evil DIMwit
musteriuz wrote:I noticed in game 7302123, that I am not receiving my +1 for holding Warren and Banda (2 listener terits). Did something change or might this be a bug?


I checked the game log and it says you did... the label is "an audience of two."

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Wed Jul 21, 2010 5:03 pm
by MrBenn
I'm going to ignore the update with the wording of the territory bonus, so unless there's anything I've missed I'd say we're good to go...

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jul 23, 2010 2:48 pm
by MrBenn
We're good to go...

              Quenching

---The Beta period has concluded for the Good Morning Woodboro Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Evil DIMwit, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jul 23, 2010 11:41 pm
by ender516
Congratulations, Evil DIMwit! I've only played this map once so far, I think, but I do look forward to another go at it.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jul 23, 2010 11:57 pm
by MarshalNey
Upping the minimum bonus from 1 to 2 was genius, I loved the theme of this map from the beginning and the second game was a blast after the update. Great work Evil D. =D>

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jul 29, 2010 12:23 am
by cairnswk
Congrats Evil D. Well done.
I've only played a fog on this and lost very quickly :(
so will have to have it on my radar to try out.
=D>

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Dec 21, 2010 4:22 pm
by Bones2484
Love the winter-version :)