Conquer Club

Fractured America [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Fractured America - *Updated V4.5* - pg.9

Postby soundman on Wed Sep 16, 2009 2:14 pm

It's awesome!! I think the should NOT be any auto-deploy on the capitals and just give a bonus for so many held. I like the idea of stars instead of the army circles for the capitals, but these stars sand out too much IMO.... Could you make them blend into the map better? Overall the map looks 200% better! :)
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington

Re: Fractured America - *Updated V4.5* - pg.9

Postby isaiah40 on Wed Sep 16, 2009 2:27 pm

soundman wrote:It's awesome!! I think the should NOT be any auto-deploy on the capitals and just give a bonus for so many held. I like the idea of stars instead of the army circles for the capitals, but these stars sand out too much IMO.... Could you make them blend into the map better? Overall the map looks 200% better! :)

Thank you soundman! :D That's what I was thinking, but I figured I'd see what others thought about the autodeploy first. Yea I know the stars stand out a tad bit, and at the same time I don't want them to fade into the background either. Maybe if I reduce the opacity to 60% hmmm ... it might work.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured America - *Updated V4.5* - pg.9

Postby jefjef on Wed Sep 16, 2009 2:43 pm

Great looking map... How about 1 more tert? Say split Michigan.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America - *Updated V4.5* - pg.9

Postby isaiah40 on Wed Sep 16, 2009 2:47 pm

jefjef wrote:Great looking map... How about 1 more tert? Say split Michigan.

Okay so what would be the purpose of adding one more territory? There are already 88. Just curious :-k
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured America - *Updated V4.5* - pg.9

Postby jefjef on Wed Sep 16, 2009 2:53 pm

isaiah40 wrote:
jefjef wrote:Great looking map... How about 1 more tert? Say split Michigan.

Okay so what would be the purpose of adding one more territory? There are already 88. Just curious :-k

My bad math or tiredness. All apologies. Miscounted.
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America - *Updated V4.5* - pg.9

Postby isaiah40 on Wed Sep 16, 2009 2:56 pm

jefjef wrote:
isaiah40 wrote:
jefjef wrote:Great looking map... How about 1 more tert? Say split Michigan.

Okay so what would be the purpose of adding one more territory? There are already 88. Just curious :-k

My bad math or tiredness. All apologies. Miscounted.

NP I've done that way too many times myself. Any other suggestions concerning game play? I'll be removing the text for the auto deploy so there won't any of that. I'm thinking of straight standard play. What is your take on it?
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured America - *Updated V4.5* - pg.9

Postby soundman on Wed Sep 16, 2009 3:03 pm

isaiah40 wrote:
jefjef wrote:
isaiah40 wrote:
jefjef wrote:Great looking map... How about 1 more tert? Say split Michigan.

Okay so what would be the purpose of adding one more territory? There are already 88. Just curious :-k

My bad math or tiredness. All apologies. Miscounted.

NP I've done that way too many times myself. Any other suggestions concerning game play? I'll be removing the text for the auto deploy so there won't any of that. I'm thinking of straight standard play. What is your take on it?

I like it. :)
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington

Re: Fractured America - *Updated V4.5* - pg.9

Postby jefjef on Wed Sep 16, 2009 3:32 pm

isaiah40 wrote:
jefjef wrote:
isaiah40 wrote:
jefjef wrote:Great looking map... How about 1 more tert? Say split Michigan.

Okay so what would be the purpose of adding one more territory? There are already 88. Just curious :-k

My bad math or tiredness. All apologies. Miscounted.

NP I've done that way too many times myself. Any other suggestions concerning game play? I'll be removing the text for the auto deploy so there won't any of that. I'm thinking of straight standard play. What is your take on it?

Well I'm a standard play fan. Looks like a good map. Get r out there!
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America - *Updated V4.5* - pg.9

Postby Peter Gibbons on Wed Sep 16, 2009 3:54 pm

I might be in the minority here, but I think there needs to be more color contrast between New England and Quebec (and maybe between Quebec and Canada). Switching the Aztlan Empire with Quebec might accomplish this.

People might have the same complaint about Cuba and the Bible Belt. I'm not colorblind, but I know we have a lot of players that are and because of that, they stress the need for color contrast in adjacent bonus regions.
User avatar
Major Peter Gibbons
 
Posts: 1077
Joined: Wed Sep 10, 2008 9:21 am
Location: Washington, DC

Re: Fractured America - *Updated V4.5* - pg.9

Postby ben79 on Wed Sep 16, 2009 5:44 pm

wow perfect map =D> ( like the idea ) i'm colorblind ( 6 on a 10 scale ) and i think the colors are ok
looking foward to play your map =D>
User avatar
Lieutenant ben79
 
Posts: 472
Joined: Tue Dec 04, 2007 4:29 pm

Re: Fractured America - *Updated V4.5* - pg.9

Postby isaiah40 on Wed Sep 16, 2009 8:18 pm

Here is version 4.6

Changes:

Swapped 4 bonus colors around and reduced the opacity of the capital stars.

Click image to enlarge.
image


Let me know what you think!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured America - *Updated V4.6* - pg.10

Postby RedBaron0 on Wed Sep 16, 2009 11:17 pm

Wow... looking good.

Question, are the Great Lakes impassible? With the army circle on Lake Michigan I can't tell if Michigan should connect to Sudbury or Thunder Bay. Either nudge the circle into Michigan more or just add the word "lakes" to your list of impassibles.

Iowa... too many arrows, all things considered why no have the land there? All you really need is a impassible between Nebraska/Dakotas and Dakodas (which could get confusing too...) That line of the Missouri River is running through the Badlands which could be your impassible instead (mountains/desert)

You've got a couple 4 corner territory connections that can be confusing to whether the territories connect diagonally. The 2 I see are along the Canadian border, the Montana one is okay, but the Kenora one is fuzzy enough to make me wonder which territories connect to which.

You've come a long way in a short time, keep up the good work and you'll be into the Foundry in no time!
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Fractured America - *Updated V4.6* - pg.10

Postby Evil DIMwit on Thu Sep 17, 2009 12:19 am

RedBaron0 wrote:Iowa... too many arrows, all things considered why no have the land there? All you really need is a impassible between Nebraska/Dakotas and Dakodas (which could get confusing too...) That line of the Missouri River is running through the Badlands which could be your impassible instead (mountains/desert)


I think the arrows around Iowa are fine. The rivers serve to break up the monotony of the plains and to separate the continents better.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: Fractured America - *Updated V4.6* - pg.10

Postby jefjef on Thu Sep 17, 2009 12:45 am

Evil DIMwit wrote:
RedBaron0 wrote:Iowa... too many arrows, all things considered why no have the land there? All you really need is a impassible between Nebraska/Dakotas and Dakodas (which could get confusing too...) That line of the Missouri River is running through the Badlands which could be your impassible instead (mountains/desert)


I think the arrows around Iowa are fine. The rivers serve to break up the monotony of the plains and to separate the continents better.


(and they truly are major rivers - including the Ohio.) I like it. Kinda gives the "Fractured" feel to it.
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America - *Updated V4.6* - pg.10

Postby RedBaron0 on Thu Sep 17, 2009 1:16 am

I like the river, I just thought it might look better with most(or all) of those arrows gone from territories that would touch if the land connected, thus negating the need for the arrows, which when clustered like that, IMO, detract from the map itself.

Whatever Isaiah and the community thinks, it isn't a big deal one way or the other.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Fractured America - *Updated V4.6* - pg.10

Postby soundman on Thu Sep 17, 2009 1:20 am

Stars are much better.
RedBaron0 wrote:Iowa... too many arrows, all things considered why no have the land there? All you really need is a impassible between Nebraska/Dakotas and Dakodas (which could get confusing too...) That line of the Missouri River is running through the Badlands which could be your impassible instead (mountains/desert)

Well when I take a good look at it, I think there may be a few too many. Not sure how to fix that though since I like the river through there...
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington

Re: Fractured America - *Updated V4.5* - pg.9

Postby WidowMakers on Thu Sep 17, 2009 5:09 am

isaiah40 wrote:Here is version 4.6

Changes:

Swapped 4 bonus colors around and reduced the opacity of the capital stars.

Let me know what you think!
Too many blue bonuses. Get rid of one blue and add back another darker green
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: Fractured America - *Updated V4.6* - pg.10

Postby isaiah40 on Thu Sep 17, 2009 8:46 am

Revision 4.7 here!

Changes made:
- Changed one bonus from a blue to a green
- Changed Bible Belt capital from TN to NC
- Removed 3 attack routes from Iowa

Click image to enlarge.
image


What do you think?
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured America - *Updated V4.7* - pg.10

Postby madmom on Thu Sep 17, 2009 11:51 am

I think it looks great and am anxious to play it. Well done, Isaiah! =D>
User avatar
Captain madmom
 
Posts: 86
Joined: Fri Mar 21, 2008 2:38 pm
Location: Enumclaw, Washington

Re: Fractured America - *Updated V4.7* - pg.10

Postby soundman on Thu Sep 17, 2009 12:42 pm

You need to drop the Republican Party bonus. Otherwise, looks great! =D>
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington

Re: Fractured America - *Updated V4.7* - pg.10

Postby jefjef on Thu Sep 17, 2009 12:44 pm

soundman wrote:You need to drop the Republican Party bonus. Otherwise, looks great! =D>

This bonus is assailable from 9 terts. It needs to be a good bonus. Middle of map. Almost impossible to hold.
User avatar
Colonel jefjef
 
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America - *Updated V4.7* - pg.10

Postby soundman on Thu Sep 17, 2009 12:50 pm

jefjef wrote:
soundman wrote:You need to drop the Republican Party bonus. Otherwise, looks great! =D>

This bonus is assailable from 9 terts. It needs to be a good bonus. Middle of map. Almost impossible to hold.

Looks like 8 to me... And according to the bonus spreadsheet tools, it should be a bonus of 4. I think it should be dropped to 5 since most of the other bonuses (when I run em through the spreadsheet) are +1.
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington

Re: Fractured America - *Updated V4.7* - pg.10

Postby isaiah40 on Thu Sep 17, 2009 1:01 pm

soundman wrote:
jefjef wrote:
soundman wrote:You need to drop the Republican Party bonus. Otherwise, looks great! =D>

This bonus is assailable from 9 terts. It needs to be a good bonus. Middle of map. Almost impossible to hold.

Looks like 8 to me... And according to the bonus spreadsheet tools, it should be a bonus of 4. I think it should be dropped to 5 since most of the other bonuses (when I run em through the spreadsheet) are +1.


It should be, but because it has 8 territories bordering it, plus I put in my spreadsheet of an addition of 1 because of where it is it came out as +6. I think that is a good bonus for it. Plus Iowa has 3 bordering territories that can attack it (being the capital), so that would bump up the bonus. It won't be lowered any time soon.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured America - *Updated V4.7* - pg.10

Postby soundman on Thu Sep 17, 2009 2:03 pm

isaiah40 wrote:
soundman wrote:
jefjef wrote:
soundman wrote:You need to drop the Republican Party bonus. Otherwise, looks great! =D>

This bonus is assailable from 9 terts. It needs to be a good bonus. Middle of map. Almost impossible to hold.

Looks like 8 to me... And according to the bonus spreadsheet tools, it should be a bonus of 4. I think it should be dropped to 5 since most of the other bonuses (when I run em through the spreadsheet) are +1.


It should be, but because it has 8 territories bordering it, plus I put in my spreadsheet of an addition of 1 because of where it is it came out as +6. I think that is a good bonus for it. Plus Iowa has 3 bordering territories that can attack it (being the capital), so that would bump up the bonus. It won't be lowered any time soon.

Ok. Well that map looks great and I don't see anything at the moment that could be improved. :)
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington

Re: Fractured America - *Updated V4.7* - pg.10

Postby thenobodies80 on Thu Sep 17, 2009 2:11 pm

isaiah40 wrote:It should be, but because it has 8 territories bordering it, plus I put in my spreadsheet of an addition of 1 because of where it is it came out as +6. I think that is a good bonus for it. Plus Iowa has 3 bordering territories that can attack it (being the capital), so that would bump up the bonus.


Agree.

Only few suggestions:
  • If michigan is a problem, simply use imagination. 2040, after a civil war...why michigan borders must be exactly as they are now? ;)
  • try to rotate the WA-VICTORIA arrow (horizontally), if necessary move a bit the WA circle to the right, i think it will look better

No more starting positions or starting neutrals?
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron