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Re: Fractured America [D,Gp,Gr,FF] Small tweaks V14.5 pg.48

PostPosted: Fri Dec 25, 2009 11:34 am
by natty dread
Yeah, add some bevel. As they are now the arrows stick out too much. Maybe you could also darken them just a tiny nudge ...

Re: Fractured America [D,Gp,Gr,FF] Small tweaks V14.5 pg.48

PostPosted: Sat Dec 26, 2009 8:38 am
by hahaha3hahaha
-deleted-

Re: Fractured America [D,Gp,Gr,FF] Small tweaks V14.5 pg.48

PostPosted: Sat Dec 26, 2009 4:07 pm
by ender516
isaiah40 wrote:
porkenbeans wrote:I hope that all of this nitpicking is not rubbing you the wrong way. ;)


Yes it is, now I wish you would just leave me alone!! :evil: :lol:

All kidding aside, no you're not really! :lol: I don't mind at all **pulls hammer back and looks down barrel**.

Just be careful about which end of the barrel you're looking down.

Re: Fractured America [D,Gp,Gr,FF] Small tweaks V14.5 pg.48

PostPosted: Mon Dec 28, 2009 5:12 pm
by isaiah40
Fixed arrows, again :lol:

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Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Mon Dec 28, 2009 5:19 pm
by natty dread
Hmm... were the stars always like that? They kinda seem to stick out... anyway, you could try reducing the opacity of the stars. Just a nudge...

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Mon Dec 28, 2009 5:22 pm
by porkenbeans
Arrows are puuuuuuuuuurfect. =D>
The stars look great too. And once the armies are on the map they will not stand out as natty said.

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Wed Dec 30, 2009 10:44 am
by isaiah40
porkenbeans wrote:Arrows are puuuuuuuuuurfect. =D>
The stars look great too. And once the armies are on the map they will not stand out as natty said.


Thank you! Well I think this is it for tweaking right now. As soon as Gilligan gets the XML finalized, then maybe we can get one of the blues brothers to stamp it and get this thing into Beta! ;)

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Thu Dec 31, 2009 9:20 pm
by Gilligan
Almost there....

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 10:40 am
by Gilligan
FYI - I already changed the coordinates of Jacksonville and New Mexico on the small map... I just didn't feel like testing and resaving every image.

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Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 3:15 pm
by isaiah40
The only two I see are JAcksonville on the large needs to be moved to the right by 1, and San Luis Potosi to the right on the small

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 3:34 pm
by porkenbeans
Because the texture is now smooth, I do not think the circles are needed. ;)

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 3:44 pm
by Gilligan
I think it would look weird without circles...

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 3:47 pm
by isaiah40
porkenbeans wrote:Because the texture is now smooth, I do not think the circles are needed. ;)


The circles are staying, and there will be no more graphic revisions unless there needs to be through Beta testing, which hopefully will be soon ;)

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 4:05 pm
by cairnswk
OK, for now though isaiah40...to ensure the process for transition to the beta.....can you assemble in one post....
88 test sml
88 test lge
image sml
image lge
file sml
file lge
xml file

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 5:17 pm
by isaiah40
cairnswk wrote:OK, for now though isaiah40...to ensure the process for transition to the beta.....can you assemble in one post....
88 test sml
88 test lge
image sml
image lge
file sml
file lge
xml file


Okay I'll let Gilligan know, thanks!

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 5:22 pm
by Gilligan
On it :)

Re: Fractured America [D,Gp,Gr,FF] Fixed Arrows V14.6 pg.49

PostPosted: Fri Jan 01, 2010 5:30 pm
by Gilligan

Re: Fractured America [D,Gp,Gr,FF] XML Tests V14.6 pg.50

PostPosted: Thu Jan 07, 2010 5:19 pm
by MrBenn
Image

Re: Fractured America [D,Gp,Gr,FF] XML Tests V14.6 pg.50

PostPosted: Thu Jan 07, 2010 5:49 pm
by Gilligan
Yahay! :P

Re: Fractured America [D,Gp,Gr,FF] XML Tests V14.6 pg.50

PostPosted: Thu Jan 07, 2010 5:50 pm
by fumandomuerte
Beta?
=D>

Re: Fractured America [D,Gp,Gr,FF] XML Tests V14.6 pg.50

PostPosted: Thu Jan 07, 2010 10:25 pm
by isaiah40
MrBenn wrote:Image

\:D/ \:D/ \:D/ \:D/ Thank you Mr.Benn! Beta tomorrow? ;)
Gilligan wrote:Yahay! :P

Yea what he said!!
fumandomuerte wrote:Beta?
=D>

Soon and very soon! :P

Re: Fractured America [D,Gp,Gr,FF,XML] Awaiting Beta V14.6 pg.50

PostPosted: Tue Jan 12, 2010 10:22 am
by Gilligan
Where's the B Bot?!

Re: Fractured America [D,Gp,Gr,FF,XML] Awaiting Beta V14.6 pg.50

PostPosted: Tue Jan 12, 2010 11:45 am
by isaiah40
Gilligan wrote:Where's the B Bot?!


8-[ 8-[ 8-[ I'm starting to wonder myself??? It would be nice if Mr.Benn would so kindly put it in Beta, then we will have to wait for Lack to upload it! 8-[ 8-[ 8-[ 8-[

Re: Fractured America [D,Gp,Gr,FF,XML] Awaiting Beta V14.6 pg.50

PostPosted: Thu Jan 14, 2010 1:41 pm
by isaiah40
Loading .... :-^ :-^ :-^ :-^ :-^

Re: Fractured America [D,Gp,Gr,FF,XML] Awaiting Beta V14.6 pg.50

PostPosted: Wed Jan 20, 2010 4:33 pm
by MrBenn
          Beta - Quenching

---The Final Forge period has concluded for the Fractured America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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