MrBenn wrote:natty_dread wrote:MrBenn wrote:Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?
If there's only 5 of them, it wouldn't help 6-8 player games...
I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.
Do both - that's what I was suggesting. Code them as neutral, and stick them as starting positions (max=1).
But then, I'm not sure if that fixes the 12 starting territs problem. How many territories does the map have?