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First Nations of South America!

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Re: First Nations of South America.. small version: page 17

Postby ender516 on Sun Sep 19, 2010 1:57 am

That all looks quite good. You could have put the Yaghan label on the north side of the island, above the number, but by the time anyone builds up enough troops to run the number over the label, they will likely have the map memorized. :D
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Re: First Nations of South America.. small version: page 17

Postby MrBenn on Sun Sep 19, 2010 4:45 am

The label for Igneri couldalso be a touch closer to the island too, but this is just supreme nit-picking :P
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Sun Sep 19, 2010 2:21 pm

is
<territory>
<name>Aonikenk</name>
<borders>
<border>Alakaluf</border>
<border>Te'uesh</border>
</borders>
<coordinates>
<smallx>246</smallx>
<smally>582</smally>
<largex>330</largex>
<largey>769</largey>
</coordinates>
<neutral>2</neutral>
</territory>
correct?
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Re: First Nations of South America.. small version: page 17

Postby natty dread on Sun Sep 19, 2010 5:15 pm

Why don't you use XML wizard? (yes it's correct)
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Sun Sep 19, 2010 5:36 pm

natty_dread wrote:Why don't you use XML wizard? (yes it's correct)

why don't you hush? I do use it, and everything says correct. I wanted to know from a human that that was the correct format to make that one territory a neutral 2.
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Re: First Nations of South America.. small version: page 17

Postby natty dread on Sun Sep 19, 2010 6:37 pm

that is the correct format to make that one territory a neutral 2.
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Sun Sep 19, 2010 7:57 pm

natty_dread wrote:that is the correct format to make that one territory a neutral 2.

why thank you very much natty_dread! =D>


:P
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Mon Sep 20, 2010 10:33 am

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Re: First Nations of South America.. small version: page 17

Postby MrBenn on Mon Sep 20, 2010 5:46 pm

Once it's all been double-checked, we should be good to go ;-)
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Tue Sep 21, 2010 8:41 am

MrBenn wrote:Once it's all been double-checked, we should be good to go ;-)

*waits for it to be double checked.. :-^
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Re: First Nations of South America.. small version: page 17

Postby MrBenn on Tue Sep 21, 2010 5:37 pm

Image
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Re: First Nations of South America.. small version: page 17

Postby ender516 on Tue Sep 21, 2010 7:40 pm

Hey, that stamp is great news!
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Re: First Nations of South America.. small version: page 17

Postby Victor Sullivan on Tue Sep 21, 2010 10:15 pm

No kidding! Could use another grey stamp, the one that has the CC logo on it... You know which one I'm talking about? ;)

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Re: First Nations of South America.. OH MY an Update!!: page

Postby the.killing.44 on Tue Sep 21, 2010 10:19 pm

Tisha wrote:
the.killing.44 wrote:
the.killing.44 wrote:Can we put the neutral on Aonikek instead of Alakaluf? It serves the same purpose but is more out of the way.

Sorry, what was the reasoning behind Alakaluf?

none, I just haven't moved the neutral 2. what's the reasoning behind Aonikek? more out of the way of what?

Sorry, just saw this.

Out of the way of the game. If it's in Aonikek, it borders less terts that are more integral to the map (i.e. aren't one of the extremities). If Alakulaf is neutral, you have to go around it to get down into the furthest reaches; if Aonikek is, you don't have to go around it nor through it, and the game is more fluent.
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Re: First Nations of South America.. OH MY an Update!!: page

Postby Risky_Stud on Wed Sep 22, 2010 10:33 am

the.killing.44 wrote:
Tisha wrote:
the.killing.44 wrote:
the.killing.44 wrote:Can we put the neutral on Aonikek instead of Alakaluf? It serves the same purpose but is more out of the way.

Sorry, what was the reasoning behind Alakaluf?

none, I just haven't moved the neutral 2. what's the reasoning behind Aonikek? more out of the way of what?

Sorry, just saw this.

Out of the way of the game. If it's in Aonikek, it borders less terts that are more integral to the map (i.e. aren't one of the extremities). If Alakulaf is neutral, you have to go around it to get down into the furthest reaches; if Aonikek is, you don't have to go around it nor through it, and the game is more fluent.



I have to say, that that makes no sense. no matter where a neutral is you have to through or around to get
where ever you're going. :-s
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Re: First Nations of South America.. small version: page 17

Postby porkenbeans on Wed Sep 22, 2010 12:02 pm

Lovely map tisha.

I have a very small nit-pick, and I know that I should have spoke up sooner, when this map was still in GFX. It is such a small thing, and maybe I should not mention it at all, but the geogliph of the bird is not placed next to Nasca, where it belongs. I would like to see it moved down a little, and maybe even change the territ name of Inca or Aymara to Nasca. Not sure exactly where Nasca is located, but I know that it is somewhere over there. Please do not yell at me for this belated comment. Like I said it is such a small thing, but Still, I think that it does have some merit.

Again, kudos on this wonderful sequel. Can't wait to play it. :D
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Wed Sep 22, 2010 4:05 pm

porkenbeans wrote:Lovely map tisha.

I have a very small nit-pick, and I know that I should have spoke up sooner, when this map was still in GFX. It is such a small thing, and maybe I should not mention it at all, but the geogliph of the bird is not placed next to Nasca, where it belongs. I would like to see it moved down a little, and maybe even change the territ name of Inca or Aymara to Nasca. Not sure exactly where Nasca is located, but I know that it is somewhere over there. Please do not yell at me for this belated comment. Like I said it is such a small thing, but Still, I think that it does have some merit.

Again, kudos on this wonderful sequel. Can't wait to play it. :D


I'll rename Inca to Nazca, since that is about where it is.. but I'm not moving my bird. It's exactly where I want it.
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Re: First Nations of South America.. OH MY an Update!!: page

Postby the.killing.44 on Wed Sep 22, 2010 4:32 pm

Risky_Stud wrote:
the.killing.44 wrote:
Tisha wrote:
the.killing.44 wrote:
the.killing.44 wrote:Can we put the neutral on Aonikek instead of Alakaluf? It serves the same purpose but is more out of the way.

Sorry, what was the reasoning behind Alakaluf?

none, I just haven't moved the neutral 2. what's the reasoning behind Aonikek? more out of the way of what?

Sorry, just saw this.

Out of the way of the game. If it's in Aonikek, it borders less terts that are more integral to the map (i.e. aren't one of the extremities). If Alakulaf is neutral, you have to go around it to get down into the furthest reaches; if Aonikek is, you don't have to go around it nor through it, and the game is more fluent.



I have to say, that that makes no sense. no matter where a neutral is you have to through or around to get
where ever you're going. :-s

False. If the neutral is on Alakuf, to get to Aonikek, Te'ush, and any of the islands off the coast from Chilote or wherever, you'd have to either go through Tehuelche or the bloody neutral, which no one wants to attack. If it's on Aonikek, it literally hinders nothing but the bonus drop, which is all we wanted it for.
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Re: First Nations of South America.. small version: page 17

Postby porkenbeans on Wed Sep 22, 2010 5:21 pm

Tisha wrote:
porkenbeans wrote:Lovely map tisha.

I have a very small nit-pick, and I know that I should have spoke up sooner, when this map was still in GFX. It is such a small thing, and maybe I should not mention it at all, but the geogliph of the bird is not placed next to Nasca, where it belongs. I would like to see it moved down a little, and maybe even change the territ name of Inca or Aymara to Nasca. Not sure exactly where Nasca is located, but I know that it is somewhere over there. Please do not yell at me for this belated comment. Like I said it is such a small thing, but Still, I think that it does have some merit.

Again, kudos on this wonderful sequel. Can't wait to play it. :D


I'll rename Inca to Nazca, since that is about where it is.. but I'm not moving my bird. It's exactly where I want it.
That's cool. 8-) Like I said it is such a small thing, and besides, it is in the approximate vicinity.
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Wed Sep 22, 2010 10:16 pm

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Re: First Nations of South America.. small version: page 17

Postby porkenbeans on Thu Sep 23, 2010 12:04 pm

There is something about this map that makes it much nicer in appearance to the first one. I will have to look at them side by side to determine what it is. It just seems so much more crisp and clear. =D>
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Re: First Nations of South America.. small version: page 17

Postby MrBenn on Thu Sep 23, 2010 5:31 pm

Any more for any more?
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Thu Sep 23, 2010 7:48 pm

porkenbeans wrote:There is something about this map that makes it much nicer in appearance to the first one. I will have to look at them side by side to determine what it is. It just seems so much more crisp and clear. =D>


the parchment is cleaner than the other, and the colors are lighter/thinner
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Re: First Nations of South America.. small version: page 17

Postby the.killing.44 on Thu Sep 23, 2010 8:19 pm

MrBenn wrote:Any more for any more?

Yes…
the.killing.44 wrote:
Risky_Stud wrote:
the.killing.44 wrote:
Tisha wrote:
the.killing.44 wrote:Can we put the neutral on Aonikek instead of Alakaluf? It serves the same purpose but is more out of the way.

I just haven't moved the neutral 2. what's the reasoning behind Aonikek? more out of the way of what?

Sorry, just saw this.

Out of the way of the game. If it's in Aonikek, it borders less terts that are more integral to the map (i.e. aren't one of the extremities). If Alakulaf is neutral, you have to go around it to get down into the furthest reaches; if Aonikek is, you don't have to go around it nor through it, and the game is more fluent.



I have to say, that that makes no sense. no matter where a neutral is you have to through or around to get
where ever you're going. :-s

False. If the neutral is on Alakuf, to get to Aonikek, Te'ush, and any of the islands off the coast from Chilote or wherever, you'd have to either go through Tehuelche or the bloody neutral, which no one wants to attack. If it's on Aonikek, it literally hinders nothing but the bonus drop, which is all we wanted it for.
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Re: First Nations of South America.. small version: page 17

Postby Tisha on Thu Sep 23, 2010 9:56 pm

Yes…
the.killing.44 wrote:
Risky_Stud wrote:
the.killing.44 wrote:
Tisha wrote:
the.killing.44 wrote:Can we put the neutral on Aonikek instead of Alakaluf? It serves the same purpose but is more out of the way.

I just haven't moved the neutral 2. what's the reasoning behind Aonikek? more out of the way of what?

Sorry, just saw this.

Out of the way of the game. If it's in Aonikek, it borders less terts that are more integral to the map (i.e. aren't one of the extremities). If Alakulaf is neutral, you have to go around it to get down into the furthest reaches; if Aonikek is, you don't have to go around it nor through it, and the game is more fluent.



I have to say, that that makes no sense. no matter where a neutral is you have to through or around to get
where ever you're going. :-s

False. If the neutral is on Alakuf, to get to Aonikek, Te'ush, and any of the islands off the coast from Chilote or wherever, you'd have to either go through Tehuelche or the bloody neutral, which no one wants to attack. If it's on Aonikek, it literally hinders nothing but the bonus drop, which is all we wanted it for.
[/quote]
shut up.. I moved it a long time ago, I said that when I said I just hadn't MOVED the neutral 2 on the map image. and like I said.. (and you said), you wouldn't NEED to attack the neutral if it were on Alakuf.
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Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (2) General Achievement (8) Clan Achievement (7) Map Contribution (6)
General Contribution (3)

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