[Official] Classic Revamp [Quenched]

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Re: [Official] Classic Revamp [Quenched]

Postby Gilligan on Thu Nov 01, 2012 8:58 am

Holy crap.

My mind is blown. How has this not been seen before?

It'd have to be a weird-ass route from Magadan to Manila.
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Re: [Official] Classic Revamp [Quenched]

Postby Peter Gibbons on Thu Nov 01, 2012 9:58 am

After all the discussions that went on for this map, I'm genuinely shocked. How did we all get this wrong?
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Re: [Official] Classic Revamp [Quenched]

Postby The_Bishop on Thu Nov 01, 2012 12:55 pm

Sorry, I didn't want to throw you into a panic... LOL

I noticed that problem at the first sight. Just because I know very well the classic world map and I always remember the connections.

It will be hard to add one line?
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Re: [Official] Classic Revamp [Quenched]

Postby Gilligan on Thu Nov 01, 2012 1:03 pm

The_Bishop wrote:Sorry, I didn't want to throw you into a panic... LOL

I noticed that problem at the first sight. Just because I know very well the classic world map and I always remember the connections.

It will be hard to add one line?


Not that it'd be hard to add a single line, it wouldn't make much sense without changing the cities. You'd have to fly around Tokyo, or something.
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Re: [Official] Classic Revamp [Quenched]

Postby john9blue on Thu Nov 01, 2012 7:23 pm

i thought that was done for copyright reasons? i'm not sure if i heard that somewhere or just assumed it
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Re: [Official] Classic Revamp [Quenched]

Postby Gilligan on Thu Nov 01, 2012 7:24 pm

john9blue wrote:i thought that was done for copyright reasons? i'm not sure if i heard that somewhere or just assumed it


I think you assumed it. The map was made to avoid copyright, I don't think that one connection made a difference.
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Re: [Official] Classic Revamp [Quenched]

Postby DoomYoshi on Thu Nov 01, 2012 7:52 pm

WOW. MY MIND HAS BEEN BLOWN TWICE IN ONE FUCKING DAY!!!!!
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Re: [Official] Classic Revamp [Quenched]

Postby ender516 on Fri Nov 02, 2012 7:49 am

Well, this map was made to match the connections on the Classic Shapes/Classic Art maps, which were made to match the connections on the original map here on CC, which was the first one which might have been infringing. Does anyone know what that one looked like?
Is this issue due to a variation in terms of what Hasbro and the earlier publishers of R*sk put on their maps over the years?
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Re: [Official] Classic Revamp [Quenched]

Postby RjBeals on Fri Nov 02, 2012 9:05 am

New site leadership - why not revamp this revamp?
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Re: [Official] Classic Revamp [Quenched]

Postby Peter Gibbons on Fri Nov 02, 2012 9:08 am

RjBeals wrote:New site leadership - why not revamp this revamp?


Because changing connections isn't a revamp, right? It would have to be an entirely new map that goes through the Beta stage, otherwise it would greatly affect in-progress games.

There is a really good question above... did this match classic shapes/art or did that totally get screwed up when we changed? You'd think it would have got caught then if it was a change.
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Re: [Official] Classic Revamp [Quenched]

Postby Gilligan on Fri Nov 02, 2012 9:13 am

It was missed in classic art.

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Re: [Official] Classic Revamp [Quenched]

Postby DoomYoshi on Fri Nov 02, 2012 9:36 am

In game 2 there was a reinforcement from magadan to Manila (adjacent). This is a newish problem.
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Re: [Official] Classic Revamp [Quenched]

Postby Gilligan on Fri Nov 02, 2012 9:42 am

DoomYoshi wrote:In game 2 there was a reinforcement from magadan to Manila (adjacent). This is a newish problem.


In game 2 it was the actual Classic map. The problem arose when classic shapes and art happened.
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Re: [Official] Classic Revamp [Quenched]

Postby DoomYoshi on Fri Nov 02, 2012 9:59 am

Gilligan wrote:
DoomYoshi wrote:In game 2 there was a reinforcement from magadan to Manila (adjacent). This is a newish problem.


In game 2 it was the actual Classic map. The problem arose when classic shapes and art happened.


Yea, I'm just providing log proof. I am surprised the log doesn't melt when that happens.
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Re: [Official] Classic Revamp [Quenched]

Postby Peter Gibbons on Fri Nov 02, 2012 10:34 am

DoomYoshi wrote:
Gilligan wrote:
DoomYoshi wrote:In game 2 there was a reinforcement from magadan to Manila (adjacent). This is a newish problem.


In game 2 it was the actual Classic map. The problem arose when classic shapes and art happened.


Yea, I'm just providing log proof. I am surprised the log doesn't melt when that happens.

Well, if ORIGINAL Classic became Classic Shapes and this version of Classic came from Classic Art... then it all makes sense. That would mean Classic Art was just a new map and wasn't vetted properly (given how it came about, that's no surprise).

If ORIGINAL Classic became Classic Art, then you're right and I don't understand how it was missed.
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