Map: BeNeLux [Quenched]

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Wat vinden jullie van de BeNeLux map?

Goed
65
83%
Minder
5
6%
Slecht
2
3%
Geen mening
1
1%
Is nog niet af
5
6%
 
Total votes : 78

Postby Nikita_2006 on Sun Feb 18, 2007 10:19 am

Waarom vertaal je dat, we zitten op ons nederlandstalige praatgroepje :?:
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Postby MarVal on Tue Feb 20, 2007 2:56 pm

Nikita_2006 wrote:Waarom vertaal je dat, we zitten op ons nederlandstalige praatgroepje :?:


Heb ik ook wel eens last van. Als je te vaak in het Engels bezig bent, om dan ook te replyen in het Engels, als je gewoon onder hollanders bent.

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Postby Wisse on Tue Feb 20, 2007 3:41 pm

Nikita_2006 wrote:Waarom vertaal je dat, we zitten op ons nederlandstalige praatgroepje :?:

dam ik dacht dat dit die andere thread was :P foutje
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UPDATE 20 (with XML)

Postby MarVal on Thu Feb 22, 2007 4:32 pm

Below the latest development of the map BeNeLux.

UPDATE 20 (with XML)
Larger map :
(600x550)

Image
(Click to reduce to mapsize 500x458)

Some suggestions that were mentioned:

- Countries lighter then armynumbers.
- XML mapsize 500x458 (Click on the map).
- New XML larger map.

Are the armynumbers oké without the armycircles/shadows?
My opinion is that this map can go on without the armycircles/shadows.

Note: "Attack arrows" over the Monarchy borders are gone. You can vote which one you think better. See first Topic or page 17.

Laat ons weten wat je van de kaart BeNeLux vindt op de Map Foundry: http://www.conquerclub.com/forum/viewtopic.php?t=10057

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Postby onbekende on Thu Feb 22, 2007 5:05 pm

Blauw heeft een mooie stronghold daar!

ik zie niets verkeerd
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UPDATE 21 (with XML)

Postby MarVal on Fri Feb 23, 2007 10:31 am

Below the latest development of the map BeNeLux.

UPDATE 21 (with XML)
Larger map :
(600x550)

Image
(Click to reduce to mapsize 500x458)

Some suggestions that were mentioned about XML:

- Better position of the armynumbers.
- The armynumbers in the sea closer to the countries.
- Full countrynames in map, but shorter in XML.
- No armycircles, because some ccontinents are quite small and shadows tend to make things even more crowded.
- Other backgrounds/textures of some continents, so the armynumbers will be better to see.

Note: "Attack arrows" over the Monarchy borders are gone. You can vote which one you think better. See first Topic or page 17.

Laat ons weten wat je van de kaart BeNeLux vindt op de Map Foundry: http://www.conquerclub.com/forum/viewtopic.php?t=10057

Grtz
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Postby Mysty on Tue Feb 27, 2007 11:08 am

is deze map nou eindelijk in final forge of niet?

wanneer kunnen we er op spelen, weet je dat al?

anywho... ziet er naar mijn mening allemaal goed uit :D
keep up the good work!
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Postby MarVal on Thu Mar 01, 2007 1:48 pm

Mysty wrote:is deze map nou eindelijk in final forge of niet?

wanneer kunnen we er op spelen, weet je dat al?

anywho... ziet er naar mijn mening allemaal goed uit :D
keep up the good work!


Ja, in Final Forge, maar nog niet "quenched".

Nog even wachten dus.

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Which map is ready to be quenched?

Postby MarVal on Thu Mar 01, 2007 1:52 pm

NEW POLL

Which map is ready to be quenched?

UPDATE 22 (without)
Image

UPDATE 22 (with)
Image

Breng je stem uit op:
http://www.conquerclub.com/forum/viewtopic.php?t=10057

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Postby onbekende on Thu Mar 01, 2007 2:43 pm

I zou zoizo voor een kaart gaan zonder armyshades, geen zorgen over nummers buiten de cirkel :lol:
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Postby bonobo`s son on Thu Mar 01, 2007 3:35 pm

zonder shadows is veel en veel beter
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Postby MarVal on Thu Mar 01, 2007 4:57 pm

bonobo`s son wrote:zonder shadows is veel en veel beter


Heb je ook gestemd op de Map foundry?

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En hoe gaat het met AFC Ajax op CC European Champions League?
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Postby bonobo`s son on Fri Mar 02, 2007 4:29 am

MarVal wrote:
bonobo`s son wrote:zonder shadows is veel en veel beter


Heb je ook gestemd op de Map foundry?

Grtz
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En hoe gaat het met AFC Ajax op CC European Champions League?


gaat wel oed heb er al 1tje uitgekickt alleen hoop ik nu dat de 2 sterkste elkaatr verzwakken i.p.v. mij en ik ga nu stemmen.
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?

Postby antjo on Fri Mar 02, 2007 1:19 pm

wat is er eigenlijk mogelijk bij het maken van een map
kan je bijvoorbeeld een geometrische map maken, waar de beginposities standaard vastliggen; zodat iedereen vanuit een gelijkwaardige beginpositie start ?
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Re: ?

Postby MarVal on Sat Mar 17, 2007 6:39 pm

antjo wrote:wat is er eigenlijk mogelijk bij het maken van een map
kan je bijvoorbeeld een geometrische map maken, waar de beginposities standaard vastliggen; zodat iedereen vanuit een gelijkwaardige beginpositie start ?

Het maakt niet uit, als het maar bespeelbaar is.

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