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Re: Relaxing Weekend Turns

PostPosted: Tue Nov 24, 2009 6:55 pm
by Woodruff
Matthys wrote:
Woodruff wrote:
Matthys wrote:
Woodruff wrote:Sorry, but the suggestion and even moreso your justification really comes across to me as being thorougly selfish in nature, rather than an attempt to help the site in a significant way.


And so does your opposition to the proposal. (As a self-proclaimed weekend player)


And yet, as a self-proclaimed weekend-preferred player, I do make a point of not missing my turns, whether they be over the weekend or on a weekday.


As if you have a choice, since the week is muuuch longer than the weekend.


I DO have a choice. I CHOOSE not to miss my turns.

Re: Relaxing Weekend Turns

PostPosted: Tue Nov 24, 2009 7:48 pm
by urbansloth
AndyDufresne wrote:I think instead of "relaxing weekend turns" it would be better to focus on an account sitting feature---where you can given limited access to your account to a user to watch over your games. I think this sort of feature, or something similar, would benefit more of the community than just relaxing weekend turns.


--Andy


This assumes you know a suitable account-sitter. Not everyone does (think of the new members that you should be caring about - the ones missing most turns), and not everyone (few in fact) are willing to head off to the forums to hunt down a complete stranger to do the job.

Don't make the mistake of thinking your entire demographic is technology savvy and regularly "online" - a large portion of the online strategy gaming demographic is the same folk who don't work on a computer, but check their emails every day or 2, and like something to think about while they're online. It would pay to take a leaf from the numerous online chess sites, etc.

This site could be huge(r), if you make it accessible to that market. :)

Re: Relaxing Weekend Turns

PostPosted: Tue Nov 24, 2009 8:04 pm
by Woodruff
urbansloth wrote:
AndyDufresne wrote:I think instead of "relaxing weekend turns" it would be better to focus on an account sitting feature---where you can given limited access to your account to a user to watch over your games. I think this sort of feature, or something similar, would benefit more of the community than just relaxing weekend turns.


--Andy


This assumes you know a suitable account-sitter. Not everyone does (think of the new members that you should be caring about - the ones missing most turns), and not everyone (few in fact) are willing to head off to the forums to hunt down a complete stranger to do the job.

Don't make the mistake of thinking your entire demographic is technology savvy and regularly "online" - a large portion of the online strategy gaming demographic is the same folk who don't work on a computer, but check their emails every day or 2, and like something to think about while they're online. It would pay to take a leaf from the numerous online chess sites, etc.


Quite honestly, I have a very difficult time believing that "a large portion of the online strategy gaming demographic is the same folk who don't work on a computer, but check their emails every day or 2". I'm not saying there aren't individuals who fit that bill at all...but it's not a significant number, in my opinion. Most people who play online strategy games are at LEAST very comfortable on a computer.

Re: Relaxing Weekend Turns

PostPosted: Tue Nov 24, 2009 11:42 pm
by urbansloth
Woodruff wrote: Most people who play online strategy games are at LEAST very comfortable on a computer.


Definitely, I agree - but they don't necessarily work on a computer, or regularly access one.

As an example, before discovering CC, I spent a lot of time on itsyourturn.com* - the majority of folk you come across there are 40+, and not the "techno-close-contact" kind. Damn, is there a better description for that...? :P

And I'm talking about 4-5 years ago, the internet has become tenfold more accessible since then. But I may be digressing from the topic. The OP was talking about a feature he wants to suit him - I'm talking about how something similar would make the site inclusive to a larger demographic (which kind of includes myself...but I'm managing).


* I'm aware it's not Risk games there, but the various strategy games, chess/chess variations predominantly. Stratego is a good crack too.

Re: Relaxing Weekend Turns

PostPosted: Wed Nov 25, 2009 12:18 pm
by AndyDufresne
urbansloth wrote:
AndyDufresne wrote:I think instead of "relaxing weekend turns" it would be better to focus on an account sitting feature---where you can given limited access to your account to a user to watch over your games. I think this sort of feature, or something similar, would benefit more of the community than just relaxing weekend turns.


--Andy


This assumes you know a suitable account-sitter. Not everyone does (think of the new members that you should be caring about - the ones missing most turns), and not everyone (few in fact) are willing to head off to the forums to hunt down a complete stranger to do the job.

Don't make the mistake of thinking your entire demographic is technology savvy and regularly "online" - a large portion of the online strategy gaming demographic is the same folk who don't work on a computer, but check their emails every day or 2, and like something to think about while they're online. It would pay to take a leaf from the numerous online chess sites, etc.

This site could be huge(r), if you make it accessible to that market. :)

I think a feature like the one I commented on (proposed by I can't remember a while ago), would be more inclusive in the long run, and more effective. It would not only help achieve a solution for times when users cannot play, but I think there could be added benefits...perhaps to Clans/Usergroups as well. Perhaps it'd encourage people to join a Clan/Usergroup, so they have reliable friends to depend on? Perhaps this would lead to more Clan Activity, and more Official Clan related events---perhaps increase user retention?

This is what I am getting at. I see more possible benefits to a designated sitter feature, as opposed to a relaxing weekend turns idea. Weekend relaxing seems more like a "dead end solution," in the sense that it may present a solution, but it seems to lead no where---or perhaps to at least less possibilities? I'm not sure. I may just be rambling. :)


--Andy

Re: Relaxing Weekend Turns

PostPosted: Wed Nov 25, 2009 12:26 pm
by Dako
Same issue here - I tend to party and relax over weekends - often out of town. But I have reliable sitters in my clan so it is not a problem for me.

Also, designated sitter is a must feature. I'd better have it than prolonged turns. Thou I think adding 24 more hours if the person missed a turn over weekend is a nice thing to have as an option. it is just different things and the patch different issues. Just happened that here they crossed over.

Re: Relaxing Weekend Turns

PostPosted: Fri Dec 11, 2009 7:18 am
by Matthys
From the main page of this site:

"Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes."

Sounds like an average WEEKday to me! :D

Re: Relaxing Weekend Turns

PostPosted: Fri Dec 11, 2009 7:42 am
by AAFitz
Ray Rider wrote:
SuicidalSnowman wrote:My two cents, I think it makes sense to let players set the time limit when creating a new game. 12 hours, 24 hours, 48 hours, or 72 hours.

As I see it, this makes the most sense out of any suggestion so far (although 72 hrs is just too long). Once you get into adjusting games according to certain days or work hours (as some have been suggesting), you run into far too many problems because of the different timezones.


Its without a doubt the only really practical option out there. In general, I think it would be a great option.

I do however predict that any option extending the turn to past 24 hours however, will create a setting that will become one of the biggest farming settings around. At 24 hours, its hard to forget when to play, but for those who use the 72 hour option, its not hard to imagine that those turns will get missed more often, however ironic that may be. Not saying its reason not to have the option. I think in general any option to allow more to play is a good one. And since its up to the people who join, and set them up to decide, it changes nothing for those who don't like it.

To be perfectly honest, Im surprised it hasnt been implemented already, except that I suspect that any that really need this option now, probably arent premiums, if they really cant play every day. However, it does mean more might be able to become premiums.

I personally love the idea of a 3 day per move game. As long as the other ones are there, it would be a nice way to be able to play more, because you wouldnt be forced to make all turns at the same time.

Re: Relaxing Weekend Turns

PostPosted: Fri Dec 11, 2009 7:50 am
by AAFitz
Matthys wrote:From the main page of this site:

"Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes."

Sounds like an average WEEKday to me! :D


So, right now your a freemium which of course is fine. I assume its partly because you can't play on the weekends. If a 72 hour option was implemented, would you then buy premium, not having to worry about those weekend turns, or...and dont take this personally....is your suggestion more aimed at letting you just kind of use the site even more to a degree for free, without much of a commitment whatsoever?

Again, dont overreact to that question, its your suggestion, and surely its obvious many will do just that...which is fine....the idea of a premium is to get more people here... Im only interested in what your plans were, especially because you are a freemium, and took the time to make a suggestion.

Re: Relaxing Weekend Turns

PostPosted: Fri Dec 11, 2009 8:39 am
by Matthys
AAFitz wrote:So, right now your a freemium which of course is fine. I assume its partly because you can't play on the weekends. If a 72 hour option was implemented, would you then buy premium, not having to worry about those weekend turns,


AAFitz, not always being able to play over weekends (although I do try), really makes this site something I wouldn't seriously consider paying money to use. I do look forward to every Monday morning's turns and missing any of them over the weekend messes up any and all strategy I have conjured up before. I don't live on the internet, nor do I live to play this game, which I see, purely as a fun break away from a hard day's work, it helps me clear my mind. I will more than likely become a premium member if such* an option is introduced, but I would most probably not play more than 4 or 5 games at a time.
* - the option I'm referring to is however not the 72hour option, albeit the simplest solution, it will make for a very slow game experience overall. But if that's the only solution on the table, I guess I'll take it. I'll probably have to join up to 10 games of that turn length to ensure I have at least a turn or two every weekday.

Re: Relaxing Weekend Turns

PostPosted: Fri Dec 11, 2009 9:24 am
by AAFitz
Matthys wrote:
AAFitz wrote:So, right now your a freemium which of course is fine. I assume its partly because you can't play on the weekends. If a 72 hour option was implemented, would you then buy premium, not having to worry about those weekend turns,


AAFitz, not always being able to play over weekends (although I do try), really makes this site something I wouldn't seriously consider paying money to use. I do look forward to every Monday morning's turns and missing any of them over the weekend messes up any and all strategy I have conjured up before. I don't live on the internet, nor do I live to play this game, which I see, purely as a fun break away from a hard day's work, it helps me clear my mind. I will more than likely become a premium member if such* an option is introduced, but I would most probably not play more than 4 or 5 games at a time.
* - the option I'm referring to is however not the 72hour option, albeit the simplest solution, it will make for a very slow game experience overall. But if that's the only solution on the table, I guess I'll take it. I'll probably have to join up to 10 games of that turn length to ensure I have at least a turn or two every weekday.


Well, that was the answer I expected. Certainly just a weekend pass for people is not fair, because the entire term week end is subjective given varying time zones, work weeks etc. By the time you factor those in to be fair, your at 3 or 4 days anyways, and you pretty much might as well make it the rest of the week.

I do like the 48h and 72h, and hell, even a 7 day waiting period for some games. It would be interesting to grab the few players out there that really probably have a lot to add to the game, but simply cant commit to even checking every day.

It would be a smaller number of people playing them, but I do think it would definitely add a few players....would it be justified? thats hard to say really.

You should keep in mind though, I would still expect most in a 72 hour game to actually be playing every 24 hours or so. It would really probably only be once in a while that a player took the whole three days. It would be more of a build game that came onto the radar every once in a while.

Also, with a 72 hour option, you could easily buy premium, and play multiple games, and not increase your real game load by that much, because it would be more rare to have all the games be at your turn at the same time.

The idea for every suggestion has to on some level be based on gaining new paying members. Its the only viable way to keep CC growing, and insure it can be updated with such features, so features just aimed to make it better for freemiums, without really increasing the likely hood that they might actually buy a premium, simply cant be prioritized in my opinion.

Re: Relaxing Weekend Turns

PostPosted: Fri Dec 11, 2009 10:50 am
by SirSebstar
for those freemiums who like to play a game during weekhours only, you are best off with a membership and then to start playing speed games only. that way you never has to miss turns due to the weekends...
or try to get an RT (real time) game going from the live chat... and hope everybody sticks with it till the end.
I suggest escalating as your favorite setting as they tend much less to be buildersgames

Re: Relaxing Weekend Turns

PostPosted: Mon Dec 28, 2009 6:48 am
by Matthys
AAFitz wrote:You should keep in mind though, I would still expect most in a 72 hour game to actually be playing every 24 hours or so. It would really probably only be once in a while that a player took the whole three days. It would be more of a build game that came onto the radar every once in a while.


Very true, this option is starting to sound more and more alluring!

AAFitz wrote:Also, with a 72 hour option, you could easily buy premium, and play multiple games, and not increase your real game load by that much, because it would be more rare to have all the games be at your turn at the same time.

The idea for every suggestion has to on some level be based on gaining new paying members. Its the only viable way to keep CC growing, and insure it can be updated with such features, so features just aimed to make it better for freemiums, without really increasing the likely hood that they might actually buy a premium, simply cant be prioritized in my opinion.


O.k, so how about a 72 hour option, available to premium members only?

No weekend time limit option

PostPosted: Sun Sep 05, 2010 11:43 am
by thaddeas
It would be nice to have the option for no time limits on weekends, or other time limit variables. This way people could do things like camping without missing turns.

Re: No weekend time limit option

PostPosted: Sun Sep 05, 2010 12:47 pm
by TheForgivenOne
This would make some games unbelievably long. As players could decide that "Eh, screw it, It's the weekend, i don't feel like logging on to take my turns." If you are going away camping, find an account sitter, or get a friend to do it for you.

Re: No weekend time limit option

PostPosted: Sun Sep 05, 2010 1:10 pm
by thaddeas
That's why it should only be an option. It would make games longer, but I assume that there are enough people who would use the option to make it worth while.

Re: No weekend time limit option

PostPosted: Sun Sep 05, 2010 4:51 pm
by JoshyBoy
Hmmm. Just use an account sitter.

Re: No weekend time limit option

PostPosted: Sun Sep 05, 2010 5:02 pm
by Woodruff
thaddeas wrote:It would be nice to have the option for no time limits on weekends, or other time limit variables. This way people could do things like camping without missing turns.


This is the whole reason that account sitting exists. Also, it's been suggested and rejected previously.

Re: No weekend time limit option

PostPosted: Sun Sep 05, 2010 5:07 pm
by thaddeas
I'm new to this site. How do people go about finding account sitters

Re: No weekend time limit option

PostPosted: Mon Sep 06, 2010 3:47 am
by greenoaks
thaddeas wrote: ......, but I assume that there are enough people who would use the option to make it worth while.

what have you seen or heard that would make you assume this ?

Re: No weekend time limit option

PostPosted: Mon Sep 06, 2010 3:55 am
by JoshyBoy
thaddeas wrote:I'm new to this site. How do people go about finding account sitters


Find a regular team mate, or a player you know you can trust, and ask them to look after your account whenever you are away.

Re: No weekend time limit option

PostPosted: Mon Sep 06, 2010 5:01 am
by rdsrds2120
thaddeas wrote:I'm new to this site. How do people go about finding account sitters


Play games. Play games with the same people for a bit until you get to become good friends with one of them. Tada! Team games are a good way to do this.

Re: No weekend time limit option

PostPosted: Mon Sep 06, 2010 6:03 am
by JoshyBoy
As already stated (by woodruff I think) this has been suggested before and rejected. Even as an option I don't think it would be implemented. Find yourself an account sitter. (Maybe if you ask me nicely... ;) )

Re: No weekend time limit option

PostPosted: Mon Sep 06, 2010 6:06 am
by stahrgazer
thaddeas wrote:It would be nice to have the option for no time limits on weekends, or other time limit variables. This way people could do things like camping without missing turns.


Not everyone gets weekends off, so would those people get to take mon/tues or wed/thurs as their "weekend"?

So, you take off Sat and Sun with no "miss" and someone else in a 3-player game takes mon/tues and the third player takes wed/thurs. Now your 24-hour game has turned into 1 turn a week. Hey, it's only fair that if your days off happen to be sat/sun and you get those "miss-free" that others with different days off get their days off "miss-free" right?

So put in a suggestion for 48 or 72 hour turns... maybe they'll program it. However many ppl sign up for those games is the amount of people who'd agree with your option.

To get an account sitter you can post a thread requesting one. You can go to Social and request. You can start playing with people regularly and request.

Pause Timer On Weekends

PostPosted: Thu Sep 15, 2011 11:00 am
by MoabLiga
SUGGESTION:
There should be a game option to PAUSE THE GAME TIMER On the weekends/Holidays.
Friday at 8:00 p.m. the timer stops. Monday at 8:00 a.m. it restarts.

WHY:
Many people make weekend plans or Holiday plans and can't access conquerclub. Missed turns can ruin a perfectly good game and give 1 team a major advantage.
With this option, people could still take turns over the weekend and play would move on to the next player. But the clock wouldn't start ticking again until Monday morning.

For people who don't make weekend plans, they would not have to select this option and the regular 24 hour turns would always apply.

Missed turns ruin games...most missed turns occur over the weekend or Holidays.

MoabLiga