## [PC] Kill Ratio to Replace Percent Won

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## Thoughts?

a) I agree with the suggestion
1
6%
c) I disagree with the suggestion
1
6%
c) I agree with the suggestion, and further agree that bot games should be excluded.
12
67%
d) I disagree with the suggestion, but agree that bot games should be excluded.
1
6%
d) I am positive, but the suggestions need work
2
11%
e) I am against this. I would like Win Ratio to remain as it is
1
6%

### [PC] Kill Ratio to Replace Percent Won

• Create an extra stat in player's profile, offering a percentage of won games, including adjustment for how many players participate

Specifics/Details:
• If a player wins a 6 player game, his percentage will adjust, just like he won 5 different games. If a player loses 7 games with 7 players, his score adjusts like he lost 1 game with one opponent, etc.

How this will benefit the site and/or other comments:
• The idea is that currently, the percentage victory scores on player profiles mean absolute nothing. They are random numbers that cannot get a meaning and create comparisons without studying what kind of games the player is participating. This way, the number, which will naturaly be around 40-60 % for most players, will have a definite objective meaning and 2 players can immediately be compared

show: OP
Last edited by /boost on Wed Jul 13, 2011 12:10 am, edited 1 time in total.

/boost

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### Re: Introduce "win rate" player stat to replace "percent won

I like it.

Rodion

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### Re: Introduce "win rate" player stat to replace "percent won

We already have this, it's called "relative rank" and it's retarded.

demonfork

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### Re: Introduce "win rate" player stat to replace "percent won

demonfork wrote:We already have this, it's called "relative rank" and it's retarded.

Where can I find this? And is it strictly based on percent won vs average opponents, or something else (how is it calculated) ?

/boost

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### Re: Introduce "win rate" player stat to replace "percent won

/boost wrote:
demonfork wrote:We already have this, it's called "relative rank" and it's retarded.

Where can I find this? And is it strictly based on percent won vs average opponents, or something else (how is it calculated) ?

Relative rank is something you can see with Map Rank, a Greasemonkey Script. And it is NOT the same thing as what you are suggesting.

Rodion

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### Re: Introduce "win rate" player stat to replace "percent won

Rodion wrote:
/boost wrote:
demonfork wrote:We already have this, it's called "relative rank" and it's retarded.

Where can I find this? And is it strictly based on percent won vs average opponents, or something else (how is it calculated) ?

Relative rank is something you can see with Map Rank, a Greasemonkey Script. And it is NOT the same thing as what you are suggesting.

I guess you're correct Gus, it's NOT the same...I misunderstood what homeboy wuz suggesting.

demonfork

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### Re: Introduce "win rate" player stat to replace "percent won

Thanks for the clarification. OP edited for clarity, and a rather embarrassing mathematical error.

/boost

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Joined: Thu Jun 23, 2011 9:44 pm

### Re: Introduce "win rate" player stat to replace "percent won

Nifty idea. I wonder if it could be integrated into Map Rank.

macbone
SoC Training Instructor

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### winning rate

Concise description:
• Create an extra stat in player's profile, offering a percentage of won games, including adjustment for how many players participate

Specifics/Details:
• If a player wins a 6 player game, his percentage will adjust, just like he won 5 different games. If a player loses 7 games with 7 players, his score adjusts like he lost 1 game with one opponent, etc.

How this will benefit the site and/or other comments:
• The idea is that currently, the percentage victory scores on player profiles mean absolute nothing. They are random numbers that cannot get a meaning and create comparisons without studying what kind of games the player is participating. This way, the number, which will naturaly be around 40-60 % for most players, will have a definite objective meaning and 2 players can immediately be compared

Posts: 388
Joined: Wed Jun 30, 2010 8:08 pm
Medals: 66

### Re: winning rate

This sounds like something called kill ratio.

For instance, if you play an 8 player game and win but lose a 2 player game, you win percentage is 50%. However, you're kill ratio is 87.5%.

This can be seen using the Map Rank addon. However, I would like to see kill ratio be part of the profile.

chapcrap

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### Re: winning rate

yes i've been wondering about something simular too because the winrate means absolutely nothing, people who constantly play only 1v1 or 2v2 or other games where you'd expect 50% winrate are obviously getting a much higher winrate than someone who plays mostly 8 player standard, where you can only expect a 12.5% winrate.
Click image to enlarge.

zimmah

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### Re: winning rate

Yes, top players may even get a competition about the top scores in this.
Kill ratio? I knew it would have a name, lol.
The mathematic formula is very simple, this could easily work, and even create a scoreboard if we like.

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### Re: winning rate

I like the profile idea and adding a column to the scoreboard. Great idea and seems like it would be simple, too.

agentcom

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### Re: winning rate

agentcom wrote:I like the profile idea and adding a column to the scoreboard. Great idea and seems like it would be simple, too.

+1
Flow520

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### Re: winning rate

very good idea.
It also bugs me when players brag about their win rate and consider players under 50% as bad players. Kill rates on our profiles is just meanless. is the kill ratio in maprank just about the games you won or not though? cause if you kill most guys on the map and you finish second it's pretty lame. I guess it doesn't work like that otherwise it would be silly (other than for terminator games)

betiko

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### Re: winning rate

it's simple; just multiply the win rate of a 3 player game by 1.5, a 4 player game win rate by 2 and so on.
just to avoid mixing apples and pears.

betiko

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### Re: winning rate

i like this, it has also been called relative win % and it would be cool to implement this to cc profile page

ljex

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### Re: winning rate

This seems like a quick fix that would turn a useless stat that CC generates into a useful stat that CC generates.

agentcom

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### Re: winning rate

I agree.

The games on the web that succeed have very in depth stat trackers for players... CC has always and may always LACK in this area.

This is a great Idea
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army of nobunaga

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### Re: winning rate

Unfortunately, it does not seem to get much attention, although it is quite beneficial.

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### Re: winning rate

I'm in favour of this suggestion. Everything that adds more detail to the actual skills of players, is a good addition to the site. As mentioned before, win percentage as it is on our current profiles doesn't add that at all.

JBlombier

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### Re: winning rate

chapcrap wrote:This sounds like something called kill ratio.

For instance, if you play an 8 player game and win but lose a 2 player game, you win percentage is 50%. However, you're kill ratio is 87.5%.

This can be seen using the Map Rank addon. However, I would like to see kill ratio be part of the profile.

+1

chapcrap

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Location: Kansas City
Medals: 184

### Re: winning rate

chapcrap wrote:
chapcrap wrote:This sounds like something called kill ratio.

For instance, if you play an 8 player game and win but lose a 2 player game, you win percentage is 50%. However, you're kill ratio is 87.5%.

This can be seen using the Map Rank addon. However, I would like to see kill ratio be part of the profile.

+1

btw i'd love for Kill Ratio to replace Win % on our profile and be on the scoreboard so we can sort by it.

greenoaks

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### Re: winning rate

greenoaks wrote:
btw i'd love for Kill Ratio to replace Win % on our profile and be on the scoreboard so we can sort by it.

Yes to this too

agentcom

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Medals: 129

### Re: winning rate

I like this idea. Kill ratio is a much better comparison than win ratio.
also, you have to take account of team games, so 2 players team games with 4 teams would be 3:1 ratio and 4 players team games would be 1:1 ratio.
I don't believe the coding to implement this change is hard either.
Chigga

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