trapyoung wrote:Quite frankly no forts sounds pretty dumb to me. I get the whole "if you don't like it, don't play it" thing but if that's the real argument then no suggestion would get rejected. Someone gets Australia in a drop or something or eventually nabs it and takes Bangkok to a 1 and leaves it at that. Game over. You can put your 3 there each turn, maybe even not attack and force him to self deploy some for a trim but w/o forts there's really no way to recover. And imagine the stalemates there will be if people have huge stacks stuck behind 1's and people just continue to build to keep the other from unleashing their stack. Aren't there already games going on years? It seems absolutely pointless and turns the game into more of a luck factor. You advance 8 to take out a 2, 1 and sometimes you'll have 6 left over and others you'll not get past the 2. It's just luck and w/o a forting option everyone's stuck and it'll turn on who gets lucky enough dice.
I change my mind about this now