Page 1 of 1

Vacation time

PostPosted: Sat Dec 22, 2012 12:54 pm
by Trevor33
Instead of troubling someone to look at your account when you might miss a turn why can me not have a few periods per year when we can go on holiday which prevents us from losing a turn?

For example i can move on Wednesday morning but i'm not sure when i get online again, possibly Thursday afternoon or possibly Wednesday night. It's Christmas so don't want to give someone the burden of my games but i also don't want to miss a turn. It would be perfect t be able to extend my time in games by say 24 hours.

Re: Vacation time

PostPosted: Sun Dec 23, 2012 10:42 am
by chapcrap
It is really helpful to use the form...

Would something like this: viewtopic.php?f=471&t=40668

Or this: viewtopic.php?f=471&t=35506&start=0

Or this: viewtopic.php?f=471&t=86056

Or this: viewtopic.php?f=4&t=180120

Or this: viewtopic.php?f=471&t=101764

Or the idea in this post: viewtopic.php?p=139049#p139049

work for you?

Re: Vacation time

PostPosted: Mon Dec 24, 2012 8:32 pm
by rdsrds2120
chap's got mad cross-referencing skill!

As for the Suggestion, I'm not sure how we would do this, especially since many people celebrate many different things, so it definitely couldn't be a scheduled event.

BMO

Re: Vacation time

PostPosted: Sat Dec 29, 2012 11:51 am
by CafeT
how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced

shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.

Re: Vacation time

PostPosted: Sun Dec 30, 2012 9:35 am
by Gillipig
CafeT wrote:how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced

shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.

I think this sounds better:
All Premium players get X amount of vacation days a year. Would be a pain if freemiums got vacation days, and I think it's better to give out X amount of vacation days a year than per month.

Re: Vacation time

PostPosted: Mon Dec 31, 2012 2:34 am
by CafeT
the idea behind incrementing every month was to give people who travel a lot extra days while keeping the maximum number of days someone can take off at once low. people planning to be away from the internet for more than about a week should plan ahead and stop joining games or get an account sitter, not take three weeks off. on the other hand, taking an extra day a few times a month shouldn't require such measures.

Re: Vacation time

PostPosted: Mon Dec 31, 2012 6:26 am
by koontz1973
Not liking this at all. One of the reasons 24 hours is a nice number is that we can all get to a computer within that time. Having a time bank like this may drag a 24 hour game into a ludicrous amount of time. Not good for the games with a freeium in it. If anything, this would go towards the argument of having 48/72 hour rounds. This would get super silly if all 8 players in a game took it in the same round. This is also, one of the reasons we have turn taken percentages.

Re: Vacation time

PostPosted: Mon Dec 31, 2012 8:54 am
by chapcrap
I disagree with koontz here.

I've seen this in online poker and it works really well. If someone only has 5 extra days worth of game extensions per year (or whatever the time is), it's not really that much and it would only be a slight annoyance on rare occasions for most people.

Re: Vacation time

PostPosted: Mon Dec 31, 2012 10:18 am
by MoB Deadly
Gillipig wrote:
CafeT wrote:how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced

shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.

I think this sounds better:
All Premium players get X amount of vacation days a year. Would be a pain if freemiums got vacation days, and I think it's better to give out X amount of vacation days a year than per month.


Quote For Truth.

Re: Vacation time

PostPosted: Sat Jan 05, 2013 3:47 am
by Lord_Bremen
I don't think it's fair to make everyone else wait just cause you decided to take off.

Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.

Re: Vacation time

PostPosted: Sat Jan 05, 2013 4:05 am
by Gillipig
Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.

Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.

Won't really be of use when you're on vacation.

Re: Vacation time

PostPosted: Sat Jan 05, 2013 3:21 pm
by darth emperor
Gillipig wrote:
Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.

Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.

Won't really be of use when you're on vacation.

Or something urgent comes

Re: Vacation time

PostPosted: Thu Jan 17, 2013 1:23 am
by Lord_Bremen
Gillipig wrote:
Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.

Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.

Won't really be of use when you're on vacation.


Before going on vacation you can ask for a pause, not hard.

I fail to see why someone going off where they can't even log on once a day to check means everyone else should have to wait a week for their next turn.

Re: Vacation time

PostPosted: Thu Jan 17, 2013 5:52 pm
by JBlombier
Eventhough I understand where this suggestion comes from (I'd like a pause-button for selfish reasons), I don't like it if others would use it (for selfish reasons as well). Not in favour, I'll arrange a sitter.