chapcrap wrote:Fazeem wrote:chapcrap wrote:Ok, so you are saying people should be able to choose to play this option with 1 starting territory if they want, because they know the risk they are taking. However, they should not be able to do it if the map is small because that would be unfair.
I understand what you are saying, I'm saying it doesn't make sense. You are arguing on both sides of the fence. You can not argue for choice and for restrictions. That is what I am saying.
Now I am thinking you are just arguing to be arguing.
Manual does not work on all maps for example Jamaica it does not work on but it potetntially could. What I am saying makes perfect sense for the same reasons manual does not work on certain maps. My argument hinges on the ability to select starting points on the majority of maps on this site which would be a new dynamic of gameplay while it appears yours simply wants to be petty and split hairs because it cannot be used on all maps.
Saying that it should and could be available on most maps is not contradictory to recognising that it might not and probably should not be available on a minscule minority of maps. All that said for the umpteenth time please feel free to continue on with not grasping and wasting mental energies whether intentioanlly or unintentionally on derailing what should be a discussion on how to implement and best use this great idea.
Disagreement is not being petty. I'm trying to understand your thought process. Why do you think it can work with 1 territory to start, but it can't work on Doodle Earth?
As far as my thoughts, I see no reason why this shouldn't be allowed on smaller maps. There just needs to be a way to make sure it's coded properly for maps like Feudal War, King's Court, Clandemonium, etc., or just not used for maps like that.
My thought is that there needs to be some measurable way to decide a range of options that is appropriate for each map. I like that 3-whatever the normal starting positions are is a good idea for that. I would like to be able to go above 14 on Classic, but that can't be done for games that aren't 1v1. So, I think a blanket statement of only allowing the normal starting position number should be the rule.
we will have to agree to disagree then as you do not grasp my point and have tunnel vision based on your own misconceptions about the idea. I would like to point out that a map like feudal never gives anyone more then 2 starting territs anyways so again it would be not feasible for this idea but clandemonium would be ideal for this setting in small numbers games likes 2,3 or 4 players.