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Tutorial

PostPosted: Wed Jun 06, 2007 5:12 pm
by wrightfan123
*The first time I played ConquerClub, I was puzzled with several things of gameplay. And now that I'm in a game with a person in a simialr situation, I really think we need a tutorial for the young noobs.

*The tutorial would explain how to play ConquerClub, along with an explaination of te forums, feedback, etc.

*It is needed so that noobs can walk into their first game with a knowledge of how to play. And also, the imprint of the image of a tutorial in their mind could possible remind them to check their moves when normally they would just forget

*Priority:4

PostPosted: Wed Jun 06, 2007 5:29 pm
by RobinJ
Joeyjordison said he'd do something like this one time but it never got going. As good an idea as it is, your problem will be finding someone to devote their time to it (and that someone needs to be a decent player too). At the moment, I think the "Strategy" sub-forum in General Discussion is the best bet. The problem there is that only like 5 (or is it 10?) percent of users browse the forums

PostPosted: Wed Jun 06, 2007 5:49 pm
by AK_iceman
We're currently working on something like this. A flash tutorial for new members, stay tuned.

New Recruits have tutorial scenarios

PostPosted: Fri Mar 13, 2009 3:35 pm
by sailorseal
Maybe before a New Recruit is fully joined they go through practice scenarios where it appears to be a game but it is not really and a computer says "Now try and deploy" and stuff like that

Re: New Recruits vs. Computer

PostPosted: Fri Mar 13, 2009 3:48 pm
by blakebowling
AI Players has already been rejected. I'm not sure that it should be first five, but I think having the option to try the game against the computer would be good.. as long as there were no points gained/lost

Re: New Recruits vs. Computer

PostPosted: Fri Mar 13, 2009 3:51 pm
by oVo
Or maybe a scanned notorized document proving said recruit has completed
a minimum of five Riskā„¢ board games before signing on here?

Or mebbe not.

Re: New Recruits vs. Computer

PostPosted: Fri Mar 13, 2009 4:31 pm
by ManBungalow
Playing games AI players cuts off one of the best parts of this game (for some people): the fact that you're actually playing a real person, and not just yourself (don't say it).
Being able to communicate with other players also allows the conduction of diplomacy.

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 5:39 am
by Jeff Hardy
this sucks?

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 7:10 am
by Koganosi
Jeff Hardy wrote:this sucks?


Hard.

No way i want to see this implanted. It seems to be hard making also. Real players involves strategy. So play them if u dont have strategie this aint the game for u.

Urs

Koganosi.

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 12:19 pm
by blakebowling
Koganosi wrote:
Jeff Hardy wrote:this sucks?


Hard.

No way i want to see this implanted. It seems to be hard making also. Real players involves strategy. So play them if u dont have strategie this aint the game for u.

Urs

Koganosi.

Again.. I don't think they should play all five games against AI, but playing one single first game vs AI would give them a chance to learn how the game worked, no points would be switched, and it wouldn't count towards their 5 games to get off new recruit.

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 12:41 pm
by sailorseal
blakebowling wrote:
Koganosi wrote:
Jeff Hardy wrote:this sucks?


Hard.

No way i want to see this implanted. It seems to be hard making also. Real players involves strategy. So play them if u dont have strategie this aint the game for u.

Urs

Koganosi.

Again.. I don't think they should play all five games against AI, but playing one single first game vs AI would give them a chance to learn how the game worked, no points would be switched, and it wouldn't count towards their 5 games to get off new recruit.

That sounds good what does everyone else think?

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 1:59 pm
by oVo
Playing against a computer just for the heck of it is ok,
but making it a requirement for recruits is just dumb.

Human error is part of the game.

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 2:17 pm
by Teflon Kris
Not the worst idea ever.

Amendment: maybe worth implementing if new recruits have the option of playing AI first game?

Problem: would it be worth the programming needed?

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 2:21 pm
by GrimReaper.
or maybe a quick mock up round with instructions on how to play your turn. but a full length game no

Re: New Recruits vs. Computer

PostPosted: Sat Mar 14, 2009 2:29 pm
by sailorseal
GrimReaper. wrote:or maybe a quick mock up round with instructions on how to play your turn. but a full length game no

Ya! Like in other games they have tutorial scenarios, maybe that

Re: New Recruits have tutorial scenarios

PostPosted: Sat Mar 14, 2009 2:44 pm
by GrimReaper.
be more specific like this. At first the new recruit will be put through a "training scenario" in a game, obviously there will be rigged dice. So the player can be told the defense and offense dice. however they will also learn how to use the control panel how to pm and how to post in the forum

Re: New Recruits have tutorial scenarios

PostPosted: Sun Mar 15, 2009 12:07 pm
by GrimReaper.
anything more to add?

Re: New Recruits have tutorial scenarios

PostPosted: Sun Mar 15, 2009 3:26 pm
by TheBro
New Recruits are only allowed to play other New Recruits.

Re: New Recruits have tutorial scenarios

PostPosted: Mon Mar 16, 2009 7:02 am
by Joodoo
learning through mistakes and interacting with human players are often considered quite effective, but I wouldn't see any harm in this being an option

Re: New Recruits have tutorial scenarios

PostPosted: Mon Mar 16, 2009 4:45 pm
by ubersky
What about a simple map (like 10 territs) that can be played against neutrals so show how the mechanics of the system work? Maybe make one that looks similar to the geography of the earth, and then a few with odd geography and introduce rules like bombardment, one way reinforcement, and other odd map items.

Playing against Neutral is not AI, so simple to implement. You would only have to make a mechanism to allow the game to proceed when there is only one player (victory condition is player must own all territs).

I'm not saying people can't learn for themselves, but lots of other sites/games have the idea of an "incubation room" for new players before releasing them into the wild.

Tutorial for new players

PostPosted: Wed Aug 12, 2009 9:21 am
by azezzo
Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 2:46 pm
by Woodruff
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


A good idea. There needs to be a place to PUT the tutorial where the new users would see it, however. Perhaps an auto-PM telling them about it?

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 2:53 pm
by PLAYER57832
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.

That is, the template that first appears when you click "new post" in Suggs and Bugs.

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 2:58 pm
by Strife
I remember awhile ago, a year or so(around the time we had the banner comp.), someone suggested something similar. I believe the result was a few videos by players and someone said they were working on a flash of it. Not sure what happened to that, but it's a great idea indeed.

Re: Tutorial for new players

PostPosted: Wed Aug 12, 2009 3:13 pm
by jefjef
How about non-point tutorial games vs. CC servers?