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[UI] Semi-Auto Assault

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Re: Bombarding to a point

Postby iAmCaffeine on Sun Dec 04, 2016 7:03 pm

I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.
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Re: Bombarding to a point

Postby owenshooter on Sun Dec 04, 2016 8:22 pm

iAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.


this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-Bj
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Re: Bombarding to a point

Postby iAmCaffeine on Sun Dec 04, 2016 8:56 pm

owenshooter wrote:
iAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.


this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-Bj

I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.
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Re: Bombarding to a point

Postby owenshooter on Tue Dec 06, 2016 5:45 am

iAmCaffeine wrote:
owenshooter wrote:
iAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.


this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-Bj

I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.

yeah, exactly... and again, think this was already ignored in the past...-Bj
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Re: Bombarding to a point

Postby Dukasaur on Thu Dec 08, 2016 6:48 am

owenshooter wrote:
iAmCaffeine wrote:
owenshooter wrote:
iAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.


this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-Bj

I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.

yeah, exactly... and again, think this was already ignored in the past...-Bj

Maybe, if you're so certain that it will be ignored, you could just ignore it, instead of feeling compelled to drop in and bitch.
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Re: [UI] Semi-Auto Assault

Postby benga on Mon Dec 12, 2016 9:26 am

or just delete mogul city map
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Re: [UI] Semi-Auto Assault

Postby chapcrap on Sat Jul 01, 2017 9:10 am

Do this already!
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Re: [UI] Semi-Auto Assault

Postby DJENRE on Thu Sep 14, 2017 6:03 am

Yes, really good usefull idea. Easy to implement too.
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Re: [UI] Semi-Auto Assault

Postby Lord and Master on Mon Dec 18, 2017 5:39 pm

Necro-Bump! Cracking idea! It's like 11 years since the original suggestion, surely it's not still unfeasible even now? [-o<
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Re: [UI] Semi-Auto Assault

Postby Dukasaur on Tue Dec 19, 2017 8:19 am

Yup, still a good idea.
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Re: [UI] Semi-Auto Assault

Postby DJENRE on Fri Jan 05, 2018 10:31 am

Dukasaur wrote:Yup, still a good idea.


It has been submitted to admin?

It could help a lot during those speed battle royale! ;)

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Re: [UI] Semi-Auto Assault

Postby IcePack on Fri Jan 05, 2018 12:37 pm

UI describes what type of update it is.

User Interface
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