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[UI] Semi-Auto Assault

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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby lluisferrater on Tue Jul 01, 2008 9:00 am

Best option and easyer option will be always that auto-atack option stopn when u loose half of armies u atack.

joeyjordison wrote:ok i couldn't find a topic about this so here goes:

you put in the number of attacks you want the auto attack to make and it makes them

auto attack is great sometimes when u have to attack or u r just finishin off a game or watever. problem is sometimes u hav 70 armies against 50. now if u got down to u havin 2 and them havin 6 then some1 else would easily take them out and this would cost u the game. wat i propose is you would be able to enter a number of attacks so its auto attack in stages...

if i want to do this then i have to just repeatedly click the attack but really quick so the pages don't load but it registers it. i then see the result. being able to specify a number would be great i think

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Limited auto-attack

Postby nicolepe on Fri Oct 03, 2008 9:46 am

Hi,

auto attack is a nice feature, but is too powerful.

Why don't you allow the user to set the maximum number of unit he is allowed to lose before stopping the attack ?

Example: I'm attacking Kamchatka, defended by 50 units, with my 102 units. Since there are a lot of units involved, I'd love to use autoattack, but I do not want to lose more than 20 armies.

I this is a simple but powerful functionality to add.

Many thanks,
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Re: Limited auto-attack

Postby Optimus Prime on Fri Oct 03, 2008 9:51 am

I think something along those lines may already be on the to-do list for Lack, but I'm not entirely sure. I know it's been discussed many times before though.
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Re: Limited auto-attack

Postby lancehoch on Fri Oct 03, 2008 11:26 am

Further discussion can be found here. Locked, please continue discussion in the other thread. Also, OPie is correct that it is already on the "To-Do" list.
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Auto attack until X

Postby barterer2002 on Fri Oct 03, 2008 1:46 pm

Auto attack is often maligned but still is used by many. There is a feature that would make it more useful, however, the ability to stop it before the end.

There are two situations where I would be more inclined to use auto attack that I can't now (especially on maps such as City Mogul).

1. There is a tert that I am going to take but I want to knock it down as far as possible without taking it from Tert A and then end up taking it from Tert B. Currently can't autoattack because of the possibility of Tert A taking the enemy tert. So the option to Attack Opponent down to X (default to 2) armies could be added.

2. I want to attack my opponent yet be sure to have enough armies on my border at the end of the turn. For this one the option needs to be Attack until X armies are left on my tert.

Particularly in situations where you've got 200 attacking 50 these types of options would be useful in getting through ones turn.
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Re: Auto attack until X

Postby Herakilla on Fri Oct 03, 2008 1:51 pm

good suggestion but its already to do ;)

viewtopic.php?t=15753
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Re: Auto attack until X

Postby cicero on Fri Oct 03, 2008 2:04 pm

Duplicate of Auto attack limits (choose number of attacks) *To-Do* as noted by Herakilla.

Please continue discussion in that thread as this one is now locked.

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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby nicolepe on Fri Oct 03, 2008 10:47 pm

Hi,

maybe, instead of rolls, we can use loss. So, you can set after how many units lost the rolls must stop:

Auto: [] 5 loss [] 10 loss [] to the death!

So, if you are attacking a territory with your 40 armies, and click on [] 10 loss, to attacks go on automatically until your forces are reduced to 30 (or eventually 29, if in the last roll you lose two armies).

This allow a good series of rolls to go on, and stop rapidly if you are only losing armies.

Have fun,
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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby austex on Wed Oct 08, 2008 4:37 am

How long has this been on Lack's "To do list"??? A year or more? Seems that nothing on that list gets done lately. I play esc games almost exclusively and when games go more than 10 rounds, this would be really useful.
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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby Lord and Master on Wed Oct 29, 2008 2:06 pm

I was moaning the other day to someone about how you should be able to auto-attack until the defender only has 1 left. Any plans for that or are you only reviewing the attackers arsenal?
Apologies if this has already been raised...
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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby TooHot4Jew on Tue Jan 27, 2009 8:31 pm

That is fine, but it should appear as a scroll box to the right of both assault buttons and default to three, then stay where you set it. To have to set it for each assault would be time consuming, and there's times where the floodgates open and two players are going head-to-head to terminate someone or against each other. Forcing more time into each turn would create an imbalance that I think is best avoided.
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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby Genghis Khant on Tue Feb 10, 2009 5:12 pm

How about having drop down lists just underneath the territory lists so that you can choose the minimum number of troops you want left on that territory once you've hit auto attack?



[attacking territory][ā–¼]__v__[defending territory][ā–¼]__[assault]_____[end assaults] _____,_________[n][ā–¼]____________________[n][ā–¼]__[auto assault]


with a default setting of


[attacking territory][ā–¼]__v__[defending territory][ā–¼]__[assault]_____[end assaults] ______________.[3][ā–¼]____________________[0][ā–¼]__[auto assault]


which is how it currently is in the game*. That way you could then choose how much you want to weaken your opponent and set a limit to how much you're prepared to weaken yourself.

* but without the drop down lists and without the option, obviously
Last edited by Genghis Khant on Tue Dec 14, 2010 11:49 am, edited 1 time in total.
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Auto Assault function on all maps

Postby legionbuck on Tue Feb 24, 2009 10:47 am

Auto Assault needs to be adjusted. Instead of a drop from ...say..20 vs 5 and you find your troop count down to 3 vs 2, it would be better for players to lose troops in no more than 3. Each time you can assess whether to continue Auto Assault, switch to single attack mode, or halt.

With large troop to troop opponents as in games like World 2.1, taking single shots is time consuming. Why shaft yourself with Auto Assault in those situations ? Anybody agree ? Let's request the map wizards to fix this glitch !
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Re: Auto Assault function on all maps

Postby TaCktiX on Tue Feb 24, 2009 10:58 am

Mapmakers have zero control over this. Take it up with Lack in Suggestions.
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Re: Auto Assault function on all maps

Postby legionbuck on Tue Feb 24, 2009 11:11 am

Map makers have no input on this ? I find that hard to believe...they do write software, don't they? Oh, thanks for your input. Care to explain that hammer and sickle avatar ?
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Re: Auto Assault function on all maps

Postby gimil on Tue Feb 24, 2009 11:21 am

I'm going to go ahead and move this to suggs & bugs where I think it belongs :)

[moved]
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Re: Auto Assault function on all maps

Postby cicero on Tue Feb 24, 2009 11:42 am

Solutions to this problem are already being discussed in Auto attack limits (choose number of attacks) which you'll noticed is marked *To-Do*.

Please continue discussion there. This duplicate topic locked.

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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby sailorseal on Wed Feb 25, 2009 12:44 pm

1 of the best ideas ever!
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5 rolls button (or 10)

Postby Simon Viavant on Thu Aug 27, 2009 9:20 pm

Concise description:
  • Have a "five rolls" button (or ten) in between attack and auto attack.

Specifics:
  • If you hit 5 rolls, the computer rolls the dice 5 times, ditto for ten.

This will improve the following aspects of the site:
  • I hate hitting auto attack but I also don't like the idea of clicking the attack button for 90 seconds strait or more on maps like city mogul and 2.1, so this would be an in between.
  • People won't be motivated to hit auto attack as much and so will make better strategy decisions.
  • Improve speed game gameplay as people can roll the dice quickly without compromising tactics.
  • People will want to play more games if each game takes less time so they'll be more motivated to buy premium.
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Re: 5 rolls button (or 10)

Postby ManBungalow on Wed Sep 02, 2009 5:17 pm

Good idea, I second this motion.

Maybe we could have a box under the 'Assault' button in which you can input a number...
Obviously it would need to be safe-coded so you can't roll more times than you have troops to be lost.
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Re: 5 rolls button (or 10)

Postby sailorc on Wed Sep 02, 2009 7:42 pm

I think this could work. It'd be great for City Mogul.
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Re: 5 rolls button (or 10)

Postby slowreactor on Wed Sep 02, 2009 8:21 pm

Or maybe go a step further and say "auto-assault until x", where x is how many troops you have left over.
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Re: 5 rolls button (or 10)

Postby KraphtOne on Wed Sep 02, 2009 9:17 pm

you can already do this...

you guys... jesus...
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Re: 5 rolls button (or 10)

Postby captainwalrus on Thu Sep 03, 2009 8:44 am

KraphtOne wrote:you can already do this...

you guys... jesus...


You can? Since when?
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Re: 5 rolls button (or 10)

Postby SirSebstar on Thu Sep 03, 2009 11:33 am

its not availiable for the common non scripted used still using internet explorer. (you know thats still the majority of users?)

Still, I'd love to see this button, or a way to set an amount of attacks.

suggestion,
cant the attack butten be like the fortification button? you auto fort with all units, but you can fort with less?!?
So attack (number of troops availiable/choise) press button, done!
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