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kennys777 wrote:And yet again...I am in a 3 poly game, opponent has missed 3 turns for each team over the course of a few weeks. Each slot has missed 3 turns, just not consecutive...Such a boring game, not even caring how it turns out.
Poly is a premium option, so if a player is deadbeating, playing 12 ten second turns of deployment only shouldn't be too awful. The only real issue would exist if the game included freemiums.
Endgame422 wrote:Perhaps to work around the issue if recoding everything just implement a rule that if all members of the same team miss their turns(in a given round) that team is eliminated.
I mean that gives a polymorphic player 2-4 turns in the case of someone accidentally being away but ends things more quickly than the current 6 to 12 turns.
Admittedly I know zero about coding so this may not be as simple as it sounds in my head.
betiko wrote:When exactly has china not been the king of the world?
Donelladan wrote:This indeed should be the case. It has been proposed before in the suggestion forum. It was not implemented because of some technical problem that it was not possible to overcome without massive change of the current CC system ( if I remember correctly).
Thus, close to 0 chance of it being implemented in a near future.
See previous thread :
http://www.conquerclub.com/forum/viewto ... 4&t=197394
http://www.conquerclub.com/forum/viewto ... 2&t=197336
Mad777 wrote:I'm in a same situation (despite it's an auto-tournament), Poly 4, my opponent missed since games started, reaching Round 3 now and half of his color gets kiccked but overall that is 8 Rounds before the kick run into effect.
....now, not sure how the coding can be made such since Poly mode uses "Team interface"...
(Sent PM to webmaster )
Mad777 wrote:Webmaster has no objection to make such an adjustment, we will have first to follow the "standard" process, I will issue a poll and let it run for several weeks...same as we have done for the "run out of time" change.
Thanks folks and watch for the poll...
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