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Re: [GP/UI] Polymorphic Deadbeats
Posted:
Wed Mar 28, 2018 9:42 am
by murphy16
So glad that our voices have been heard and that they are going to do something about this!
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Wed Mar 28, 2018 10:04 am
by TX AG 90
I agree this should be done, but not before closing the "no rewarding of spoils if you are timed out loophole"!
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Wed Mar 28, 2018 12:44 pm
by benga
Yes please approve
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Fri Mar 30, 2018 4:34 am
by Dukasaur
Need more help here.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Fri Mar 30, 2018 9:02 am
by iAmCaffeine
Just fucking do it already.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Thu Apr 19, 2018 8:51 pm
by Dukasaur
Implementation is possibly coming soon.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Thu Apr 19, 2018 10:22 pm
by riskllama
Dukasaur wrote:Implementation is possibly coming soon.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Tue May 08, 2018 7:06 pm
by lokisgal
this would be such a good thing - Currently in multiple USA tournies and I keep getting people esp in 4 slot poly who miss 5 times in a row so every color and then one, then pop back get deferred troops and then do it all over again
enough already
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Tue Jul 24, 2018 2:21 pm
by Mad777
Can admin update us when this suggestion to be implement? I don't think anyone would not adhere to the priciple of applying 3 consecutive miss and despite different color playing poly game.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Sat Aug 04, 2018 10:06 pm
by Lord_Bremen
Please fix!
This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Thu Aug 09, 2018 9:08 pm
by Mad777
Lord_Bremen wrote:Please fix!
This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.
I’m still pushing this to BW, no firm response about when this would be worked, if it get worked one day.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Wed Nov 07, 2018 12:22 pm
by kizkiz
And still an issue
My oppo in 4 player hive games missing regularly, but still there
24 deferred troops is rather annoying, and not a map and settings (it's trench) that mean I can make it a quick end
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Wed Nov 07, 2018 4:29 pm
by Mad777
I have bumped another PM to BW...let’s see if any response
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Sun Apr 14, 2019 4:27 pm
by Mad777
Mad777 wrote:I have bumped another PM to BW...let’s see if any response
After several follow up and positive response from webmaster, this is now under testing in the Beta site
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Sun Apr 14, 2019 6:11 pm
by riskllama
Mad777 wrote:Mad777 wrote:I have bumped another PM to BW...let’s see if any response
After several follow up and positive response from webmaster, this is now under testing in the Beta site
*polite clapping*
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Sun Apr 14, 2019 10:52 pm
by HitRed
Very under cover.
Some members won't be able to say things never improve anymore.
Btw, we are always looking for people to test in the Beta site.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Sat Apr 20, 2019 5:08 am
by iAmCaffeine
HitRed wrote:Btw, we are always looking for people to test in the Beta site.
As an alpha male, no.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Sun Apr 21, 2019 11:44 am
by Jdsizzleslice
iAmCaffeine wrote:HitRed wrote:Btw, we are always looking for people to test in the Beta site.
As an alpha male, no.
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Sun Apr 21, 2019 12:11 pm
by iAmCaffeine
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Sun Apr 21, 2019 12:32 pm
by Jdsizzleslice
Re: [GP/UI] Polymorphic Deadbeats
Posted:
Wed May 29, 2019 3:21 pm
by Mad777
THIS IS NOW LIVE ON THE SITE!!!
Please report any issue you may found but from what we tested on the Beta site it works like a champ
Enjoy folks!