I’ve said this before but I’ll say it again:
I fundamentally disagree with people quitting the games. It’s one of the worst things that people do. Sitting around a table and someone refuses to continue to play just because they are losing is SUPER annoying.
It ruins the fun of the game and denies the winning person the fun of actually winning the game.
Others disagree and that’s fine, I’ve debated this many times now and they don’t care. If I’m the only person who feels it’s stupid and lame to smack the game board and get up and quit just because you’re losing that’s fine.
If you are playing an escalating game and you are going to swift the board in one or two turns I totally understand your point of view.
If you are playing a flat rate game and you just finally broke your oponent's bonus and are going to clean the board in 2-3 turns, I may also understand your point of view.
If you are playing a trench game, with a friend sitting at a table, 1vs1, and you actually broke all your opponents bonus, but you need 10 more turns to reach the last region of your opponent. And you expect your friend to sit 10 more turns seeing you take the region one by one. With him having single everywhere dropping 3 a turn, and you having a 40+ stack, collecting more than 15/ turns. Then in this case you are a cruel friend, and you've got weird friends. I know no human being that will be happy to be either of the player in the last situation.
Can't find back the previous topic on resign/surrender button that lead to the implementation of the current resign button. But all the points you are making have already been debated.
We have a resign button already for speed trench game. This suggestion is about extending the same button for other settings.
What you are suggesting won't happen (imho) because the decision has already been made. Resign button isn't an game option, and it doesn't need to be accepted by your opponent.
Extreme Ways wrote:However I do agree with the fact that it's not for teamgames. People will get bitter, maybe even hostile, because someone doesn't want to surrender. Therefore I dont think it's a good idea to extend the functionality to teamgames. I do support to extend the functionality to games where just 2 players play, with trench. This means both polymorphic and 1v1.
I am still more than happy to forget about resign button for team games and have the button only for 2 players. But your argument doesn't fit with what I know from team games.
When I play team games ( any settings) at some point I'll say to my teammate in the chat, "hope is lost, we can give up". If there might be a reason to fight I'll sometimes ask them, do you mind if we give up.
But it never ever happened to me that we have an actual argument about it. If someone say let's fight few more turn I oblige and then usually we're done after 2-3 turns no arguments.
Also, I've seen in many games,the one that actually could benefit from a resign button, people saying " gg we give up", or " gg you can take the obj" , or "gg finish it please". I am quite sure when my opponent says that in the chat, there is no one getting bitter.
No idea how it is in your clan game guys, but I really never fought about giving up in a team game, and it'll definitely never happen, even though I usually try to turn the game back long after it's over.