I understand these issues have been raised and discussed previously and numerous times, but here we can have an actual thread dedicated to problems with auto-tournaments so that everything is easier to handle and we can hopefully raise some more awareness in finding a fix. If many valid issues are raised, I'll compile a list in the OP linking to the relevant post.
Deadbeats Not Removed
I've witnessed the deadbeat issue many times, most recently in the USA Supertournament 08 - Delaware. This is currently in Round 6 of 7. I'm in 5th position and about to receive 3 free wins as my opponent quit CC a while ago and yet still remains in the tournament.
These are the games:
As I said, I'm in 5th place which isn't great, but 3 free wins could make a big difference to my contention for #1 given the score never resets in this tournament.
Freemium Players Not Removed
In the same tournament, the #1 spot has just been taken by osman76 who was gifted 3 free wins since their opponent's premium expired. This has currently given him the lead in the tournament, which I do not believe he previously held. The games themselves do not exist so I can't link them.
These two issues in particular directly ruin the integrity of the tournament and can prevent deserved winners from taking their trophies. Honestly what's the point in playing a tournament when this kind of thing can decide the winner? These problems have existed for too long with no action. I know that it can be done manually, but this requires a lot of work - perhaps someone could be added to the TDs solely for this purpose? Or maybe bW can fix the spaghetti code and get this resolved properly. This is where we can discuss the options.
Tie-Breakers Based on RNG
Metsfanmax wrote:iAmCaffeine wrote:IcePack wrote:The issue that’s brought up the most (Least the one I hear most often personally) is the tie breakers
Can you give me an example? Is this referencing score resets? I know they're inconsistent and that could with being resolved, but I haven't seen it as an issue on the same level as above.
No, it's referring to the tiebreakers used when scores are equal -- rounds required to win, and join order. The former is problematic because in tournaments with random maps, it penalizes people who were unlucky enough to get a large map like Hive. The latter is problematic because it's not a measure of skill in any way, and biases the result in favor of whoever happened to join first (which is as arbitrary and bad as saying that if red and green tie, red always wins because red comes first in the player list).