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DBandit70 wrote:There is no question that the dice are fair and completely random. Billions of roll statistics prove that out. And there has to be some luck factor in the game which makes each game unique, otherwise it turns into a glorified tic tac toe where the outcome is determined before an action is performed. Then it comes down to the luck of the drop. This is not poker where if you get a bad hand you can dump it without much damage; here, if you get a bad drop you have to play it. Playing certain maps where each player starts with a castle and 3 troops eliminates this factor.
This is a game of luck with small built in advantages that each player learns to utilize to their own advantage. Good players can overcome a bad drop and poor players can squander it. Regardless the dice play the most important role in any game. I have brought this up before and will use this opportunity to bring it up again. The dice statistically prove fair in the long term in the very basic sense, but how you get there is what I question. The seemingly fair dice are behaving in a completely unnatural way. I can not list how many times I have seen the miraculous. I have seen 80 lose to 20. I have seen 4 take out 24. Now granted this event can happen, the probability of it happening every 20 games is just not reality and that is what I, and so many others see happening. It is this single issue that is so frustrating and is a complete turn off. THE DICE ARE ACTING IN AN UNNATURAL MANNER, and this is hidden from view, yet the effects are noticed by virtually every player I have discussed this with. This needs to be addressed now!!! Conquer Club is such a great site, one my favorites, but this issue is absolutely killing people's desire to play and making people leave. This site needs people. The more the better. To me, this is an URGENT matter!!! Hope those who can fix this issue, or make a change are listening.
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