Herakilla wrote:yeti_c wrote:No it's not...
Something that should enable it - is on his todo list.
C.
ya lol, less pressure on his server and more on yeti's xml skillz
Javascript actually!?
C.
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Herakilla wrote:yeti_c wrote:No it's not...
Something that should enable it - is on his todo list.
C.
ya lol, less pressure on his server and more on yeti's xml skillz
jiminski wrote:I very much like the idea!
Speaking as one who has no real idea, my major doubt is: would there not be a lot more storage of data required putting strain on the server?
Coleman wrote:jiminski wrote:I very much like the idea!
Speaking as one who has no real idea, my major doubt is: would there not be a lot more storage of data required putting strain on the server?
Yeah, that's the big concern. I don't think the extra log info would be too bad, especially if it is hidden unless people click to see the whole log. I don't know 100% how bandwidth works, but maybe it'd be possible to d/l the replays instead of doing it all on server, but that might be even more strain. *Shrugs*
At the very least, seeing all the start positions in the log would be very helpful for going back and analyzing a game, replays could come later.
t-o-m wrote:this would be great
i always wanted something to sort of "replay" the game.
would it show dice results? (see the streaks!?)
cicero wrote:When I posted earlier in the thread I didn't include a link to Game Log 2.0 suggestion.
lackattack wrote:Complete logs have been requested several times, so perhaps this is a good opportunity to reveal my secret plans...
Game Log 2.0
* will normally not include fortifications
* but click on "extended log" and you'll get fortifications and dice rolls
* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots
* logs will be deleted on old games to make room for all these dice rolls
* internally I'll store the log differently to make it possible to translate the entries into different languages far off into the future
Coleman wrote:I knew I saw it before. I'd vote this next on the to-do list if I had any sway, but they probably have something secret they are doing that's even more awesome, they always do.
antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod.
antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. *wink*
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