The Official Clan Sitting Rules (Revised Edition)

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Re: The Official Clan Sitting Rules (Revised Edition)

Postby DoomYoshi on Thu Jan 31, 2013 7:51 pm

What are the non-Clan sitting rules? Are they the same?
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby Bruceswar on Fri Feb 01, 2013 4:51 am

They have not changed since day one on CC. Maybe some slight amendments since day but they have not changed.
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby greenoaks on Fri Feb 01, 2013 5:17 am

3. Emergency cover may be given if the person is in danger of missing a turn. A person will be in danger of missing a turn when:

a, There is less than 2 hours on the clock
b, When their turn expires at a time when they are not usually online. For example It is in the middle of the night their time, or if they do not take turns during work hours.

it is right there in your rules. going to sleep is not an emergency, it happens every night. yet somehow you consider sleeping an unexpected event that requires emergency cover.

Emergency cover should be for
a, There is less than 2 hours on the clock
b, When their turn expires at a time when they are not usually online.
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby jetsetwilly on Fri Feb 01, 2013 7:33 am

greenoaks wrote:
3. Emergency cover may be given if the person is in danger of missing a turn. A person will be in danger of missing a turn when:

a, There is less than 2 hours on the clock
b, When their turn expires at a time when they are not usually online. For example It is in the middle of the night their time, or if they do not take turns during work hours.

it is right there in your rules. going to sleep is not an emergency, it happens every night. yet somehow you consider sleeping an unexpected event that requires emergency cover.

Emergency cover should be for
a, There is less than 2 hours on the clock
b, When their turn expires at a time when they are not usually online.


I think there's a little more to it. If a player takes turns in other games and then heads off to bed leaving some that would expire which someone else picks up that is clearly not acceptable and would be dealt with. (It is referenced in the rules).
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby greenoaks on Fri Feb 01, 2013 7:42 am

jetsetwilly wrote:
greenoaks wrote:
3. Emergency cover may be given if the person is in danger of missing a turn. A person will be in danger of missing a turn when:

a, There is less than 2 hours on the clock
b, When their turn expires at a time when they are not usually online. For example It is in the middle of the night their time, or if they do not take turns during work hours.

it is right there in your rules. going to sleep is not an emergency, it happens every night. yet somehow you consider sleeping an unexpected event that requires emergency cover.

Emergency cover should be for
a, There is less than 2 hours on the clock
b, When their turn expires at a time when they are not usually online.


I think there's a little more to it. If a player takes turns in other games and then heads off to bed leaving some that would expire which someone else picks up that is clearly not acceptable and would be dealt with. (It is referenced in the rules).

no its not, the rules state the opposite. the rules even go so far as using 'taking some one's turn while they sleep' as a legitimate emergency.

if i go to bed at 10pm, a clan mate can log on at 4am my time, see i am down to 2 hours and then take my turns because that is now an 'emergency'. i have not been on recently as it has been 6 hours since i was on & i am not usually on at that time.
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby agentcom on Fri Feb 01, 2013 6:07 pm

I think the implication is that you can assume an "emergency" happened because the player is not online now and probably won't be online again until the turn expires. During the course of the day, it makes sense to have the 2-hour rule because the player could come back on at any time. But if it gets to be the middle of the night, it's not likely that they are returning that day. Therefore, something probably happened that will prevent them from taking their turns. Therefore it is okay to sit.

It's not that someone can just go to bed and assume their teammates will take their turns. If that happened regularly (and probably not even very often), I assume they would be in violation of these rules. You are right that "taking some one's turns while they sleep" is not a good reason in most circumstances. But the rules do not say this. They say "the middle of the night." Not because they assume people just fall asleep without taking their turns, but because if it gets to be the middle of the night and turns are coming due, it's not likely those people will be on.

The same thing could be said about the other example provided: "during work hours." While work happens almost every day and can't be classified as an emergency, if a reliable player hasn't taken his turns, and you can now assume that they are at work (or else unable to take turns), then you can take those turns.

You guys are focusing on the wrong part of this. Those daily events are not what allow you to take the turn. What allows you to sit is that you can infer that something happened prior to those daily events that caused them to not take the turns and now puts them at risk of missing.
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby Leehar on Fri Feb 01, 2013 6:17 pm

agentcom wrote:You guys are focusing on the wrong part of this. Those daily events are not what allow you to take the turn. What allows you to sit is that you can infer that something happened prior to those daily events that caused them to not take the turns and now puts them at risk of missing.

Well said

We're working on an addendum to the rules that will hopefully more accurately convey that
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby jghost7 on Fri Feb 01, 2013 7:06 pm

Leehar wrote:
agentcom wrote:You guys are focusing on the wrong part of this. Those daily events are not what allow you to take the turn. What allows you to sit is that you can infer that something happened prior to those daily events that caused them to not take the turns and now puts them at risk of missing.

Well said

We're working on an addendum to the rules that will hopefully more accurately convey that


Where are you working on this addendum? Since it is not in the CDF thread, then it is being done privately in perhaps a cd forum? Why is it so top secret? I am just curious.

Thanks,

J
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby Qwert on Fri Feb 01, 2013 7:08 pm

infinity upgrades ,,lol
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NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby Leehar on Sat Feb 02, 2013 1:16 pm

jghost7 wrote:
Leehar wrote:
agentcom wrote:You guys are focusing on the wrong part of this. Those daily events are not what allow you to take the turn. What allows you to sit is that you can infer that something happened prior to those daily events that caused them to not take the turns and now puts them at risk of missing.

Well said

We're working on an addendum to the rules that will hopefully more accurately convey that


Where are you working on this addendum? Since it is not in the CDF thread, then it is being done privately in perhaps a cd forum? Why is it so top secret? I am just curious.

Thanks,

J

Since I imagine it'd need to be more of a question of semantics than any change in the underlying rules, I doubt CD&F would help much with an issue of wording?
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby JustCallMeStupid on Sun Feb 03, 2013 3:10 am

OMG these rules!!!!!! Are so much better than the first ones. I might not like a thing or two about some small parts but seriously, this is much more clear and a bit more reasonable with 2 hours and the option of covering if you are near certain they will miss since it is overnight or maybe work time.
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby chapcrap on Mon Feb 11, 2013 10:00 pm

qwert wrote:infinity upgrades ,,lol

:lol:

Pretty much true. But, that's probably how it should be. Rules continuously need updated. I think that no matter what, there are people who won't be happy about some part of the rule. Either it being too strict or not strict enough. In the end, the goal is to legitimize the wars. I think the CDs have done an admirable job here and are obviously staying on the ball.
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby Dako on Thu Mar 07, 2013 3:33 pm

josko.ri wrote:Legal by clan rules, but abuse by site rules, you know it the best when there is need to point finger in others about breaking rules, but somehow you are missing to realize it when it is about you.
Here is reminder which rule is broken, and it is NOT rule about 2 hour gap.

Rodion wrote:As far as I understand, clan sitting rules did not revoke site-wide sitting rules.

And you do know that "playing turns when the sitee was online in that 24-hour period" is punishable.


I would like to hear an explanation from CD's on that. Looks like we have two sets of rules here and one contradicts another. Which one is correct? And please don't tell me that both are. Right now (it looks like, at least to josko and Rodion) that if you sit for a person legitimately under clan rules then you break site rules which is nonsense.

I always thought that clan sitting rules extend site rules and override them when it comes to clan games. Please enlighten me how we should live in this chaotic world.
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby Rodion on Thu Mar 07, 2013 3:46 pm

viewtopic.php?p=3980687#p3980687

Foxglove wrote:Edit: Ok - that was perhaps overly dramatic. But really, all of the text in the first post can be summarized thusly: "All normal site account sitting rules apply, with the additional restriction that emergency turns are only allowed within 1 hour. We will subjectively judge, using common-sense, all other account-sitting issues and apply subjective punishment."

Is that correct?


Bruceswar wrote:@ Fox your statement pretty much sums it up.


I believe it is common sense that the Clan Directors (mods) cannot override rules that are under KA's (administrator) jurisdiction. All they can do is create new clan rules that apply as long as they are in compliance with site rules, much like ordinary laws are only valid if they obbey the Constitution.
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Re: The Official Clan Sitting Rules (Revised Edition)

Postby Dako on Thu Mar 07, 2013 4:01 pm

So what this says is that the person should be away from site for 22h before turns can be played for him?
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