========================================================================= ========================================================================= Teams 1. FOED 2. HH 3. OSA 4. ATL 5. S&M 6. RET 7. AFOS 8. FALL 9. VDLL 10. RA 11. MM 12. LOW ========================================================================= ========================================================================= PLAYER LISTS
========================================================================= ========================================================================= ========================================================================= TERMS - Open to all clans - Post: clan name, primary clan contact, secondary contact and list of 10 players; - Player list will be used in order listed to fill games when clans miss deadlines - dubs first, then trips, then quads; - Number of clans accepted: open; - Signups open until March 6
II. Competition Format - Random maps, round robin style; - 12 games, every 2 weeks: 2 dubs, 2 trips, 2 quads; - 6 games are 'home' and 6 are 'away'; - Maximum 4 games per player per 12 set; (2 Home 2 Away - Negotiable) - Point allocation: 2 pts win, 1 pt tie, 0 pts loss
III. Tie-breaker - Head to head score; - Better win-loss difference; - More wins scored; - New set of 12 games + 13th escalating trips, chained, sunny, no trench
IV. Game creation rules - All home games are due on corresponding Sunday; - All games should be filled by the following Sunday; - Reasonable delay will be allowed, but at the same time the league has to proceed in timely fashion; - Organizers reserve the right to use default game creation option at any time once 72 hours have passed; - All games must be active prior to start of the next round; - 10 player list provided will be used, going from first to last player. Default settings will be escalating, chained, sunny, no trench; - Games must be labeled as they are shown in schedule CLAN1 v CLAN2 (e.g. FOED v OSA)
V Game Reports - Organizer will post the scores for the purpose of F400 and in clan lists as needed
VI. Settings - Random map only; - All games must be automatic & sequential; - Spoils: no spoils, flat, escalating, nuclear & zombie; - Reinforcements: adjacent, chained, unlimited, parachute & no forts*; - Fog on & off; - Trench with mandatory 20 or 30 round limit – no exceptions; - 24 hour Rounds; - Prohibited: polymorphic, manual, freestyle; - Round Limits allowed; - Mandatory 12 hour Fog of War in effect** The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn; - Timing Out in escalating & nuclear games is prohibited*** The offended team can opt for remake before taking the first turn after offense, otherwise game stays as it is; * No forts with mandatory 20 or 30 round limit – no exceptions ** Teams can void 12 hour Fog of War rule if both teams agree, in writing (has to be posted) and before the match commences; *** Teams can void Timing Out rule if both teams agree, in writing (has to be posted) and before the match commences; - Other minor changes allowed as long as both clans agree in writing and post it
VII. Players - Maximum 4 games per player, 2 Home 2 Away. Teams can negotiate to remove the home/away split - Organizers will not count participants. Teams have to notify us if there is a violation - Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are# - 1 Clan rule in effect – a player can play for only one clan during competition - For a player to be eligible for medal standard rulings are enforced # Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.
VIII. MVP - a Clan Achievement Medal for the MVP, based on best winning percentage overall with a minimum of 24 games played.
IX. Clan Dropping Out - If a clan drops out during competition, their games will not count and that clan will not be eligible for the next league edition. *** TS drop out penalty, 1 year donkey bench
X. Conflicts - There will be no game forfeits, if needed games will be replayed/remade - Any conflicts should be resolved amicably between clans in dispute - If no resolution, organizers will act as arbiters. if still no resolution, CDs will be the last & final instance
Last edited by uckuki on Sat Mar 10, 2018 3:59 pm, edited 14 times in total.