War Page: https://www.conquerclub.com/public.php? ... WarId=4543
41 Game War
14 Doubles, 14 Triples, 12 Quadruples and a Tie-breaker game
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 13th 23:59 CCT and Round 2 to be exchanged by June 27th 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
- Round One - 3 Dubs + 4 Trips + 3 Quads chosen by each clan
- Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, escalating, chained, sunny created by ACES)
- No manual, freestyle, speed, beta maps, zombie spoils or "no reinforcements"
- No limit on number of trench games but a 20 round limit is applied to each trench game
- Each map can only be used twice per clan and only once per game type with the exception of Random map (dubs/trips/quads)
- Each clan member can participate in a max of 20 games (excluding tie-breaker)
- 12 Hour Fog of War Rule will be in effect. If broken opponent has to copy and paste the entire first turn's log and reveal surrounding information
- New settings and maps that are implemented after the start of the war are not allowed