Conquer Club

[CC6] Round 1 Pack vs Fiso 23-14 PACK wins Mar 22 FINAL

Finished challenges between two competitive clans.

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[CC6] Round 1 Pack vs Fiso 23-14 PACK wins Mar 22 FINAL

Postby jltile1 on Mon Jan 04, 2016 1:30 pm

PACK vs FISO
23 14
CONTACTS
Pack

Jltile1
Otnal

CONTACTS
Fiso

Vid_Fiso

DATES
First Set:
Jan 11, 2016

PACK
Game 16254288 P
Game 16254290 P
Game 16254302 P
Game 16254307 P
Game 16254309 F
Game 16254313 F
Game 16254315 P
Game 16254318 P
Game 16254322 P
tie breaker
Game 16254579 P
Fiso
Game 16254455 F
Game 16254456
Game 16254459 P
Game 16254460 P
Game 16254461 F
Game 16254463 P
Game 16254470 F
Game 16254477
Game 16254481
Second set:
Game 16300337 P
Game 16300338
Game 16300339 P
Game 16300340 P
Game 16300341
Game 16300343
Game 16300353
Game 16300355
Game 16300356

Game 16294431 F
Game 16294423 F
Game 16294424 P
Game 16294434 F
Game 16294459 P
Game 16294466
Game 16294471
Game 16294473 P
Game 16294476
Jan 25, 2016[/color]
3 D
3 T
3 Q

Default Rules & Settings:

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect Game can be remade unless team reveals information to the other clan, Clan not getting picture must wait to move and give the other team time to share info. The offended team has the right to remake the game before their next turn, however if Time becomes a issue the team can remake the game after taking the turn.
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Last edited by jltile1 on Tue Mar 22, 2016 10:20 am, edited 25 times in total.
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Re: [CC6] Round 1 Pack vs Fiso

Postby Vid_FISO on Mon Jan 04, 2016 9:08 pm

Looks good to me! FISO agree and are ready to go!
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
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Re: [CC6] Round 1 Pack vs Fiso

Postby Lindax on Tue Jan 05, 2016 8:50 am

The tie-breaker game has to be:

The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils


This is not negotiable.

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Re: [CC6] Round 1 Pack vs Fiso

Postby jltile1 on Wed Jan 06, 2016 10:45 am

got it thanks
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Re: [CC6] Round 1 Pack vs Fiso

Postby Keefie on Wed Jan 06, 2016 1:00 pm

jltile1 wrote:got it thanks


Can you amend the opening post please, then privs will follow.

Thanks
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Re: [CC6] Round 1 Pack vs Fiso

Postby Lindax on Fri Jan 08, 2016 11:38 am

Approved as quoted.

show: op


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Re: [CC6] Round 1 Pack vs Fiso 16-8

Postby hopalong on Wed Feb 24, 2016 11:31 pm

captn b has half the packs losses - have we found the weakest link?
just sayin :-$
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Re: [CC6] Round 1 Pack vs Fiso 23-14 PACK wins Mar 22 FINAL

Postby Lindax on Sun Mar 27, 2016 4:01 pm

Privileges removed, databases updated, medals issued, topic moved.

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