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[CC6] Round 4, FALL [28] vs S&M [27] FALL Wins FINAL Dec 2nd

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[CC6] Round 4, FALL [28] vs S&M [27] FALL Wins FINAL Dec 2nd

Postby davekettering on Fri Aug 05, 2016 12:51 pm

Contacts:
FALL - Aad0906
S&M - davekettering

Round 4: 55 Games, including 1 Tie-Breaker Game
27 Home Games
9 Doubles
9 Triples
9 Quads

Aug 7 - Start of 7 week period
Aug 7 - Finalize all negotiations
Aug 14 - Obtain Privs from CD's
Aug 21 - Send first set of games
Sept 11- Send second set of games
Sept 18 - All games joined


Set 1: [created and exchanged by 21st of August (4D,5T,5Q]

FALL
Dubs:
D1: Game 16801874 Treasures of Galapagos - ns.ch, fog
D2: Game 16801870 Madness - ns, ch, fog
D3: Game 16801868 1982 - ns, ch, fog, tr
D4: Game 16801865 Spanish Armada - nuc, ch, fog, tr

Trips:
T1: Game 16801856 Poison Rome - ns, para, fog
T2: Game 16801853 Berlin 1961 - ns, ch, fog
T3: Game 16801852 Spanish Armada - ns, ch, fog
T4: Game 16801851 Rail USA - ns, ch, fog
T5: Game 16801849 New World - ns, ch, fog

Quads:
Q1:Game 16801847 Philadelphia - ns, ch, fog
Q2: Game 16801846 Dark Continent - ns, ch, fog
Q3: Game 16801845 Conquer 500 - ns, ch, fog
Q4: Game 16801844 WWI Gallipoli - ns, ch, fog
Q5: Game 16801843 Rail Africa - ns, ch, fog

S&M

Dubs:
D1: Game 16804204 1982 - esc, para, fog, tr
D2: Game 16799660 New Zealand - esc, para, fog
D3: Game 16799661 Conquer Rome - ns, ch, fog
D4: Game 16799662 Monsters - ns, para, fog

Trips:
T1: Game 16799664 Eurasia - fl, ch, sunny
T2: Game 16799669 Kings Court ll - ns, ch, fog
T3: Game 16799670 New York City - ns, ch, fog
T4: Game 16799671 Rail South America - esc, para, fog
T5: Game 16799951 WWll Europe - nuc, unl, fog

Quads:
Q1: Game 16804208 USA 2.1 - ns, adj, fog, tr
Q2: Game 16799680 World 2.1 - nuc, unl, fog
Q3: Game 16799681 Battle of Actium - nuc, unl, fog
Q4: Game 16799685 Labyrinth - esc, para, fog
Q5: Game 16799682 Hive - nuc, unl, fog

Set 2: [created and exchanged by 11th of September (5D,4T,4Q), including tie breaker game]

FALL

Dubs:
D1: Game 16850343 Feudal Epic - ns, ch, fog, tr
D2: Game 16850341 Baltic Crusades - ns, ch, fog, tr
D3: Game 16850339 District of Alaska - ns, ch, fog, tr
D4: Game 16850340 World Cup 2011 - ns, ch, fog
D5: Game 16850338 Antarctica - esc, CC, fog

Trips:
T1: Game 16850336 WWI Gallipoli - ns, ch, fog
T2: Game 16850335 Baltic Crusades - ns, ch, fog, tr
T3: Game 16850334 Trafalgar - ns, ch, fog
T4: Game 16850332 King's Court II - nuc, para, fog, tr

Quads:
Q1: Game 16850331 Labyrinth - esc, para, fog
Q2: Game 16850328 Classic Cities: Pot Mosbi - ns, ch, fog
Q3: Game 16850327 Salem's Switch - ns, ch, fog
Q4: Game 16850325 Antarctica - esc, ch, fog

TB1: Game 16850579 Classic - ns, ch, sunny

S&M

Dubs:
D1: Game 16850494 City Mogul - nuc, adj, fog, tr
D2: Game 16850497 Cricket - ns, ch, fog
D3: Game 16850502 Peloponnesian War - ns, ch, fog
D4: Game 16850508 Arms Race - ns, para, fog
D5: Game 16850509 Kings Court ll - ns, ch, fog

Trips:
T1: Game 16850510 1982 - esc, para, fog, tr
T2: Game 16850511 First Nations America - nuc, unl, fog
T3: Game 16850514 Hive - nuc, unl, fog
T4: Game 16850515 Napoleonic Europe - ns, ch, fog

Quads:
Q1: Game 16850517 Monsters - ns, para, fog
Q2: Game 16850518 Conquerman - nuc, unl, fog
Q3: Game 16850520 Conquer Rome - ns, ch, fog
Q4: Game 16850523 Third Crusade - ns, ch, fog


All games MUST be filled no later than the 25th of September.

RULES OF ENGAGEMENT
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PLAYER USAGE
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Last edited by davekettering on Tue Nov 01, 2016 11:18 am, edited 53 times in total.
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby davekettering on Fri Aug 05, 2016 12:54 pm

S&M agrees to all terms for Round 4 vs FALL
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby IcePack on Fri Aug 05, 2016 1:05 pm

Agreed

davekettering wrote:Contacts:
FALL - Icepack
S&M - davekettering

Round 4: 55 Games, including 1 Tie-Breaker Game
27 Home Games
9 Doubles
9 Triples
9 Quads

Aug 7 - Start of 7 week period
Aug 7 - Finalize all negotiations
Aug 14 - Obtain Privs from CD's
Aug 21 - Send first set of games
Sept 11- Send second set of games
Sept 18 - All games joined


Set 1: [created and exchanged by 21st of August (4D,5T,5Q]

FALL
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:
T5:

Quads:
Q1:
Q2:
Q3:
Q4:
Q5:

S&M

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:
T5:

Quads:
Q1:
Q2:
Q3:
Q4:
Q5:

Set 2: [created and exchanged by 11th of September (5D,4T,4Q), including tie breaker game]

FALL
Dubs:
D1:
D2:
D3:
D4:
D5:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

TB1: Classic - ns, ch, sunny

S&M
Dubs:
D1:
D2:
D3:
D4:
D5:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

All games MUST be filled no later than the 25th of September.

RULES OF ENGAGEMENT
show


PLAYER USAGE
show
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby Lindax on Fri Aug 05, 2016 1:56 pm

Approved.

Lx

davekettering wrote:Contacts:
FALL - Icepack
S&M - davekettering

Round 4: 55 Games, including 1 Tie-Breaker Game
27 Home Games
9 Doubles
9 Triples
9 Quads

Aug 7 - Start of 7 week period
Aug 7 - Finalize all negotiations
Aug 14 - Obtain Privs from CD's
Aug 21 - Send first set of games
Sept 11- Send second set of games
Sept 18 - All games joined


Set 1: [created and exchanged by 21st of August (4D,5T,5Q]

FALL
Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:
T5:

Quads:
Q1:
Q2:
Q3:
Q4:
Q5:

S&M

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:
T5:

Quads:
Q1:
Q2:
Q3:
Q4:
Q5:

Set 2: [created and exchanged by 11th of September (5D,4T,4Q), including tie breaker game]

FALL
Dubs:
D1:
D2:
D3:
D4:
D5:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

TB1: Classic - ns, ch, sunny

S&M
Dubs:
D1:
D2:
D3:
D4:
D5:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

All games MUST be filled no later than the 25th of September.

RULES OF ENGAGEMENT
show


PLAYER USAGE
show
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby IcePack on Fri Aug 05, 2016 4:14 pm

Thanks to Dave K for running the thread, good luck to all :)
Should be fun & exciting war!
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby IcePack on Sat Aug 20, 2016 6:10 pm

Looking forward to this tomorrow :)
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby IcePack on Sun Aug 21, 2016 7:57 pm

Doubles:
Game 16801874 Treasures of Galapagos NS CH Fog
Game 16801870 Madness NS Para Fog
Game 16801868 1982 NS CH Fog Trench
Game 16801865 Spanish Armada Nuke CH Fog Trench

Triples:
Game 16801856 Poison Rome NS Para Fog
Game 16801853 Berlin 1961 NS CH Fog
Game 16801852 Spanish Armada NS CH Fog
Game 16801851 Rail USA NS CH Fog
Game 16801849 New World NS CH Fog

Quads:
Game 16801847 Philadelphia NS CH Fog
Game 16801846 Dark Continent NS CH Fog
Game 16801845 Conquer 500 NS CH Fog
Game 16801844 WWI Gallipoli NS CH Fog
Game 16801843 Rail Africa NS CH Fog
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby IcePack on Wed Aug 24, 2016 7:24 pm

1st Round Away Invites are out. Good luck!
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby rockfist on Wed Aug 24, 2016 7:38 pm

I wish I had time to follow this closely. It should be an interesting one.
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby jcmagno on Wed Aug 24, 2016 10:36 pm

Have a fun war FALL guys! :)
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby GoranZ on Sat Aug 27, 2016 3:38 am

will FALL home games start any time soon?
Or maybe S&M will be ready to send their men by round 2 :shock:
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby davekettering on Sun Aug 28, 2016 1:23 am

All games are filled. Good luck in the way guys......
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby IcePack on Mon Aug 29, 2016 2:17 pm

All games joined & started :)
Cheers & GL
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby josko.ri on Tue Aug 30, 2016 6:29 am

Good luck fellow FALL. looking forward for nice war and to break your domination on CC for the last more than a year.
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby rockfist on Thu Sep 01, 2016 2:18 pm

Any early reports here? I see that S&M has drawn blood.
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby IcePack on Thu Sep 01, 2016 2:27 pm

rockfist wrote:Any early reports here? I see that S&M has drawn blood.


Still early, S&M have a couple of wins coming in. Their home games are further along which they are doing well in. I have them up in leaning games etc but we are starting to make progress. We kinda tripped over our own feet @ the start.

Lot of game play left to go.
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Re: [CC6] Round 4, FALL vs S&M, 0 of 55

Postby josko.ri on Sat Sep 03, 2016 7:35 am

rockfist wrote:Any early reports here? I see that S&M has drawn blood.

By current look of set 1 games, it may finish 17-11 for S&M. I hope we will hold advantages that we have ;)
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Re: [CC6] Round 4, FALL [0] vs S&M [2]

Postby IcePack on Sun Sep 04, 2016 1:41 pm

3-3 currently
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Re: [CC6] Round 4, FALL [3] vs S&M [3]

Postby t4mcr53s2 on Thu Sep 08, 2016 10:55 pm

good luck S and M have fun
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If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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Re: [CC6] Round 4, FALL [3] vs S&M [5]

Postby IcePack on Sun Sep 11, 2016 10:28 pm

FALL's Home Round 2 is created & invited. Waiting on S&M's
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Re: [CC6] Round 4, FALL [3] vs S&M [6]

Postby davekettering on Mon Sep 12, 2016 12:12 am

I made a correction to our rules tonight.

In the original rules, I had "Players can participate in a maximum of 20 games in total (including tiebreaker)"

When researching the rules after it was pointed out to me, I found the following:

'The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)'

So consequently, I changed our rules to reflect a maximum of 20 games, but no further reference to the tie breaker since it is not included.

Please concur this with this change IcePack.

thanks

Dave
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Re: [CC6] Round 4, FALL [3] vs S&M [6]

Postby IcePack on Mon Sep 12, 2016 9:39 am

davekettering wrote:I made a correction to our rules tonight.

In the original rules, I had "Players can participate in a maximum of 20 games in total (including tiebreaker)"

When researching the rules after it was pointed out to me, I found the following:

'The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)'

So consequently, I changed our rules to reflect a maximum of 20 games, but no further reference to the tie breaker since it is not included.

Please concur this with this change IcePack.

thanks

Dave


I concur, thanks Dave!
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Re: [CC6] Round 4, FALL [3] vs S&M [6]

Postby rockfist on Mon Sep 12, 2016 1:55 pm

How is this looking?

Josko mentioned a pretty big score (I'm assuming that didn't include Labyrinth and some other things like it though), is it holding up? I'll give my assesment for those who care of the other semi-final in that thread.
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Re: [CC6] Round 4, FALL [3] vs S&M [6]

Postby IcePack on Mon Sep 12, 2016 1:57 pm

Last I checked over the weekend S&M appeared to be up by 3-4
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Re: [CC6] Round 4, FALL [3] vs S&M [6]

Postby josko.ri on Tue Sep 13, 2016 4:07 am

rockfist wrote:How is this looking?

Josko mentioned a pretty big score (I'm assuming that didn't include Labyrinth and some other things like it though), is it holding up? I'll give my assesment for those who care of the other semi-final in that thread.

Many games turned in one or other side since then but now my forecast is 16-12 for S&M. I see that IcePack sees it similarly.
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