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[CC9] R1: RGV (24) vs ID (17) - RGV Wins - Final 3/21/19

PostPosted: Thu Jan 10, 2019 7:33 am
by 4 U 2 NV
[CC9] Round 1: RGV vs ID

Clan war RGV vs ID

Contacts:

RGV
1st Contact: domination_44
2nd Contact: fewnix

ID
1st Contact: 4 U 2 NV
2nd Contact: donovan the DARK

show: Rules


show: Game Count


show: Games




Cheers,

Re: [CC9] Round 1 - RGV vs ID

PostPosted: Thu Jan 10, 2019 8:33 am
by itstheGeneral
Put me in coach ready to play.. =D>

Re: [CC9] Round 1 - RGV vs ID

PostPosted: Thu Jan 10, 2019 7:54 pm
by Domination_44
RGV agrees to the war terms. Let's have a good fight :D

Re: [CC9] Round 1 - RGV vs ID

PostPosted: Thu Jan 10, 2019 8:47 pm
by Dunk90
Do you make the games and send the invites?

Re: [CC9] Round 1 - RGV vs ID

PostPosted: Fri Jan 11, 2019 2:07 am
by Fewnix
A single bracket elimination tournament so which of us wins takes on LHDD

show


and

https://www.youtube.com/watch?v=RAsCt4GF6WU

Wishing good games to all
:D

Re: [CC9] Round 1 - RGV vs ID

PostPosted: Fri Jan 11, 2019 8:55 am
by Lindax
Approved.

Lx

4 U 2 NV wrote:[CC9] Round 1: RGV vs ID

War thread for CC9

Contacts:

RGV
1st Contact: domination_44
2nd Contact: fewnix

ID
1st Contact: 4 U 2 NV
2nd Contact: donovan the DARK

Default Rules & Settings:

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for Trench games (30 round limit)
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars

Schedule:
1st set of games: January 16, 2019

3 doubles
4 trips
3 quads

2nd set of games: January 30, 2019

3 doubles
3 trips
4 quads
+ tie breaker (Classic, triples, no spoils, chained, sunny) - ID to set up

Player Count:
Maximum 15 games per player
Standard 1 clan rule is in effect

Cheers,

Re: [CC9] Round 1 - RGV (3) vs ID (2)

PostPosted: Thu Jan 31, 2019 9:02 am
by Donelladan
Seems you forgot to post the games here :
viewtopic.php?f=441&t=196991

And there is no link to the clan war tab in your first post .
Clan war RGV vs ID

Re: [CC9] Round 1 - RGV (3) vs ID (2)

PostPosted: Fri Feb 01, 2019 8:26 am
by 4 U 2 NV
Donelladan wrote:Seems you forgot to post the games here :
viewtopic.php?f=441&t=196991

And there is no link to the clan war tab in your first post .
Clan war RGV vs ID



Thanks. Updated first post and will post the games in the other thread

Re: [CC9] Round 1 - RGV (12) vs ID (8)

PostPosted: Mon Feb 18, 2019 3:04 pm
by Fewnix
AS we wrap up Doodle Earth,Game 18843766 looks like this one is ours.

Well Played ID

=D> =D> =D>

See you in other games, tourneys, wars

Re: [CC9] Round 1 - RGV (12) vs ID (8)

PostPosted: Mon Feb 18, 2019 7:47 pm
by ZaBeast
As far as I can tell you're still missing 5 wins

Re: [CC9] Round 1 - RGV (12) vs ID (8)

PostPosted: Sat Mar 02, 2019 11:23 pm
by Fewnix
ZaBeast wrote:As far as I can tell you're still missing 5 wins


My read, as its now RGV 19 v ID 15, 7games undecided

https://www.conquerclub.com/public.php? ... WarId=3256

RGV needs to win 2 of the 7 to win

ID needs to win 5 of the 7 to win.

However it goes, a good war fairly played and fun.

gg all, see you in other games tourneys, war G:>

Re: [CC9] Round 1 - RGV (21) vs ID (16) - RGV Wins

PostPosted: Tue Mar 12, 2019 11:10 pm
by Fewnix
Not yet official but:

https://youtu.be/Wc5FVHQWFjw

Re: [CC9] Round 1 - RGV (24) vs ID (17) - RGV Wins - FINAL

PostPosted: Sun Mar 24, 2019 11:06 pm
by Jdsizzleslice
Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.