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[CCX] R1: OSA (21) vs LOW (22) - LOW Wins - Final 3/15/20

PostPosted: Mon Jan 13, 2020 3:06 pm
by JJ41375
OSA

First Contact & Privs holder - Benga
Second Contact - Dukasaur

LOW

First Contact & Privs holder - JJ41375
Second Contact - Chard


show: Schedule and Round Breakdown


Clan War Page


Games
show: Round One


show: Round Two


War Terms

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted

Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect

Re: [CCX] Round 1: OSA VS LOW

PostPosted: Mon Jan 13, 2020 3:19 pm
by benga
JJ41375 wrote:OSA

First Contact & Privs holder - Benga
Second Contact - Dukasaur

LOW

First Contact & Privs holder - JJ41375
Second Contact - Chard


Schedule and Round Breakdown

Round 1 has a set start date, Wednesday, January 15, 2020.

1 Week for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games - Starting on January 15th
2 Weeks for filling the first set of games and exchanging the second set of games - Starting January 29th.
1 Week to fill all game

Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by OSA)


War Terms

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted

Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect

Agreee

Re: [CCX] Round 1: OSA VS LOW

PostPosted: Mon Jan 13, 2020 5:02 pm
by Lindax
JJ41375 wrote:OSA

First Contact & Privs holder - Benga
Second Contact - Dukasaur

LOW

First Contact & Privs holder - JJ41375
Second Contact - Chard


Schedule and Round Breakdown

Round 1 has a set start date, Wednesday, January 15, 2020.

1 Week for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games - Starting on January 15th
2 Weeks for filling the first set of games and exchanging the second set of games - Starting January 29th.
1 Week to fill all game

Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by OSA)


War Terms

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted

Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect


Approved.

Lx

Re: [CCX] Round 1: OSA VS LOW

PostPosted: Wed Jan 15, 2020 8:11 am
by shoop76
Privileges granted.

Good luck to both clans.

Re: [CCX] Round 1: OSA [0] VS LOW [0]

PostPosted: Wed Jan 22, 2020 6:01 pm
by Swimmerdude99
So when do we start placing bets?

Re: [CCX] Round 1: OSA [0] VS LOW [0]

PostPosted: Sun Jan 26, 2020 10:26 am
by JJ41375
swimmerdude99 wrote:So when do we start placing bets?


Whenever you want....I am always willing to take your money. :D

Re: [CCX] Round 1: OSA [13] VS LOW [12]

PostPosted: Tue Feb 18, 2020 4:23 am
by benga
only a miracle can save us now

Re: [CCX] Round 1: OSA [13] VS LOW [12]

PostPosted: Wed Feb 19, 2020 11:17 pm
by JJ41375
benga wrote:only a miracle can save us now


Looks like it will be decided by a game or 2.

Re: [CCX] Round 1: OSA [19] VS LOW [21]

PostPosted: Thu Mar 05, 2020 2:12 am
by benga
Gl in next round!
Wp!

Re: [CCX] Round 1: OSA [19] VS LOW [21]

PostPosted: Thu Mar 05, 2020 1:50 pm
by JJ41375
Thank you for the great battle OSA.

Re: [CCX] Round 1: OSA [21] VS LOW [22] - LOW Wins - FINAL

PostPosted: Sat Mar 21, 2020 4:02 pm
by Jdsizzleslice
Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.