Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by January 19th 23:59 CCT and Round 2 to be exchanged by February 2nd 23:59 CCT Clans will have 1 week to fill games. Round One - 3 Dubs + 4 Trips + 4 Quads chosen by each clan Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Classic, ns, chained, sunny created by ACES)
War Terms Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" There is no limit on the number of trench games Round limits are enforced on Trench Games Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged" 12 Hour Fog of War Rule will not be in effect New settings that are implemented after the start of the Cup will be excluded from wars
Maximum games to be played in Round 1 not counting the tiebreak game is 16 games