Before you list the maps, I'd like to bring something up. Quoting from the first post:
Industrial Helix wrote:Gameplay will run for one week, graphics will run for three weeks and each stage will be followed with a round of voting. No run offs.
Maps will be shortlisted by the cartography staff and posted up for the graphics contest.
You're contradicting yourself here, which is unfortunate. Now I understand why I was surprised there would be no voting on gameplay.
No biggie, you've made clear a while back that there would be a shortlist. But reading these posts, it looks like most every map is getting passed on to part II, which can hardly be considered a contest. This seems more like just a call for a boat-load of map suggestions for the Graphics
to have a contest over.
No, if that achievement medal for gameplay is to mean anything, I think we should do it right. First and foremost, however it's done: There should be a drastic cut in the number of maps going on to round 2. At the very least in half. Otherwise, what's the point?
This part is about gameplay, so the entry should have innovative or otherwise extra-ordinary gameplay, which I don't feel most of the entries have, to be perfectly honest. Let's not leave it to the mapmakers what gameplay is the better, hm?
Secondly, I think that the cut should be done by voting, just like we voted for the cities and later will for the graphics. I don't see why the difference is made. The people frequenting the forum is quite capable of telling what kind of gameplay they like for themselves.
It's probably too late for consideration this time around, but I hope you'll take the above into account when you hopefully set up another round.