Group Games in Join a Game/ and maps by difficulty

Concise description:
Specifics:
In the Thread by Queen Herpes; viewtopic.php?f=4&t=100563 it was suggested that not letting new players play maps would protect them from difficult maps and games. However, it means limiting their options. Perhaps informing them would be better.
This will improve the following aspects of the site:
It could even be more simplified into groupings like this:
Now a player clicks on one of these categories... inside these could even be more detailed by relative skill level(possibly)
(skill level is a difficult thing to decide, and is so dependent on so many variables, that the maps may be the only way to classify the game in the end.)
Instead of seeing a million games, you could see groups. While most of us know how to use game finder...i doubt all new players do...and even if they did, they wouldnt know what to look for.
- Group games by difficulty of settings and map instead of chronological order
- Group maps by difficulty instead of alphabetically.
Specifics:
In the Thread by Queen Herpes; viewtopic.php?f=4&t=100563 it was suggested that not letting new players play maps would protect them from difficult maps and games. However, it means limiting their options. Perhaps informing them would be better.
- Group games by difficulty, with obvious groups so any new player can see the relative difficulty level of the game they are joining.
- Group maps by difficulty, so anyone setting up a game instantly knows the difficulty of the map. Objective games could have their own group as well.
This will improve the following aspects of the site:
- Will possibly reduce farming on some maps and settings
(there will be loopholes which are immediately obvious) - Will make joining and creating games much easier for new players, who have a lot of choices with little or no organization
- Will perhaps reduce the bad experience of an overwhelming map on a new player that is just looking for an easy game.
- Most importantly, it allows a new player to jump right in, and play tricky maps and settings to see what they are like, and encourage them to work towards winning at them.
Really, this I came up with this suggestion simply because of the goals of Q. Herpes, to reduce the problems of complex maps. Now after considering it, Im actually surprised the games and maps arent already grouped like this.
The maps would be easy to group, the games will take a little more time, and will clearly be more subjective, but in the end will make CC much easier to navigate for new players, who quite simply HAVE to be overwhelmed by the number of game options and choices.
By giving them a little easy section, they can perhaps click on those to get started if they like, or if they already understand the game as many do, they can choose a more challenging option. - Will be much easier to see than the current chronological and alphabetical listings....which even for me, who has played almost 8000 games, is difficult to sort through, especially on the maps.
It could even be more simplified into groupings like this:
Now a player clicks on one of these categories... inside these could even be more detailed by relative skill level(possibly)
(skill level is a difficult thing to decide, and is so dependent on so many variables, that the maps may be the only way to classify the game in the end.)
Instead of seeing a million games, you could see groups. While most of us know how to use game finder...i doubt all new players do...and even if they did, they wouldnt know what to look for.