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Meteor Spoils

PostPosted: Tue Feb 16, 2010 12:42 am
by Queen_Herpes
Concise description:
  • Change the name of Nuclear Spoils to Meteor Spoils

Specifics:
  • The current "Nuclear Spoils" are not focused like a nuclear attack, but random like a meteor strike.
  • Nuclear strikes are focused, planned attacks.
  • Meteor Strikes are not focused, are random, and destroy friend or foe.
  • The current "Nuclear Spoils" are random, it is possible to "nuke" yourself, your teammates, and your opponent; when push comes to shove you can be forced to "nuke" yourself or your teammate and you might not even be able to "nuke" your opponents.
  • The current "Nuclear Spoils" is more like a meteor strike and less like a nuclear strike.
  • Could also change the name to IED, Pipe Bomb, Terrorist, Grenade, Darwinian or Random Attack. All of these terms (and others not listed) more closely describe what current "Nuclear Spoils" accomplishes because they can be random, can be perpetrated purposefully or accidentally against yourself or your teammates, and allows players to remove themselves from the game in a semantically more likely manner.

This will improve the following aspects of the site:
  • Will allow a new type of spoils that more closely matches what a nuclear strike accomplishes to be developed for CC
  • If done quickly, can be adopted before rolling out a "Nuclear" Medal.
  • Shows the players that the admins can admit when they were wrong.
  • Provides some continuity between the real world and the conquerclub world.

Re: Meteor Spoils

PostPosted: Tue Feb 16, 2010 6:11 am
by CreepersWiener
I'm down with that.
viewtopic.php?f=4&t=109364

Re: Meteor Spoils

PostPosted: Wed Feb 17, 2010 3:31 pm
by Queen_Herpes
CreepersWiener wrote:I'm down with that.
viewtopic.php?f=4&t=109364


Yes, I like your suggestion. I really think they need to rename nuclear spoils to make it more logical.

Re: Meteor Spoils

PostPosted: Wed Feb 17, 2010 6:13 pm
by Jatekos
Agreed. As someone pointed out to me, the idea of nuclear attacks can be a bit weird on historical maps. The suggested name change could also make this setting less incongruous on a number of maps.

Re: Meteor Spoils

PostPosted: Wed Feb 17, 2010 7:47 pm
by CreepersWiener
Jatekos wrote:Agreed. As someone pointed out to me, the idea of nuclear attacks can be a bit weird on historical maps. The suggested name change could also make this setting less incongruous on a number of maps.


However, I would like to point out that Nuke option plays very well on a FoW Waterloo map!

Re: Meteor Spoils

PostPosted: Wed Feb 17, 2010 10:43 pm
by Queen_Herpes
Jatekos wrote:Agreed. As someone pointed out to me, the idea of nuclear attacks can be a bit weird on historical maps. The suggested name change could also make this setting less incongruous on a number of maps.


Please explain the incongruity.

Re: Meteor Spoils

PostPosted: Thu Feb 18, 2010 1:44 pm
by Jatekos
Queen_Herpes wrote:
Jatekos wrote:Agreed. As someone pointed out to me, the idea of nuclear attacks can be a bit weird on historical maps. The suggested name change could also make this setting less incongruous on a number of maps.


Please explain the incongruity.


Let me give a couple of examples: maps like Alexander's Empire, Ancient Greece, Circus Maximus, etc. all refer to a period of history when there were no nuclear weapons as far as I know. :)

Re: Meteor Spoils

PostPosted: Thu Feb 18, 2010 7:13 pm
by CreepersWiener
May I suggest that if a person is that much of a true-to-history individual, that she refrain from playing such spoil options. It is quite easy to do, you just select Flat Rate, or something else other than the Nuke option.

Re: Meteor Spoils

PostPosted: Thu Feb 18, 2010 8:13 pm
by PaulGT
Excellent idea. Thanks for your support on hopefully getting Nuclear Spoils revised.

Re: Meteor Spoils

PostPosted: Thu Feb 18, 2010 10:04 pm
by Queen_Herpes
Jatekos wrote:
Queen_Herpes wrote:
Jatekos wrote:Agreed. As someone pointed out to me, the idea of nuclear attacks can be a bit weird on historical maps. The suggested name change could also make this setting less incongruous on a number of maps.


Please explain the incongruity.


Let me give a couple of examples: maps like Alexander's Empire, Ancient Greece, Circus Maximus, etc. all refer to a period of history when there were no nuclear weapons as far as I know. :)


Ah, essentially you are supporting the change in name to "Meteor Spoils" as a meteor strike could have happened in any era.

Re: Meteor Spoils

PostPosted: Fri Feb 19, 2010 6:08 am
by PaulGT
Hi, I just included a PS. in my Nuclear Spoils post, with the URL to this article.

As they go hand in hand, maybe you wouldn't mind reciprocating.

Great idea. All the best.

Re: Meteor Spoils

PostPosted: Sat Feb 20, 2010 4:22 am
by Queen_Herpes
CreepersWiener wrote:May I suggest that if a person is that much of a true-to-history individual, that she refrain from playing such spoil options. It is quite easy to do, you just select Flat Rate, or something else other than the Nuke option.


Well, it isn't about true-to-history for me, but it is about semantics. The methodology for nuclear spoils aren't really tactical nukes...they are random like a meteor shower.

Re: Meteor Spoils

PostPosted: Tue Apr 13, 2010 1:44 pm
by b00kw0rm
You know, you don't HAVE to nuke yourself. When it brings up the spoils box, you just use the wait until later option.

Re: Meteor Spoils

PostPosted: Tue Apr 13, 2010 5:16 pm
by squishyg
when you get to 5 spoils, you have to cash in, so it's entirely possible to be forced to nuke yourself.

Re: Meteor Spoils

PostPosted: Wed Apr 14, 2010 2:10 pm
by Jatekos
On top of the new name, it would be great if meteor spoils would be totally random (just like the name suggests).

A game with the current nuclear spoils often turns into a stalemate when there are few people left, because they can all stack safely onto their territories if they own the cards of those areas.
It would be really fun, and a good way to eliminate stalemates if the cards received would not be affected by the cards in one's hand. I.e. holding a card and stacking on the relevant territory would not decrease the chance of another player nuking that territory, because anyone could have the same card as you.

Re: Meteor Spoils

PostPosted: Thu Apr 15, 2010 6:38 pm
by darth emperor
Jatekos wrote:
Queen_Herpes wrote:
Jatekos wrote:Agreed. As someone pointed out to me, the idea of nuclear attacks can be a bit weird on historical maps. The suggested name change could also make this setting less incongruous on a number of maps.


Please explain the incongruity.


Let me give a couple of examples: maps like Alexander's Empire, Ancient Greece, Circus Maximus, etc. all refer to a period of history when there were no nuclear weapons as far as I know. :)

So that proves, you were wrong and they existed :D

Re: Meteor Spoils

PostPosted: Sat Apr 17, 2010 12:54 am
by Queen_Herpes
Yes, we need to change the name from Nuclear Spoils....to Meteor Spoils.

Re: Meteor Spoils

PostPosted: Sun Apr 18, 2010 1:41 am
by BrutalBob
1. A meteor strike, whilst not completely unpredictable is random. I would have several ssues with the use of this name

2. You seem to be confusing "Nuclear Spoils", something that could potentially be imprecise with "Nuclear Missile Spoils". Nuclear missiles being relatively precise.

Re: Meteor Spoils

PostPosted: Sun Apr 18, 2010 3:32 pm
by Qwert
However, I would like to point out that Nuke option plays very well on a FoW Waterloo map!

She only propose change of name,not change of card mehanic.
I must say,that maybe its beter to me some other name,like demobilisation,or deserted spoils.

Re: Meteor Spoils

PostPosted: Sun Apr 18, 2010 4:03 pm
by Jatekos
For me, increasing the level of 'card randomness' is much more important than the name change. It would create a more interesting and enjoyable gameplay.
It would be really fun, and a good way to eliminate stalemates if the cards received would not be affected by the cards in one's hand. I.e. holding a card and stacking on the relevant territory would not decrease the chance of another player nuking that territory, because anyone could have the same card as you.

On the other hand, I also support the name change.

Re: Meteor Spoils

PostPosted: Sun Apr 18, 2010 5:44 pm
by JoshyBoy
I'd be happy renaming them Meteor Spoils.

Re: Meteor Spoils

PostPosted: Sun Apr 18, 2010 8:11 pm
by Queen_Herpes
BrutalBob wrote:1. A meteor strike, whilst not completely unpredictable is random. I would have several ssues with the use of this name

2. You seem to be confusing "Nuclear Spoils", something that could potentially be imprecise with "Nuclear Missile Spoils". Nuclear missiles being relatively precise.


The term "Nuclear" (as it pertains to a warfare-strategy game like conquerclub) represents one of two connotations:
-First, and most likely, "nuclear" represents a calculated, precise, directed, organized attack using a nuclear weapon. It doesn't matter if the weapon is a missile, a bomb, or and Improvised device. The "nuclear" attack is planned and targets an area.
-Second, and less likely, "nuclear" represents an unplanned, miscalculated accident. This can happen with a nuclear weapon, a nuclear power device, or nuclear waste. However miscalculated, a nuclear accident can be expected to take place where nuclear fuel, waste, or weapons are located. This connotation has little strategical value for a strategy game like conquerclub. The assumption is, however, that the presence of accidental nuclear destruction occurs because there is tactical nuclear capability present. Conquerclub has no tactical, planned nuclear strike capability in gameplay.

Neither of these connotations fits how the nuclear spoils currently operates in gameplay. However, "Meteor Strike" has a connotation that more closely approximates how it is that the current "Nuclear Spoils" operates in gameplay. The current "Nuclear Spoils" is completely random, and its name should be replaced with a real world event that is destructive and random like "Meteor Spoils."

Re: Meteor Spoils

PostPosted: Mon Apr 19, 2010 2:17 am
by Jatekos
Queen_Herpes wrote:
BrutalBob wrote:1. A meteor strike, whilst not completely unpredictable is random. I would have several ssues with the use of this name

2. You seem to be confusing "Nuclear Spoils", something that could potentially be imprecise with "Nuclear Missile Spoils". Nuclear missiles being relatively precise.


The term "Nuclear" (as it pertains to a warfare-strategy game like conquerclub) represents one of two connotations:
-First, and most likely, "nuclear" represents a calculated, precise, directed, organized attack using a nuclear weapon. It doesn't matter if the weapon is a missile, a bomb, or and Improvised device. The "nuclear" attack is planned and targets an area.
-Second, and less likely, "nuclear" represents an unplanned, miscalculated accident. This can happen with a nuclear weapon, a nuclear power device, or nuclear waste. However miscalculated, a nuclear accident can be expected to take place where nuclear fuel, waste, or weapons are located. This connotation has little strategical value for a strategy game like conquerclub. The assumption is, however, that the presence of accidental nuclear destruction occurs because there is tactical nuclear capability present. Conquerclub has no tactical, planned nuclear strike capability in gameplay.

Neither of these connotations fits how the nuclear spoils currently operates in gameplay. However, "Meteor Strike" has a connotation that more closely approximates how it is that the current "Nuclear Spoils" operates in gameplay. The current "Nuclear Spoils" is completely random, and its name should be replaced with a real world event that is destructive and random like "Meteor Spoils."


Agreed, apart from the bold part. It should be completely random, but spoils are affected by the cards you hold. You cannot get a card that you already own and others cannot get the same card that you own (unless in smalll maps with many players).
Has anyone played nuclear games that lead to stalemates with everyone building up?

Re: Meteor Spoils

PostPosted: Mon Apr 19, 2010 8:40 am
by BrutalBob
Queen_Herpes wrote:The term "Nuclear" (as it pertains to a warfare-strategy game like conquerclub) represents one of two connotations:
-First, and most likely, "nuclear" represents a calculated, precise, directed, organized attack using a nuclear weapon. It doesn't matter if the weapon is a missile, a bomb, or and Improvised device. The "nuclear" attack is planned and targets an area.
-Second, and less likely, "nuclear" represents an unplanned, miscalculated accident. This can happen with a nuclear weapon, a nuclear power device, or nuclear waste. However miscalculated, a nuclear accident can be expected to take place where nuclear fuel, waste, or weapons are located. This connotation has little strategical value for a strategy game like conquerclub. The assumption is, however, that the presence of accidental nuclear destruction occurs because there is tactical nuclear capability present. Conquerclub has no tactical, planned nuclear strike capability in gameplay.

Neither of these connotations fits how the nuclear spoils currently operates in gameplay. However, "Meteor Strike" has a connotation that more closely approximates how it is that the current "Nuclear Spoils" operates in gameplay. The current "Nuclear Spoils" is completely random, and its name should be replaced with a real world event that is destructive and random like "Meteor Spoils."


I would suggest that the term "Nuclear" is used for its notion of complete devastation- not for any reasons of accuracy or the ability to pinpoint.

I would also argue again that the choice you have with the cards you select do not translate well to a meteor strike.

Incidentally do you know what proportion of meteor(ites) are harmless and in fact inflict no damage whatsoever?

Finally, you couldnt sugest the use of nuclear weapons is completely safe with no risk of self harm

Re: Meteor Spoils

PostPosted: Mon Apr 19, 2010 10:32 am
by Queen_Herpes
BrutalBob wrote:
Queen_Herpes wrote:The term "Nuclear" (as it pertains to a warfare-strategy game like conquerclub) represents one of two connotations:
-First, and most likely, "nuclear" represents a calculated, precise, directed, organized attack using a nuclear weapon. It doesn't matter if the weapon is a missile, a bomb, or and Improvised device. The "nuclear" attack is planned and targets an area.
-Second, and less likely, "nuclear" represents an unplanned, miscalculated accident. This can happen with a nuclear weapon, a nuclear power device, or nuclear waste. However miscalculated, a nuclear accident can be expected to take place where nuclear fuel, waste, or weapons are located. This connotation has little strategical value for a strategy game like conquerclub. The assumption is, however, that the presence of accidental nuclear destruction occurs because there is tactical nuclear capability present. Conquerclub has no tactical, planned nuclear strike capability in gameplay.

Neither of these connotations fits how the nuclear spoils currently operates in gameplay. However, "Meteor Strike" has a connotation that more closely approximates how it is that the current "Nuclear Spoils" operates in gameplay. The current "Nuclear Spoils" is completely random, and its name should be replaced with a real world event that is destructive and random like "Meteor Spoils."


I would suggest that the term "Nuclear" is used for its notion of complete devastation- not for any reasons of accuracy or the ability to pinpoint.

I would also argue again that the choice you have with the cards you select do not translate well to a meteor strike.

Incidentally do you know what proportion of meteor(ites) are harmless and in fact inflict no damage whatsoever?

Finally, you couldnt sugest the use of nuclear weapons is completely safe with no risk of self harm


No, I'm not suggestioning that nuclear weapons are completely safe with no risk of self-harm. The current set-up sees high probability for nuking yourself with each set on at least one territory. In the real world, that would make you (the commander) the worst commander in history if everytime you launched a "nuke" you had a 33% chance of nuking your own armies into oblivion. And, yes, there are meteorite that are harmless.

I think you should come up with a term that better describes what it is that the currently titled "Nuclear Spoils" approximates, if you don't like Meteor Spoils. Seems like there are a few people who have commented on here in support of "Meteor Spoils" but ultimately, I don't care what the name is...so long as it IS NOT "Nuclear Spoils." Such a change would also pave the way for a different style of spoils that better approximates a "Nuclear Missile Strike" to be implemented and titled "Nuclear Spoils."