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PostPosted: Thu Mar 13, 2008 3:24 pm
by TaCktiX
I think we need an mod/admin response on it. The people have spoken, the demigods must pronounce their judgment.

PostPosted: Thu Mar 13, 2008 3:45 pm
by Fruitcake
TaCktiX wrote:I think we need an mod/admin response on it. The people have spoken, the demigods must pronounce their judgment.


I think the people may wait somewhat longer, I have had 2500+ viewings, 144 responses and 173 votes with the no dice games poll. No response.

However, someone comes up with an idea lack likes, it bypasses all the channels I was told by twill these ideas should go through (by pm when I asked what I should do...you know, 'set up a forum vote under sugs and bugs, then we will see if it generates any interest, then we will discuss and see if it can be done and if there is enough interest') ...an instance of this not being the case being:

missed turn becoming not missed turn... [Pending]

This had no more than 7 entries in the forum log, less than 100 viewings and lack steps in, says he likes the idea and sets it as pending. It still only has 42 odd postings (when I last looked, with less than 600 viewings.)

So in summary, it matters not whether many want something, it only matters if lack wants it.

PostPosted: Mon Mar 17, 2008 11:46 am
by risk master2000
great idea

PostPosted: Mon Mar 17, 2008 3:29 pm
by Herakilla
think about this, the only difference is that the one player has his forces split between two, lets say, field marshels and as thus you may own a bonus but if they dont all belong under one field marshal you dont get it and bonuses are applied seperately just like for each player in a two player team

i like this idea since you can test doubles strategies without the need for a trusting/willing friend

the only question is do we do variants like 2v1 (the one controls two players) if we do this

PostPosted: Mon Mar 17, 2008 3:49 pm
by gryffin13
superkarn wrote:Just wanted to add that with this game type (1 person controlling multiple colors), you can have lots of different/interesting game play such as

* 2 players, 4 colors (2 colors each)
* 2 players, 6 colors (3 colors each)
* 2 players, 8 colors (4 colors each)

* 3 players, 6 colors (2 colors each)
* 4 players, 8 colors (2 colors each)

* mix with assassin, where any one of your colors gets wiped out, you lose
* mix terminator, where you get points for each color you kill. so you can take points and lose points to the same player in the same game.

think of the coolness! 8)


At first I was skeptical, but you have convinced me oherwise. I think assassin would be my favorite because you could risk an all out attempt to eliminate a color while leaving one of yours open. Although Doodle earth would have to be banned for assassin games. Also they would need to add team assassin for this to happen but I would love for this to work.

PostPosted: Mon Mar 17, 2008 7:41 pm
by Soloman
gryffin13 wrote:
superkarn wrote:Just wanted to add that with this game type (1 person controlling multiple colors), you can have lots of different/interesting game play such as

* 2 players, 4 colors (2 colors each)
* 2 players, 6 colors (3 colors each)
* 2 players, 8 colors (4 colors each)

* 3 players, 6 colors (2 colors each)
* 4 players, 8 colors (2 colors each)

* mix with assassin, where any one of your colors gets wiped out, you lose
* mix terminator, where you get points for each color you kill. so you can take points and lose points to the same player in the same game.

think of the coolness! 8)


At first I was skeptical, but you have convinced me oherwise. I think assassin would be my favorite because you could risk an all out attempt to eliminate a color while leaving one of yours open. Although Doodle earth would have to be banned for assassin games. Also they would need to add team assassin for this to happen but I would love for this to work.



I disagree this game type should be just that a game type. It should not mix with terminator or assasin as that skews the concept. it should just be an added option after teams.

PostPosted: Wed Mar 19, 2008 4:43 pm
by Soloman
come on people add a awesome new game mode to CC vote up...

PostPosted: Mon Mar 24, 2008 1:03 pm
by superkarn
Can an admin tell us whether this is marked as

"To-do" :D
"Pending" :) or
"Rejected" :( ?

Re: 2-player "team" games

PostPosted: Fri Mar 28, 2008 4:00 pm
by Soloman
Has any admin made any decisions in regards to this Idea yet?

Re: 2-player "team" games

PostPosted: Fri Mar 28, 2008 10:29 pm
by ParadiceCity9
This idea is fantastic.

Re: 2-player "team" games

PostPosted: Thu Apr 03, 2008 11:34 am
by Soloman
here is my similar idea which is a little more fleshed out
k this will be different from various chessboards I am sure you have in the Map Foundry what I am suggesting is a whole new Mode of play under the Game type section(Standard, Terminator,etc)

It would be a variation of team play for the various boards but would only be a 2 player Game with each player having control of a predetermine set of team divisions. Based on board capacity 3 divisions on each team on smaller boards and the larger boards having 4 per team.

The object would be for a Generals team of divisions to win on the game. The 2 players like on any other team game would have to figure out how best to overcome the other team same as always but it puts all responsibilty on the general controling the various divisions on his team and using them to the best of his ability.

Card Play, while I would probably enjoy this best no cards I think all card play game types should still be present. Each division on a team should also be able to get its own cards without them being inter-playable as far as matching sets between divisions.

This could be player in sequential or freestyle like all other game types the resulting play would create a lot of forethought like chess each turn. Sequential of course in this case would be simpler then freestyle but each way playable and challenging.

Now downsides to be overcome if possible. Speed games would be almost impossible on freestyle. 5 minutes I do not think would be enough time to coordinate an assault with current control system.

Unless there was a type of multi control mode to be unlocked under this control menu. Where you have your team parts broken down kind of like territories in regular attack select and even then I believe it would be hard but possible.

I got this idea in part of course by playing chess and getting bored with what I feel is alack of forethoght involved in Regular CC games. I like how team games are more fun and challenging but still not the level of challenge I want on a game I need a little more thought on it like I do when I play chess.

Then I was reading through forum and looked at cheating and abuse with all the multi players. I thought how unfun that would be letting myself win by playing all sides in a battle. But why not be the general of 1 team calling all shots. That way there is no one to blame or leave a negative for if you do not play well other then yourself. Also it might somewhat help with the habitual multis getting a mode inspired in part by them lol

Re: 2-player "team" games

PostPosted: Thu Apr 03, 2008 12:44 pm
by Timminz
This is probably my favourite Suggestion I've ever seen. 2 player team games would, most likely, be my most played style.

Re: 2-player "team" games

PostPosted: Mon Apr 14, 2008 10:21 am
by Soloman
bump

1v1 team games

PostPosted: Wed Apr 30, 2008 3:29 am
by Incandenza
Concise description:
  • Allow a single player to play as a 'team' against a similarly set-up opponent

Specifics:
  • The problem with 1v1s, by and large, is that the person who goes first has an inordinate advantage, However, if each player in a 1v1 were instead playing all members of a team (for instance, a doubles game would be myself (red) and myself (green) vs. player x (blue) and player x (yellow)), the first mover advantage would be substantially mitigated. It would be just like a team game (no trading of terits or cards and what not), just that all players on a side would be controlled by one player. Just to head a potential beef off at the pass, I think this should only be a 1v1 option, to prevent single people playing against proper teams.

This will improve the following aspects of the site:
  • It'll be interesting and conceptually bring that many more people to 1v1s.
  • 1v1s can be made considerably fairer

Re: 1v1 team games

PostPosted: Wed Apr 30, 2008 4:02 am
by gp24176281
Love the idea!!!

gp

Re: 1v1 team games

PostPosted: Wed Apr 30, 2008 4:07 am
by Fruitcake
This was put forward as an idea previously on the thread below. It received plenty of support in a small way

Nothing from lack though.

viewtopic.php?f=4&t=44540

Re: 1v1 team games

PostPosted: Wed Apr 30, 2008 8:50 am
by PLAYER57832
Not a bad idea. It would provide a different experience, yet clearly stay "Risk".

However, having played a LOT of 1v1, I have to disagree on the "first player has the advantage" deal. That is only true for some maps and even then, depends as much on placement, strategy (yes, that!) and general dice luck throughout the game. Those are reasons I like 1v1 (that, and speed).

The team concept would alter the dynamics, but would not eliminate luck by any means...

Re: 2-player "team" games

PostPosted: Wed Apr 30, 2008 10:17 am
by Timminz
Does anyone else have any thoughts/comments on this suggestion? As I've said before, I think this would be an AMAZING addition to CC. I'd like to hear from more people, so we can get the specifics figured out, and possibly get some official recognition for it.

Re: 2-player "team" games

PostPosted: Wed Apr 30, 2008 10:20 am
by yeti_c
Quench.

C.

Re: 2-player "team" games

PostPosted: Wed Apr 30, 2008 1:50 pm
by gp24176281
Didn't come across this suggestion before.

Love the idea.

Will play it alot, if existed

gp

Re: 2-player "team" games

PostPosted: Wed Apr 30, 2008 3:23 pm
by PLAYER57832
I like 2 player games the way they are, and don't agree with the complaints ... or rather, consider them part of why I LIKE 1v1.

That said, this would give an added dimension and could be a lot of fun.

Re: 2-player "team" games

PostPosted: Wed Apr 30, 2008 3:49 pm
by greenoaks
don't the top teams already play like this with one person handling all 2, 3 or 4 accounts.

Re: 2-player "team" games

PostPosted: Wed Apr 30, 2008 3:50 pm
by Timminz
PLAYER57832 wrote:I like 2 player games the way they are, and don't agree with the complaints ... or rather, consider them part of why I LIKE 1v1.

That said, this would give an added dimension and could be a lot of fun.
Just to clarify. This suggestion is not meant to replace the current 1 v 1 setting. It would be another setting entirely.

Re: 2-player "team" games

PostPosted: Wed Apr 30, 2008 4:43 pm
by Incandenza
Clearly I didn't plug the right words into the search engine before I posted basically this same idea below. Great minds think alike, I guess.

If nothing else, it would be nice to know if this is even possible.

Re: 2-player "team" games

PostPosted: Sat May 03, 2008 7:55 pm
by Mr_Adams
so you could have something like 4 players with 2 armies each, right?